Quote from laminutederireThat's what I was hoping to do, behind the curtains, working on the base of engines, in order to optimize them the most. Am I wrong to think that it could be kinda like the project I worked on this year, in which I tried to optimize an algorithm, which built bus lines based on statistics?
I think what he meant is that, regarding the code structure, simulation are very close to games. If you made simulations it shouldn't feel too different. I tend to agree.
Quote from laminutederireyou are saying that on the game developing part, there is not much to do, but in the development of engines game developers use there are some opportunities ?
With just your degree this is unlikely. You should know how to write good code first and foremost. If you know how to code, you can do anything. If you have a scientific background it shouldn't be too hard to code cool stuff (AI, advanced rendering, physics, etc), as you will have the tools required to do such things. Most coder struggle with simple maths, but you won't, and that's a huge plus.