curved wall was dumb as hell. I'm glad it's dead.
Posts by Vaya
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Quote from Interfearance
4 minutes ago, Interfearance said: @Vaya Yeah I watched it yesterday and I agree. Actually looks amazing, ESL made everyone think it would look like an IW map. I honestly don't know what to think of the new spot on B though. You guys?
Initial thoughts are a big 'no' to both boosts on B but will wait and see how it plays out

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I think the ESL videos preview colours were blown out. it looked a lot better in the gameplay stream. Streamer settings innit.
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no demo, sorry
If you review the feedback given though (CLIP better please!) we can look at playtesting you again asap. -
I've just taken over mapcore playtesting
here are your files. I can probably get you a demo too -
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Quote from mtchromatic
17 hours ago, mtchromatic said: Why not new community maps? It would add diversity in themes, as well as innovate with layouts. The scrimmage gamemode has already provided a place to test community maps. Cache has been the only community map in the competitive pool for years. Maps don't have to be from volvo to be good.
biome, breach + abbey are amazing maps. I'd love for them to be considered for active duty.
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The Dark crystal stuff on youtube is well worth the watch
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Quote from Interfearance
2 minutes ago, Interfearance said: The Dust 2 has been glorified to the max, and the reference isn't even "dirty". To clarify my use of the word dirty, I mean overgrown vegetation out of map, a sewer water leak here and there, normal mapped mud with reflections. Pretty much everything that can make a dirty map look equally pleasing to the industrial/sterile maps without looking too clean to be true. Source has problems with most of these things. No jabs, just what I have noticed.
I don't think there's any issue here, just not what people have attempted recently. Grind has a few of the things you mention but it's much more arid. you'd be surprised how much is possible in source. P.s I wasn't meaning B side. Look at the area around T spawn. Tons of dirt and grime.
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what? not following
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https://robert-briscoe-th6h.squarespace.com/commissioned A little more on it.I believe robert joined, made the nuke_HR remake and then left. Hero.
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only advice I can give is stop scrapping stuff and keep going on a map even if you think it's falling apart. Seeing a project through to the end changes your perspective on what to do (and not do) in the earliest stages a lot.
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Quote from blackdog
19 hours ago, blackdog said: DLC / Operation soon?
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Quote Hi there, my name is Roald and I have a strong thrive for creating things in any sense of the word. I love to draw, paint, photograph, write, design levels, develop ideas and think about solutions.
Hi there, my name is Roald and I have a strong desire to create things in any sense of the word. I love to draw, paint, photograph, write, create spaces, develop ideas and think about solutions.
Hope this helps

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Quote from El_Exodus
5 hours ago, El_Exodus said: What's your process of that if I may ask?
I thought autocombine turned out unusable for us non-Valve plebs. Would be cool to see how it's done properly
https://developer.valvesoftware.com/wiki/Static_Prop_Combine you need the source filesfor the models + qcs. not sure if crowbar works.
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good stuff for them to churn through though!
I still think the biggest issue on this map is way too much glass on core contact points.