Posts by aaaaasdasdasdasdasda
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I'd love to get a playtest for cp_altro, but those times are all impossible for me to be on during since I live in Australialand.
Looking at the time converter, this seems to be the most appropriate.
http://www.worldtimebuddy.com/?qm=1&lid=8,0,…-8-23&sln=14-15
There's no way I could be on at the same time as Americans though, so maybe a playtest could be run without me altogether?
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Hey!
Been working on this for a while, it's a capture point map. Not quite done, there's still the little things like capture point signs (There's no C decal!) and soundscapes. Movement needs to be smoothed out a lot in some areas too.
It's pretty experimental since there was no good basis to design my map around but the almost symmetrical layout should mean it's okay.
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I'd love for any feedback you have.
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I've been working on this custom capture point map for counter strike. Possibly one of the first if not the first (that isn't orange/grey)
It's getting very close to release and I will probably have to organise a playtest.
I'd love to make a thread for it but I have no clue how to, I think I need more posts or something.
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Quote from leplubodeslapin
Yes, for example, this is Inferno from csgo :
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(all the textures and models are missing of course ^^)
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I decided to try and go a little further, ended up with this after making a program to convert the materials.
Something tells me that they're a little bit off.
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Made this map in response to someone saying that there was a lack of good arms race maps. Was a good test for detailing![Blocked Image: http://i.imgur.com/E9eqZ9E.jpg][Blocked Image: http://i.imgur.com/VKcZ64T.jpg] [Blocked Image: http://i.imgur.com/KRX8Uq6.jpg][Blocked Image: http://i.imgur.com/BeCrd0D.jpg] [Blocked Image: http://i.imgur.com/GWLUNzX.jpg] [Blocked Image: http://i.imgur.com/XRPU9dB.jpg]
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Finalising my first actual map, cs_grande. My current point of concern is the skybox, it's a little bit weird. The hedges also have some weird lighting going on, but I'm not sure if that can be fixed.
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