Reminds me of the tunnel run at alp du huez
[Blocked Image: http://pepeone.free.fr/IMG/jpg/alpe_huez_21.jpg]
Reminds me of the tunnel run at alp du huez
[Blocked Image: http://pepeone.free.fr/IMG/jpg/alpe_huez_21.jpg]
pigeon master is required.
Fingers crossed for inclusion in the next update. This design is much stronger than Blackgold.
Is anyone else having issues with screentearing now? Getting +100 frames on CBBL but open areas hurt my brain due to all the screentearing ![]()
Been playing with vsync off and a non-locked framerate, not sure if I now need to change this because *reads last patch notes* ....they coloured the radiocommands in chat? ![]()
is the mapcore server still running fine for playtesting tonight? want to play ![]()
Coming on nicely!
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>Rename map de_referendum
>skin Ts in Kilts and CT as beefeaters
> add building damage and random distant explosions
How long (realistically) would it take to resolve all the issues with this version of the map?
Quote from FMPONERespect! Looks really cool.
I would, suggest doing something with it to make it a little bit less Castley, or generic. Maybe rains? Snow? Fire? Night? Just a thought. Really bright and happy is cool too though. It needs a little "something" to set it apart IMO. Can't wait to see your progress on this one Valentin!
As I a scot I can tell you that the map is massively unrealistic without rain
Also what's up with the burnt out car? it's not a 3rd world country here ![]()
It looks like a bit of a mess going by the reddit discussion, lots of unintended jump spots and invisible walls. A Duke Nukem forever of a map ![]()
I can't help but feel sorry for brute- obviously he wants to keep full control of his creation but the community is pushing for the map (tuned to current standards) constantly. I guess it comes down to where your map stops being yours and starts being part of the communities furniture.
same time thou:
Quote@K3nnyfr it's not about money. I've never mapped for money. I don't want someone like fmpone working on it.
https://twitter.com/BrutesMaps/status/509112216314843138
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My CS:GO is installed on my SSD..I've had that booting out issue a couple times when building navs (but not always!) have you checked what console says just before you're booted out? I don't rebuild often so I've never been too bothered about that. Maybe validate the game/editor cache as that's everyone's fix for such issues
Did you move CS:GO or reinstall it?
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Lighting issue
Screenshots for reference
http://steamcommunity.com/sharedfiles/fi…s/?id=288421069 (notice that the green of the light is still showing even though the light_entity is doing nothing else!)
http://steamcommunity.com/sharedfiles/fi…s/?id=288421030 - props/skybox still lit but brushes 100% dark
Issue started when I added my first two cube maps, a couple light_entities and added a 3d skybox (deleted both maps and the camera now while trying to fix this)
Might be something really simple but I'm not finding it. Next step is probably going to be copy/pasting to a new VMF file...
This looks great. I really wish it was coming to PC...
Could you provide a screenshot?- how it looks in hammer and how on the server?
update live on workshop ![]()
Take it that the comp version won't update until next patch?
The lighting on my map has suddenly disappeared on the compile. Has anyone had this? This includes about 50 static lights and a light_env...
It still shows as part of the VMF but doesn't seem to be considered when hammer is compiling...
Can I playtest? preferably a workshop link ![]()