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  3. Vaya

Posts by Vaya

  • Kaizen

    • Vaya
    • November 28, 2017 at 9:19 AM

    Looks like the 'original' again with a tonne of improvements. I dig! that better not be a vent though ;)

  • [RELEASED] Transmit

    • Vaya
    • November 23, 2017 at 7:46 AM

    think about adding more 'lived in' details- like more wires, lights, stains, cables...

    it looks very bare just now

  • CS_Apollo

    • Vaya
    • November 22, 2017 at 11:54 PM

    http://steamcommunity.com/sharedfiles/fi…/?id=1206809088


    updated workshop link for tomorrow's playtest

  • Counter-Strike: Global Offensive

    • Vaya
    • November 14, 2017 at 10:16 AM
    Quote from RivFader

    12 minutes ago, RivFader said: Still, I always feel sad when initial content is removed. And yes, I actually played Aztec and Militia....

    yeah it's not the best. I remember older cs games having tonnes of default maps :(

  • Counter-Strike: Global Offensive

    • Vaya
    • November 14, 2017 at 9:52 AM

    I'm betting they removed the maps they could so they don't have to think about visually updating them later. All the maps removed are old and look old.

  • Abbey

    • Vaya
    • November 11, 2017 at 10:35 PM

    gorgeous!

  • CS_Apollo

    • Vaya
    • November 6, 2017 at 3:12 PM
    Quote from Lefty

    41 minutes ago, Lefty said: I'm loving the whole look of the new suits! It decently beats the green knight's armor ;)

    The orange version reminds me of a Cosmonaut's suit. Are you planning to interpret it as one?

    Map is going to be US tech only apart from the sputnik satellite. Mixing would probably upsetti people

  • What music have you listened to recently?

    • Vaya
    • October 21, 2017 at 11:32 AM

    External Content www.youtube.com
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    @jackophant got me into badbadnotgood a couple of months ago. still rotating this album hard.

  • De_cityground

    • Vaya
    • October 20, 2017 at 3:25 PM

    you should try posting more pictures against your map, helps get people intrested

  • [WIP] de_splash

    • Vaya
    • October 20, 2017 at 2:41 PM

    nice work @SirK

    is the lighting still WIP? it's very orange...

  • [CS:GO] Voodoo (alpha)

    • Vaya
    • October 18, 2017 at 2:24 PM
    Quote from Tynnyrimpi

    30 minutes ago, Tynnyrimpi said: Why do people only care about visually good maps here?

    huh? not sure what you mean? Radu's focus has purely been gameplay until this point

  • [WIP] De_Glace

    • Vaya
    • October 10, 2017 at 5:05 PM

    There's something really off about the look of this map. Are you working from references?

  • What's going on with your life?

    • Vaya
    • October 5, 2017 at 6:59 PM

    Started a new job this week. I'm now a IT Infrastructure and Data manager for a £40m Medical Imaging Facility. Massive information overload every day, They have Geiger–Müller tubes on the wall to detect radioactive patients and can mention 'halflifes' without getting all teary eyed..

    Winging it surprisingly well considering everyone there has multiple PHDs and I have a highscore in PacMan.

  • Cuphead

    • Vaya
    • September 29, 2017 at 10:47 PM

    reminds me of mcbess's art. I dig it

  • DE_ORE

    • Vaya
    • September 26, 2017 at 9:40 AM

    for the playtest:


    -Layout is unfocused. More likely to be shot in the side or back of head than the front. I think it needs simplifying.

    - Detailing is great but too samey throughout the map. Adding to the above comment that detailing should be simplified in areas that are important. Very cluttered at some areas that need the layout clearly defined.

    - bombsites should stand out a lot more.

    - clipping needs a major pass.


    Great potential here :)

  • [RELEASED] Transmit

    • Vaya
    • September 26, 2017 at 9:36 AM

    It does seem very dark?

  • [RELEASED] Transmit

    • Vaya
    • September 24, 2017 at 11:38 PM

    you should post more pictures in here. people will be more likely to check it out.

  • Tangerine

    • Vaya
    • September 18, 2017 at 1:14 PM

    Good progress. one thing you're going to needed to consider is how boxy everything looks. Maybe cut some of the corners at a small 45degree angle to round them off a little more? add wear to buildings etc

  • ITT: Post maps/scenes that never saw the light of the day.

    • Vaya
    • September 15, 2017 at 7:10 PM
    Quote from ElectroSheep

    5 hours ago, ElectroSheep said: [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/004/425/769/large/valentin-levillain-de-highlands-1.jpg?1483655190]


    Woops !

    How close is it? I'd gladly help finish it..

  • CS_Apollo

    • Vaya
    • September 13, 2017 at 11:58 AM


    A little overview of a recent build of the map. More Screens + workshop update coming soon.

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