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  3. Vaya

Posts by Vaya

  • What's going on with your life?

    • Vaya
    • May 22, 2017 at 12:30 PM
    Quote from Bastion

    22 hours ago, Bastion said: Now that we have spent all our disposable income on the room improvements. My pc has died. Either a crapped out mother board or graphics card

    [Blocked Image: http://i.imgur.com/BF6bg3p.jpg]

  • Overwatch

    • Vaya
    • May 16, 2017 at 1:06 PM

    https://www.amazon.com/Art-Overwatch-…T/dp/1506705537


    you guys want to send me a signed one of these? :D

  • The Alien movies

    • Vaya
    • May 12, 2017 at 2:08 PM

    I really hope he hits an alien in the face with a baseball bat while shouting 'you're fuckin out'

  • [CS:GO] Paster

    • Vaya
    • May 11, 2017 at 9:40 AM

    Good progress. I'd suggest spending some time with the radar in photoshop/gimp to edit out any non-player areas. That's help define parts of the map for players.

  • The Alien movies

    • Vaya
    • April 29, 2017 at 12:46 AM

    this has kenny powers in it? what? :D

  • [DOI] Brest and Brest Expansion/Remake

    • Vaya
    • April 16, 2017 at 1:41 PM

    Lil' Easter update.

    -Reduced custom texture sizes across the board without loosing visible fidelity

    - Expanded on Stronghold mode to use more of the existing map

    - Tweaked docks area to give players more options while also having decent cover

    -Expand cellar area to include cover as this is now a capture point on stronghold mode

    - Visual updates to church and added more cover in surrounding space

    - Fixed Fog settings

    http://steamcommunity.com/sharedfiles/fi…s/?id=792967534


    As it stands this is the last update for this iteration of the map. Bigger things incoming in the future

  • What's going on with your life?

    • Vaya
    • April 14, 2017 at 3:20 PM

    dux is gonna end up chaperoning

  • What's your favourit environmental hazards in video games?

    • Vaya
    • April 12, 2017 at 3:47 PM


    Halflife 1. Kinda mind-blowing at the time in a weird way?

  • Deus Ex: Mankind Divided

    • Vaya
    • April 11, 2017 at 2:55 PM

    On steam? Not seen it once. It's been in my wishlist since release...

    https://www.steamprices.com/uk/app/337000/…mankind-divided


    is showing £12 at one point though- hmm.

  • Deus Ex: Mankind Divided

    • Vaya
    • April 10, 2017 at 12:41 PM
    Quote from Vaya

    On 26/09/2016 at 10:40 AM, Vaya said: how to buy modern games:

    Step 1. Wait for the GOTY version

    Picked it up for a tenner on G2A (sorry guys, I have a finite amount of money for these things just now) and it came with all the DLC thus far for some reason, huzzah!

    Having great fun with it, looks awesome and plays pretty well.

  • Random Photo Thread

    • Vaya
    • April 8, 2017 at 6:39 PM

    [Blocked Image: http://i.imgur.com/AHZyKmu.jpg]

    [Blocked Image: http://i.imgur.com/8pZoxxG.jpg]

    [Blocked Image: http://i.imgur.com/ZpdS3u8.jpg]

    Couple recent ones. I got a new camera I'm trying to justify.

  • Mass Effect Andromeda

    • Vaya
    • April 7, 2017 at 9:05 AM
    Quote from dux

    5 hours ago, dux said: How did it get released in such a state doe? That one patch has made a world of difference.

    Publisher deadlines I'm guessing.

  • [DOI] Brest and Brest Expansion/Remake

    • Vaya
    • April 5, 2017 at 5:09 PM

    After a hiatus we have returned to finish off our Day of infamy map Brest.

    http://steamcommunity.com/sharedfiles/fi…s/?id=792967534

    [Blocked Image: http://i.imgur.com/F5ptBxp.jpg]


    My initial plan was to 'finish' the map with one update that would fix all the existing issues and add more gameplay modes - the initial contest release only supported the 3 point 'liberation mode (meaning that brest wasn't interesting to a large percentage of players that only played this mode.) This has turned out to be a little further away than I was expecting though so it's been broken down into a few reasonable sized updates.

    Last nights update (which we've been referring to as the Brest lift :))

    • Added support for Stronghold mode. Stronghold has been implemented in its most skeletal form so I can gather feedback from its player base. What I found from last nights playtest is that I need to increase the number of capture points and add more point types (DOI added 'destructible' entities as capture points late last year )
    • Added support for Firefight mode
    • Added support for Intel mode
    • Opened up a number of new paths through the map- one bit of feedback we got from NWI at the judging stage was that the map felt linear. I've tried to rectify this by adding new routes through areas of the map that may of been considered 'dead zones' before- rather than just been glorified corridors these areas have purpose and new gameplay options
    • As the options for players have increased, I've included more cover in key areas to hopefully draw the action to key points on the map. this additional cover should also add more dynamics to fights and stop so many 'in the open' 1vs1s.

    Next Update - Brest reduction surgery (Eta 1-2 weeks)

    • Terri has noticed we've been quite...generous with a number of texture files so we're going to reduce these where possible. Goal is to get the map more lean while not losing any visual fidelity.
    • Squad has given us a number of pointers in terms of scale and other visual updates we can make. Planning on applying as many of these as possible without dying in the process. ;)
    • Gameplay update for the stronghold mode based on the feedback from playtests.
    • Clipping Pass. Really looking forward to this one!
    • match skybox fog/lighting closer to main map. this has been pointed out to me a couple times today.. ;)
    • Apply any additional feedback where applicable. Keep it coming guys.

    Any questions or additional feedback let me know. I plan of updating this thread up until I feel it's ready for Work Release :D

  • [CS:GO] DE_Breach - Released!

    • Vaya
    • April 3, 2017 at 5:12 PM

    theres something to be said about reading april fools post after its over and getting confused..

  • Counter-Strike: Global Offensive

    • Vaya
    • March 31, 2017 at 11:38 AM

    he's a software engineer now.


    Edit- the CSGO community is pretty crazy with this sort of thing. He tweeted a 'what if' that he planned for Dust2 and suddenly that became part of the plan for the Dust2 remake :D

  • Day of Infamy

    • Vaya
    • March 31, 2017 at 10:45 AM
    Quote from blackdog

    1 hour ago, blackdog said: Made me want to try making a map.

    Doooo iiit. Mapcore needs to be diluting the high number of terrible remakes

  • Day of Infamy

    • Vaya
    • March 30, 2017 at 11:19 AM

    It's great fun! well worth the money and improved dramatically since leaving EA.

    Everyone should come play this with us on discord. It's our new 'want to have fun and not care about 'ranks'' game.

  • POTUS 2016

    • Vaya
    • March 29, 2017 at 1:07 PM

    Polling data across the board is fake news

  • Sniper Elite 4

    • Vaya
    • March 27, 2017 at 2:11 PM

    Are you going to do a mapcore article at some point about the process you follow making a SP map? I'm interested :)

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Vaya
    • March 27, 2017 at 12:41 PM

    No I've not. I've been told the 'valve cut content' discord has links though?

    I'll let someone else do the summary, :) this stuff is all probably too old to be relevant to current projects

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