I didn't say you should optimise his map. I said you should try finishing a map of this quality. See the optimisation stage for yourself.
Posts by Vaya
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Holy shit dude
QuoteQuote The mapper is solely responsible for their maps optimization.
yes. This is also a creative community so if you think you can offer feedback that will improve a project you should do so. Do it as feedback though not a 'man this guy doesn't know what he's doing at all!' type deal. Giving locations of issues is enough. (what way you are looking et al)
QuoteQuote The layout is not particularly open and I think there is just too much content in the map.
That is a subjective opinion really. Again just give locations. Up to the mapper what they do from there. vertices are quite cheap in source, drawcalls are not.
QuoteQuote Also, is optimization no longer problem if it is hard to do?
where did I say that optimisation should be ignored? I said step down with the rude subjectiveness and give some actual details.
QuoteQuote You are making a non-arguement intended to attack me that has nothing to do with the map
Trying to stop you making a total arse out of yourself. Failing.
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maybe come back once you've tried optimizing a finished map like this yourself. There is no need to get rude here, optimising in source is very difficult at times- Catfood knows what he's doing here! Tell him WHERE you have issues and he could potentially fix.
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calling the mapper ignorant isn't insulting? ok
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It's possible to get your point across without being abjectly rude.
Also 'high res textures' do very little CPU cost wise.
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use cordon
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? that skybox tho
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old version. We had a playtest and are reworking the map just now

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Quote from Soldat Du Christ
6 minutes ago, Soldat Du Christ said: nope, lol
Do you guys know what a blockout is? This is a preliminary phase before building the map using the hammer editor, maybe you are confused
normally you would do the blockout in the engine you are using. Scales be different etc and stuff will be lost/changed in the port. you do you though.
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I wouldn't suggest mapping from the sdk_content folder. Not sure if that's the issue or not though
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[Blocked Image: https://media.discordapp.net/attachments/595552571436040211/600395990058532909/med.png?width=1200&height=675]
terri is making rocks. I think they are nice.
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looks like a great start!
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when we testing this

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just needs to be a bunch simpler everywhere. this would make a great halo level but fair too busy geometry wise for CSGO.
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Quote from ItzOmega
48 minutes ago, ItzOmega said: I just finished my 3D art master today! Coudln0t be happier.
Now I have to start my 6 months final project. Meanwhile I'm going to build a kick-ass portfolio and I'm going to start looking for some companies

I should also improve my english as I almost understand everything but I need more fluency both verbally and written.
mapcore's discord might help with that

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thanks for the rec but we have placeholders already

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our plane has at least 3 more verts than that one
