1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Vaya

Posts by Vaya

  • [CSGO] Victoria

    • Vaya
    • January 17, 2019 at 12:56 PM

    not that local - I live in Edinburgh :D I was down seeing queens of the stonage last year and found this.

  • Black Mirror

    • Vaya
    • January 8, 2019 at 12:10 PM

    it was okay. lack of real choice but I guess thats part of the point

  • Mapcore FACEIT Hubs

    • Vaya
    • December 18, 2018 at 11:05 PM
    Quote from KingOfCorn

    On 12/11/2018 at 6:05 PM, KingOfCorn said: I'm interested!

    Golden, 5 vs 5 competitive defusal map for CS:GO.

    Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1106669591

    Hey had a look at this - needs little tightening up before we can run it for any length of time on faceit. review lighting and smoothness of paths. Can go more in depth later if needed

  • Mapcore FACEIT Hubs

    • Vaya
    • December 12, 2018 at 1:24 PM

    Will have a look at your map soon :)

  • Opal

    • Vaya
    • December 12, 2018 at 12:05 AM

    yeah we'd probably be going live start of jan. you can continue working on the map when it's up too - in fact we'd prefer it if you did! :)

  • Opal

    • Vaya
    • December 11, 2018 at 2:01 PM

    hey @MikeGon

    We're looking to add this map on the mapcore faceit hub in the near future, let us know what you think about that

    Cheers!

  • Mapcore FACEIT Hubs

    • Vaya
    • December 7, 2018 at 12:18 PM

    We're currently building up a new mappool for the next season. if you want to be considered PM myself or one of the other admins, or drop your map ws link here! 'Comp' maps obviously the focus.

  • Post your favorite moments from Video Games

    • Vaya
    • November 23, 2018 at 1:03 PM

    I love the hl2 bridge because it doesn't feel artificial. it's organic problem solving

  • Overwatch

    • Vaya
    • November 19, 2018 at 3:19 PM
    Quote from ElectroSheep

    5 hours ago, ElectroSheep said: Lol, please explain why !

    you were replying to a bot dude :P

  • Mapcore Job Census

    • Vaya
    • November 16, 2018 at 1:42 PM
    Quote from ElectroSheep

    4 minutes ago, ElectroSheep said: Well I'm actually leaving Arkane Studios for some new stories to write hopefully :). Still have 4 weeks to go. More to say later.

    plubo really that bad to work with? ? Goodluck for finding something new!

  • Counter-Strike: Global Offensive

    • Vaya
    • November 16, 2018 at 1:25 PM
    Quote from Ringel

    31 minutes ago, Ringel said: No not feedback for every map. Just those with potential.


    And about the scattershot aesthtic. You can call it art. Did you played the map or just looked at the screenshots? Makes a huge difference.

    The original screenshots looking much better but after uploading them to the workshop the colours and the contrast got messed up.

    They give feedback on most of the ones with potential- it's a slight venn diagram of the maps on the workshop. I'll look at the map ingame tonight and give you more feedback.

  • Counter-Strike: Global Offensive

    • Vaya
    • November 16, 2018 at 12:02 PM

    wait you want them to give feedback on every map on the workshop? I've been told they look at 100s of workshop maps. I don't see them ever wanting to start a dialogue with all of these mappers though, would lead to more issues than it solves. If you hang around with people on here, submit playtests etc your shortcomings will become clear pretty quickly. You get out what you put in here, can't expect someone else to tell you what to do...


    Edit - just found your map via the reddit post you made about this same subject. You need to be working from references and have less of a scattershot aesthetic. lighting could do with a lot of love too.

  • Tangerine

    • Vaya
    • November 15, 2018 at 9:32 AM
    Quote from Harry Poster

    5 hours ago, Harry Poster said: Can't keep secrets. Working on Tangerine remake, any layout changes are welcome!

    What I'm already working on:

    - Smoothing corners

    - Deleted alternate way to B site from CT spawn. (The annoying one)

    - Risky B and safe B ways

    Less right angled connections Less Clutter

    Bombsites should be larger with more height differences for interesting play

    Make A site more unique theming wise.

  • Hypothetical-Contest Rules Voting

    • Vaya
    • November 8, 2018 at 9:07 AM

    even if Rick isn't a judge he should do reviews on the maps

  • Tangerine

    • Vaya
    • October 26, 2018 at 7:16 PM

    hey man


    we've put your map in the new faceit pool but had to take it out temp because the furthest back T spawn is bugged. I think you just need to change collisions on the grate. let me know when fixed and I'll readd

  • First Man

    • Vaya
    • October 23, 2018 at 8:55 AM
    Quote from FMPONE

    2 hours ago, FMPONE said: you really believe that? #Fake News #never happened

    In all seriousness, I'm interested in seeing this one. But not overly so...

    see it before it leaves the cinema. It's worth seeing for the visuals - which are obviously not nearly going to be the same on a tv.

  • First Man

    • Vaya
    • October 22, 2018 at 8:49 AM

    great film. Maybe a little bit too long

  • Mapcore FACEIT Hubs

    • Vaya
    • October 16, 2018 at 8:44 AM

    it's going to be a double edged sword for sure. We're going to get a lot of interest in the hubs but I'm still worried we're going to get lots of people *just* wanting that map.

  • Mapcore FACEIT Hubs

    • Vaya
    • October 15, 2018 at 9:48 AM

    [Blocked Image: https://i.imgur.com/CpFCVgH.png]


    our next mappool. Starting at the end of the month.

    @Harry Poster@BubkeZ@Yanzl@Puddy@catfood@Squad@holiestcows@grapen thanks for the maps guys ❤️

    @The Horse Strangler who seems to be the most unsearchable mofo on this forum

  • [CS:GO] de_highlands (WIP)

    • Vaya
    • October 9, 2018 at 12:33 PM

    looks amazing apart from this red brick blend. it makes it look like the most important house of all time :P


Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™