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  3. Vaya

Posts by Vaya

  • The Mapcore Mod Team

    • Vaya
    • January 16, 2017 at 9:29 AM

    I think there needs to be a core (best puns) group of decision makers (2-4 people) here or you guys are going to be bouncing ideas off each other until the end of time.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • January 16, 2017 at 12:56 AM

    so any news on HL3 yet?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • January 12, 2017 at 3:59 PM

    I was hoping for something big this year. I've heard that L4D3 was being worked on so was assuming that meant that they were building on Source2 for FPS titles. I'm not into VR, would be upset if they go down this route exclusively.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • January 12, 2017 at 12:28 PM

    https://drive.google.com/file/d/0B3dWXd…iew?usp=sharing

    worth a read if you have the time and haven't already- Rasing the bar. This book is out of publication and sells for >£100 so I feel it's fine to share. if not someone can delete this post :)

  • What are you playing now?

    • Vaya
    • January 10, 2017 at 4:42 PM

    I'll add it to my list :D

  • What are you playing now?

    • Vaya
    • January 10, 2017 at 4:29 PM

    never bothered with 2 as it wasn't by the original team. Infinite was great though :D

  • What's going on with your life?

    • Vaya
    • January 10, 2017 at 10:21 AM
    Quote from Sprony

    2 hours ago, Sprony said: Even though I'm glad my old job is over and the break up is getting uglier by the day, I sure miss those early years there. Not a night goes by that I don't have dreams about it one way or another. I spent a decade there, almost a third of my life. That's really something. But those days and people are long gone. But you know what really surprised me the most? Due to circumstances beyond my control, I vanished without a trace not having a chance to say goodbye. People I've worked with for over a decade, never reached out or asked what's up. Now I had no illusions about being friends, we we're just colleagues, but that shit is ice-cold man. Because with some of them, I did hang out with in my free time. Out of sight, out of mind I suppose.

    It reminds me of a quote by Tom Stoppard: "We cross our bridges when we come to them and burn them behind us, with nothing to show for our progress except a memory of the smell of smoke, and a presumption that once our eyes watered".

    Give them a call dude. Sometimes people are sitting there thinking the exact same thing as you.

    ...I should take my own advice.

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • Vaya
    • January 10, 2017 at 10:16 AM

    Location looks a little more consistent now. Can't wait to play this one again!

  • Valley [CSGO]

    • Vaya
    • January 9, 2017 at 2:05 PM

    [Blocked Image: http://i.imgur.com/Sr5MfMS.png]

    Alright. Battered and bruised return from DOI. Loaded up this project again and pretty much hated everything about it. Terri and I are getting fired back up and want to be bolder when it comes to the art. Some of the ideas he's had are great and I can't wait to see what he makes. *Art pass to come - ignore lego block visuals*


    Current Gameplay changes:


    Rebuild mid to make it before more open and increase the gameplay options. I may make more changes to this soon as I'm not happy with the T-side entries

    [Blocked Image: http://i.imgur.com/HMwheHB.jpg]

    [Blocked Image: http://i.imgur.com/rhvUuvi.jpg]

    CT entrance to mid- currently unroofed. This flows a lot better than it did before. It may be a little tight just now but gotta test

    [Blocked Image: http://i.imgur.com/D9geeXo.jpg]

    Reception props rearranged for better flow. Area above reception opened up for more nade options.

    [Blocked Image: http://i.imgur.com/ND4184N.jpg]

    Other changes made based on the reddit playtest feedback include increasing T timing, fixing a bunch of clips and moving a packet of crisps.

    aiming for a new playtest soon. The art pass will come after the layout is solidified again based on my new higher standards.

  • What music have you listened to recently?

    • Vaya
    • January 6, 2017 at 12:43 PM

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  • Star Wars

    • Vaya
    • January 5, 2017 at 4:38 PM
    Quote from Sprony

    2 hours ago, Sprony said: I think the prequels get way too much hate. Much more than they deserve. I'm not saying they were great films but not nearly as bad as people make them out to be. A Phantom Menace was terrible. Really really terrible. But Attack of the Clones and Revenge of the Sith had a lot of good ideas and great moments. Better screenplays, less CGI and good design would have gone a long way. The main reason why most of the acting was so bad is because nothing was real. It takes a certain kind of actor to play a roll convincing when there's just a green room to act in.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I'd like to see them refocused. the plots in all 3 films were so fucking scatty it's unreal. I wasn't too bothered about the acting- the dialogue was terrible tho

  • Star Wars

    • Vaya
    • January 5, 2017 at 11:14 AM

    I'd like disney to do redo the prequels. Little chance of that though.

  • [CS:GO][WIP] de_sanchez

    • Vaya
    • January 3, 2017 at 10:10 AM

    Did you add any horizontal hints? That's what this map needs more than anything. I'll review whats being rendered tonight :)

  • Overwatch

    • Vaya
    • December 28, 2016 at 1:28 PM
    Quote from Quotingmc

    On 25/12/2016 at 0:52 PM, Quotingmc said: Got a copy today as a gift from my parents! Can't wait to start playing.

    I'll add you later :) more the better eh

  • Goals for 2017?

    • Vaya
    • December 27, 2016 at 4:58 PM

    take more risks, make more mistakes

  • Merry Christmas

    • Vaya
    • December 26, 2016 at 10:42 AM

    Merry Christmas laddies

  • Day of Infamy Mapping Contest Discussion

    • Vaya
    • December 25, 2016 at 12:26 PM

    we'll update after the judging. Would rather get a bunch of feedback too and use this break as an opportunity to refresh.

  • Day of Infamy Mapping Contest Discussion

    • Vaya
    • December 24, 2016 at 11:13 AM

    @Xanthi How does the new bombing mechanic work in terms of maps. I noticed in the beta patch notes every map had the skybox heightened for this. Decompiled a map and both the 3d sky and the world sky is now crazy big...

    Is this something we'll need to fix before/after judging?

  • Im so lost right now. Need advice!

    • Vaya
    • December 23, 2016 at 9:42 PM
    Quote from Vorontsov

    8 hours ago, Vorontsov said: If a random person on the streets tell you merry christmas, surely you would tell them the same thing. Don't think of it as anything special though, be an adult and say "Merry Christmas to you too" and move on with yer life

    ...and if she replies again with a follow up question trying to make a convo of it just give a closed answer

    'how are you?'

    'I'm great, thanks for asking.'


    [Blocked Image: http://www.pngall.com/wp-content/uploads/2016/03/Thug-Life-Cool-Glasses-PNG.png]

  • Brest

    • Vaya
    • December 23, 2016 at 9:25 PM

    Thanks guys, It means a lot to us!


    @Minosany chance of an overwatch sdk?

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