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  3. Vaya

Posts by Vaya

  • Counter-Strike: Global Offensive

    • Vaya
    • September 30, 2019 at 3:41 PM

    curved wall was dumb as hell. I'm glad it's dead.

  • Counter-Strike: Global Offensive

    • Vaya
    • September 30, 2019 at 3:18 PM
    Quote from Interfearance

    4 minutes ago, Interfearance said: @Vaya Yeah I watched it yesterday and I agree. Actually looks amazing, ESL made everyone think it would look like an IW map. I honestly don't know what to think of the new spot on B though. You guys?

    Initial thoughts are a big 'no' to both boosts on B but will wait and see how it plays out :)

  • Counter-Strike: Global Offensive

    • Vaya
    • September 30, 2019 at 9:57 AM

    I think the ESL videos preview colours were blown out. it looked a lot better in the gameplay stream. Streamer settings innit.

  • Blossom

    • Vaya
    • September 25, 2019 at 12:59 AM

    no demo, sorry :( If you review the feedback given though (CLIP better please!) we can look at playtesting you again asap.

  • Blossom

    • Vaya
    • September 25, 2019 at 12:55 AM

    I've just taken over mapcore playtesting ^^ here are your files. I can probably get you a demo too

  • Blossom

    • Vaya
    • September 25, 2019 at 12:54 AM

    de_blossom_polls.txtde_blossom_feedback.txtde_blossom_chat.txt

    Files

    de_blossom_chat.txt 1.42 kB – 211 Downloads de_blossom_polls.txt 822 Byte – 201 Downloads de_blossom_feedback.txt 1.15 kB – 205 Downloads
  • Counter-Strike: Global Offensive

    • Vaya
    • September 20, 2019 at 3:54 PM
    Quote from mtchromatic

    17 hours ago, mtchromatic said: Why not new community maps? It would add diversity in themes, as well as innovate with layouts. The scrimmage gamemode has already provided a place to test community maps. Cache has been the only community map in the competitive pool for years. Maps don't have to be from volvo to be good.

    biome, breach + abbey are amazing maps. I'd love for them to be considered for active duty.

  • What have you watched recently?

    • Vaya
    • September 18, 2019 at 11:17 PM

    The Dark crystal stuff on youtube is well worth the watch

  • Turbulence

    • Vaya
    • September 14, 2019 at 9:18 PM


    Testing a totally redone layout tomorrow. I think the bombsites may be a little undercooked but I want to check this new structure works

  • Counter-Strike: Global Offensive

    • Vaya
    • September 14, 2019 at 1:21 AM
    Quote from Interfearance

    33 minutes ago, Interfearance said: I almost wish people would make a small counterargument so I can see where I am so wrong!

    honestly I doubt if there's a point/ Dust2 has a ton of grime but apparently it's not the 'right' grime.

  • Counter-Strike: Global Offensive

    • Vaya
    • September 13, 2019 at 11:07 PM
    Quote from Interfearance

    2 minutes ago, Interfearance said: The Dust 2 has been glorified to the max, and the reference isn't even "dirty". To clarify my use of the word dirty, I mean overgrown vegetation out of map, a sewer water leak here and there, normal mapped mud with reflections. Pretty much everything that can make a dirty map look equally pleasing to the industrial/sterile maps without looking too clean to be true. Source has problems with most of these things. No jabs, just what I have noticed.

    I don't think there's any issue here, just not what people have attempted recently. Grind has a few of the things you mention but it's much more arid. you'd be surprised how much is possible in source. P.s I wasn't meaning B side. Look at the area around T spawn. Tons of dirt and grime.

  • Counter-Strike: Global Offensive

    • Vaya
    • September 13, 2019 at 11:00 PM

    what? not following

  • Counter-Strike: Global Offensive

    • Vaya
    • September 13, 2019 at 6:22 PM
    Quote from Interfearance

    1 hour ago, Interfearance said: Give me an example of a really dirty theme that is at the same standard of Nuke, for example.

    Dust2?

  • Counter-Strike: Global Offensive

    • Vaya
    • September 12, 2019 at 12:02 PM

    https://robert-briscoe-th6h.squarespace.com/commissioned A little more on it.I believe robert joined, made the nuke_HR remake and then left. Hero.

  • Free themes! And my failed graybox stories.

    • Vaya
    • September 9, 2019 at 12:28 AM

    only advice I can give is stop scrapping stuff and keep going on a map even if you think it's falling apart. Seeing a project through to the end changes your perspective on what to do (and not do) in the earliest stages a lot.

  • Counter-Strike: Global Offensive

    • Vaya
    • September 7, 2019 at 4:07 PM
    Quote from blackdog

    19 hours ago, blackdog said: DLC / Operation soon?

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    Content embedded from external sources will not be displayed without your consent.
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  • Roald | Level Designer

    • Vaya
    • August 12, 2019 at 11:30 AM
    Quote

    Quote Hi there, my name is Roald and I have a strong thrive for creating things in any sense of the word. I love to draw, paint, photograph, write, design levels, develop ideas and think about solutions.

    Hi there, my name is Roald and I have a strong desire to create things in any sense of the word. I love to draw, paint, photograph, write, create spaces, develop ideas and think about solutions.


    Hope this helps :)

  • Why does the compiler (when compiling radar with tar) freeze at this point? Might it be because of the multiple levels of this map?

    • Vaya
    • August 11, 2019 at 11:02 PM

    going by your top right viewport I'm saying fucky brushwork.

  • Swamp

    • Vaya
    • August 11, 2019 at 10:58 PM
    Quote from El_Exodus

    5 hours ago, El_Exodus said: What's your process of that if I may ask?

    I thought autocombine turned out unusable for us non-Valve plebs. Would be cool to see how it's done properly

    https://developer.valvesoftware.com/wiki/Static_Prop_Combine you need the source filesfor the models + qcs. not sure if crowbar works.

  • [CS:GO] DE_Breach - Released!

    • Vaya
    • August 5, 2019 at 9:07 AM

    good stuff for them to churn through though!

    I still think the biggest issue on this map is way too much glass on core contact points.

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