not that local - I live in Edinburgh
I was down seeing queens of the stonage last year and found this.
Posts by Vaya
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it was okay. lack of real choice but I guess thats part of the point
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Quote from KingOfCorn
On 12/11/2018 at 6:05 PM, KingOfCorn said: I'm interested!
Golden, 5 vs 5 competitive defusal map for CS:GO.
Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1106669591
Hey had a look at this - needs little tightening up before we can run it for any length of time on faceit. review lighting and smoothness of paths. Can go more in depth later if needed
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Will have a look at your map soon

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yeah we'd probably be going live start of jan. you can continue working on the map when it's up too - in fact we'd prefer it if you did!

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hey @MikeGon
We're looking to add this map on the mapcore faceit hub in the near future, let us know what you think about that
Cheers!
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We're currently building up a new mappool for the next season. if you want to be considered PM myself or one of the other admins, or drop your map ws link here! 'Comp' maps obviously the focus.
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I love the hl2 bridge because it doesn't feel artificial. it's organic problem solving
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Quote from Ringel
31 minutes ago, Ringel said: No not feedback for every map. Just those with potential.
And about the scattershot aesthtic. You can call it art. Did you played the map or just looked at the screenshots? Makes a huge difference.
The original screenshots looking much better but after uploading them to the workshop the colours and the contrast got messed up.
They give feedback on most of the ones with potential- it's a slight venn diagram of the maps on the workshop. I'll look at the map ingame tonight and give you more feedback.
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wait you want them to give feedback on every map on the workshop? I've been told they look at 100s of workshop maps. I don't see them ever wanting to start a dialogue with all of these mappers though, would lead to more issues than it solves. If you hang around with people on here, submit playtests etc your shortcomings will become clear pretty quickly. You get out what you put in here, can't expect someone else to tell you what to do...
Edit - just found your map via the reddit post you made about this same subject. You need to be working from references and have less of a scattershot aesthetic. lighting could do with a lot of love too.
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Quote from Harry Poster
5 hours ago, Harry Poster said: Can't keep secrets. Working on Tangerine remake, any layout changes are welcome!
What I'm already working on:
- Smoothing corners
- Deleted alternate way to B site from CT spawn. (The annoying one)
- Risky B and safe B ways
Less right angled connections Less Clutter
Bombsites should be larger with more height differences for interesting play
Make A site more unique theming wise.
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even if Rick isn't a judge he should do reviews on the maps
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hey man
we've put your map in the new faceit pool but had to take it out temp because the furthest back T spawn is bugged. I think you just need to change collisions on the grate. let me know when fixed and I'll readd
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Quote from FMPONE
2 hours ago, FMPONE said: you really believe that? #Fake News #never happened
In all seriousness, I'm interested in seeing this one. But not overly so...
see it before it leaves the cinema. It's worth seeing for the visuals - which are obviously not nearly going to be the same on a tv.
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great film. Maybe a little bit too long
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it's going to be a double edged sword for sure. We're going to get a lot of interest in the hubs but I'm still worried we're going to get lots of people *just* wanting that map.
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[Blocked Image: https://i.imgur.com/CpFCVgH.png]
our next mappool. Starting at the end of the month.
@Harry Poster@BubkeZ@Yanzl@Puddy@catfood@Squad@holiestcows@grapen thanks for the maps guys ❤️
@The Horse Strangler who seems to be the most unsearchable mofo on this forum
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