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  3. Vaya

Posts by Vaya

  • Contest Finalists have been declared!

    • Vaya
    • December 18, 2017 at 11:55 AM

    @fabE one for review?

  • CS_Apollo

    • Vaya
    • December 18, 2017 at 9:40 AM

    https://imgur.com/a/Mtsf6


    couple random screens from our new faceit build. workshop update probably in the next 24hrs.

  • [CS:GO] Residence [Waterfall]

    • Vaya
    • December 16, 2017 at 10:23 PM

    is the map based on a real world location?

  • Contest Finalists have been declared!

    • Vaya
    • December 14, 2017 at 9:33 AM
    Quote from fabE

    On 12/13/2017 at 2:50 AM, fabE said: Quick update regarding play-testing next week. From December 18th - 22nd, we will have two maps playable per day. The pairings are as follows:


    18 Dec - Berth & Tangerine 19 Dec - Sirius & Studio 20 Dec - Offtime & Apollo 21 Dec - Asylum & Biome 22 Dec - Kaizen & Abbey I will let you know how and when to join the Hubs in the following days.

    Cheers,

    Fabian

    Hi Fabian,


    Can you confirm how you're snapshotting the maps for this? Picking them off the workshop on the day or is there a prior deadline? I've got a version in the works with a ton of fixes, upgrades but I'd like to know when I need to upload by.


    Thanks

  • Let's talk about the awkward "unclear rule" issue

    • Vaya
    • December 13, 2017 at 3:25 PM
    Quote

    36 minutes ago, 'RZL said: As far as I know only two maps were disqualified because of it. Both of them had missing models when I looked at them at the deadline, which was a certain exclusion criteria for me when judging, since they made the maps largely unplayable. So I don't think there is that much of an issue in this case as it may seem when reading this thread.

    Anyway, in hindsight I agree that the wording was a bit too ambiguous and could've been better,... certainly something to be improved upon in future competitions.

    so even if you ignored the deadline thing the map was still unusable? makes sense. Would have been good for a judge to say 'this map has been DQ'd for blah' too in the submission thread IMO. Communication is key to transparency.

  • Let's talk about the awkward "unclear rule" issue

    • Vaya
    • December 13, 2017 at 1:38 PM
    Quote from leplubodeslapin

    1 minute ago, leplubodeslapin said: Or ...

    • Subscribe to every map as soon as you get a workshop link on the forum, BEFORE the deadline
    • Let Steam download, and eventualy update, maps by itself before the deadline
    • Disconnect from steam at the exact moment of the deadline
    • Copy/paste BSP files

    I do not mean that it's judges fault not to do that, i just want to point out that it's doable and that for any potential future constest this can be improved.

    Which might represent a drastic amount of hours of work, not negligible at all.

    yup this is my thinking. 6 people or so didn't understand the rules, so they weren't clear enough.


    I just want to say the contest has been amazing sans this one issue.

  • Let's talk about the awkward "unclear rule" issue

    • Vaya
    • December 13, 2017 at 12:08 PM

    I believe 5 or 6 were DQ due to this issue. that's 5% or so

  • What I'm Working On

    • Vaya
    • December 12, 2017 at 10:15 AM

    yeah eyes are a bit dark...

    Is that ground texture custom btw?

  • Contest Finalists have been declared!

    • Vaya
    • December 11, 2017 at 12:00 PM
    Quote from MikeGon

    2 hours ago, MikeGon said:

    Ok so there's this point on the rules page:


    Idk about you, but I read that has:

    "We will not judge the map based on updates you do after the deadline."


    Not: "You will get disqualified if you update your map after the deadline"

    I was actually satisfied with the version I had at the deadline - I wasn't trying to cheat or anything by updating afterwards, I was improving it because I was 100% sure this was allowed.... wtf

    Display More

    It wasn't 100% clear. We had a bunch of confused people about it.

  • CS_Apollo

    • Vaya
    • December 11, 2017 at 11:32 AM

    we've updated first post so faceit stop using a 6 month old build for promo material. :D

  • Contest Finalists have been declared!

    • Vaya
    • December 11, 2017 at 8:54 AM
    Quote from MikeGon

    16 minutes ago, MikeGon said: Congrats to all participants!

    Yeah are we gonna get feedback? Working for 6 months on a project only to get an L at least deserves that right? :(

    I think you might of DQ'd yourself by updating after the deadline...

  • [WIP] de_biome

    • Vaya
    • December 8, 2017 at 10:00 PM

    good boy on leaving the contest WS entry as is. map looks great!

  • Goals for 2018?

    • Vaya
    • December 7, 2017 at 9:40 PM

    stop world peace

  • What I'm Working On

    • Vaya
    • December 7, 2017 at 2:12 PM
    Quote

    1 hour ago, 'RZL said: Pixel Camo was a massive failure, Multicamo is having its comeback.

    could only hide in gameboys?

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • Vaya
    • December 1, 2017 at 12:48 PM

    cool!

    wrong version of apollo though: http://steamcommunity.com/sharedfiles/fi…/?id=1206809088

  • [RELEASED] Manor

    • Vaya
    • December 1, 2017 at 9:48 AM

    congrats on the release, can't wait to have a look in game!

  • [WIP] de_splash

    • Vaya
    • November 30, 2017 at 3:08 PM

    submit it anyway. All you have to do is post the link to a WS page.

  • Brewery

    • Vaya
    • November 30, 2017 at 1:43 PM

    fucking christ guys :D

  • Abbey

    • Vaya
    • November 29, 2017 at 7:41 PM

    congrats!

  • CS_Apollo

    • Vaya
    • November 28, 2017 at 7:39 PM

    http://steamcommunity.com/sharedfiles/fi…/?id=1206809088


    one most likely final update before deadline for another playtest


    map is still WIP and we're gonna grind the shit out of it when we can.

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