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  3. Vaya

Posts by Vaya

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • March 27, 2017 at 12:21 PM

    http://www.valvetime.net/threads/the-le…-part-1.257758/

  • POTUS 2016

    • Vaya
    • March 27, 2017 at 12:07 PM

    I don't know what you are talking about. UK politics is like a large mensa meeting...

    [Blocked Image: https://pbs.twimg.com/media/C74BjDKXgAQ4r3h.jpg:large]


    ...wait, what?

  • POTUS 2016

    • Vaya
    • March 27, 2017 at 9:50 AM

    Reported

  • POTUS 2016

    • Vaya
    • March 27, 2017 at 9:35 AM

    Wait, what's the issue here? US politics is a hilarious shitshow. Are we not allowed to comment on it anymore? :P

  • [CS:GO][WIP] de_sanchez

    • Vaya
    • March 25, 2017 at 9:36 PM
    Quote from MaanMan

    On 3/24/2017 at 7:36 PM, MaanMan said: That might make the optimization worse. As all objects in the skybox are rendered if a player can see a 3d_skybox texture.

    It might be best to be aggressive with horizontal hints and area portals.

    rendering a couple extra low poly models in the skybox vs entire large areas of the map. Would need to be tested but I'm pretty sure it would help the frames dips.

  • [CS:GO][WIP] de_sanchez

    • Vaya
    • March 24, 2017 at 2:16 PM

    you can increase the optimisations massively by moving high up models into the skybox. this will stop large areas of the map being drawn at once.

  • NEED URGENT HELP! Vital map error.

    • Vaya
    • March 24, 2017 at 11:01 AM

    that is is a NICE drawing :D

  • Mass Effect Andromeda

    • Vaya
    • March 24, 2017 at 10:42 AM

    ME1-3 was amazing to play through with one character. The ending was a nasty rushed mess though.

  • Counter-Strike: Global Offensive

    • Vaya
    • March 21, 2017 at 2:47 PM
    Quote from xjie6ywek

    6 hours ago, xjie6ywek said: Hi! I have a question. If brute doesn't want to do de_tuscan for CS:GO why nobody will make clan_mill for CS:GO, it is the balanced card?

    I believe you are free to remake mill as long as you give Mr Auty a mention. I was toying with the idea of remaking it but I've got other plans now.

    You should go for it. :)

  • [CS:GO] DE_Breach - Released!

    • Vaya
    • March 21, 2017 at 1:50 PM
    Quote from Oleboy555

    Just now, Oleboy555 said: It works perfectly :) thanks!

    (I don't know if you saw my post on the cs_agency topic, but there I asked if it is true that cs_agency will be in the next operation? because an image has been found in the game files with supposedly the next maps,)

    mappers aren't allowed to talk about their maps being included or not. wait and see.

  • [csgo] de_canal (wip)

    • Vaya
    • March 21, 2017 at 12:54 PM

    Venice is a highly unique theme. I've never seen it before in a videogame.

  • DE_BRUTAL

    • Vaya
    • March 21, 2017 at 10:39 AM

    that is one angry flammable teddybear :D

  • Counter-Strike: Global Offensive

    • Vaya
    • March 20, 2017 at 11:06 AM
    Quote from Radix

    1 minute ago, Radix said: Found out a few things:

    - Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria)

    - on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake I made).

    Do you have a cubemap in your skybox just now? That fixes a lot of visual issues (may even do so here)

  • Counter-Strike: Global Offensive

    • Vaya
    • March 19, 2017 at 10:59 PM

    we're getting documentation tomorrow I believe

  • Counter-Strike: Global Offensive

    • Vaya
    • March 17, 2017 at 9:11 AM

    it's a bit swiss cheese. Clutching 1vs2 is more horrible than normal too. Unless they line up for you like they did for fnuggi....

  • [csgo] de_canal (wip)

    • Vaya
    • March 16, 2017 at 12:29 PM

    it's not *this map* :P

  • Counter-Strike: Global Offensive

    • Vaya
    • March 16, 2017 at 11:21 AM

    .

  • Counter-Strike: Global Offensive

    • Vaya
    • March 16, 2017 at 9:44 AM

    I'd like to know their plans for this new map. Is it AD bound or just someone wanting to try something new and making a reserve map? I'm sure it'll be updated tonnes over the next few updates and become something quite fun.


    I'm annoyed that the operation probably won't happen now for at least another month

    Quote from cashed

    8 hours ago, cashed said: This has the worst bombsite design ive ever seen come from of an official map...

    I think the original overpass pillar site has it beat

  • ITT: Post maps/scenes that never saw the light of the day.

    • Vaya
    • March 13, 2017 at 4:22 PM

    [Blocked Image: http://i.imgur.com/BVTVrnT.jpg]

    [Blocked Image: http://i.imgur.com/A1xLZUJ.jpg]

    [Blocked Image: http://i.imgur.com/i3Ec3yZ.jpg]

    [Blocked Image: http://i.imgur.com/sBq2wJZ.jpg]


    Old version of Valley. New version incoming but real life comes first :)

  • How to properly apply Phong to my textures? (Source Engine)

    • Vaya
    • March 12, 2017 at 11:24 PM

    phong isn't supported in doi.

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