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  3. El_Exodus

Posts by El_Exodus

  • Battlefield Hardline

    • El_Exodus
    • July 23, 2014 at 5:02 PM

    BF4 could be way better. I'm not saying it's bad. But they messed some things up which disturb the fun when playing it. And that's the point which really annoyes me.

  • Battlefield Hardline

    • El_Exodus
    • July 23, 2014 at 3:48 PM

    DICE +1

    EA -1

  • [CS:GO] de_<unnamed> (WIP)

    • El_Exodus
    • July 23, 2014 at 3:45 PM

    I'm impressed how you're able to do this level of detail at such an early stage of the map. Detailing is the part which knocks me down everytime i start Hammer. :/

  • Mapcore Challenge - Engine Preference

    • El_Exodus
    • July 23, 2014 at 2:37 AM
    Quote from Squad

    Oh, what happens in case of a tie?

    2 challenges =D

  • [CS:GO] de_Nitro_alpha

    • El_Exodus
    • July 22, 2014 at 10:08 PM

    The name might be bad - it already exists:

    http://steamcommunity.com/sharedfiles/fi…s/?id=269241640

  • totally random texture thread

    • El_Exodus
    • July 22, 2014 at 3:42 PM

    That's a good point. I'll keep that in mind for my next texture attempt

  • totally random texture thread

    • El_Exodus
    • July 21, 2014 at 6:18 PM

    My first attempt in making tileable textures. I didn't make normal maps yet. Maybe i'll do them some time.


    [Blocked Image: http://abload.de/img/steinmauer021-512x512jdcu8.jpg]


    [Blocked Image: http://abload.de/img/sand002_512x512_tileas3dba.jpg]


    [Blocked Image: http://abload.de/img/steinmauer005_1024x10refof.jpg]


    I'm satisfied with them for my 1st attempt, although i think they could be done a bit better.

  • Level Design Help Files

    • El_Exodus
    • July 20, 2014 at 6:04 AM

    I've got a little question regarding lighting:


    I started creating a little environment to test my abilities of lighting, detailing and stuff. And here is the noob: How do i make a proper night setting? Which skybox and light_env settings shoud i use? I can't find anything helpful on the interwebz about this. CS:GO SDK btw.

  • Random Photo Thread

    • El_Exodus
    • July 19, 2014 at 11:30 PM

    Dayum, nice. How did you do this in the middle of a street?

  • Mapcore Challenge - Engine Preference

    • El_Exodus
    • July 19, 2014 at 11:19 PM

    The thing with Source is, that everyone is able to use the SDK without having to purchase it first. This may help the variety of submissions at a contest and that's why i voted for Source.

    Regardless of this thing, i'd like to see the UE4 engine in a contest, too.


    Just my 2 cents.

  • Music you listen to while weurking ?

    • El_Exodus
    • July 19, 2014 at 11:08 PM

    Dope.


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  • [CS:GO] de_sirius

    • El_Exodus
    • July 18, 2014 at 2:17 PM
    Quote from Vaya

    Can I playtest? preferably a workshop link

    The map is not yet on the Workshop. And it won't be until it's almost finished But i think i'll use the MapCore playtest service soon. Just make sure you're in the Steam Group and you'll be notified when playtests start.


    http://steamcommunity.com/groups/MapCorePT

  • Need some help with a radar

    • El_Exodus
    • July 18, 2014 at 4:50 AM

    well, you didn't make the mistake which i made. i'm sorry that i couldn't help that way. but i think i could help by taking the screen if you'd send me the .bsp.

  • Need some help with a radar

    • El_Exodus
    • July 18, 2014 at 3:47 AM

    I'm repeating myself now, but just copy&paste your .txt file you use for the radar. I had a minor problem myself inside there which caused the problem.

  • Need some help with a radar

    • El_Exodus
    • July 15, 2014 at 6:27 PM

    You should add the game, you're talking about, next time.

    But i think you're talking about CS:GO. Please post the description .txt file you made for the radar.dds file. Maybe there is a mistake inside of it.

  • De_cache WIP (new version)

    • El_Exodus
    • July 12, 2014 at 2:37 PM

    is the de_cache.bsp version with the "run-down" look still existing?

  • [CS:GO] de_sirius

    • El_Exodus
    • July 11, 2014 at 2:36 AM
    Quote from KERQ

    It's looking good dude, still lots of work to be done

    Have you already started doing optimization?


    Fountain looks too squared, shouldn't it be more rounded? Like done with the arch brush?

    Not really. The only thing i did about optimization, was setting the stairs as func_detail. The rest is TBD.


    Yeah, i may redo the fountain, but it's closer to the type of fountain i want to do, than the "old" prop one. I may need some good reference to redo the fountain^^

  • [CS:GO] de_sirius

    • El_Exodus
    • July 10, 2014 at 11:04 PM

    So i didn't stop working on my map. Here are some screenies of the progress.


    Modified Sewers:

    Except for the middle connecting tunnel, you can now stand/walk in the tunnels. To make it risky there, to be heard, there is a metal floor in the connecting tunnels.


    [Blocked Image: http://abload.de/thumb/2014-07-10_00024qoaty.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00003vwz1p.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00004a2abo.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_0002283b8x.jpg]


    Continued a bit at the decoration buildings:


    [Blocked Image: http://abload.de/thumb/2014-07-10_00006tnyjv.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00015fxa91.jpg]


    Widened indoor area at appartments due to some feedback.


    [Blocked Image: http://abload.de/thumb/2014-07-10_00016nfycc.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_0001732bif.jpg]


    Switched the bomb site names, because i wasn't able to rename them in Hammer .__. Did also some visual changes:


    [Blocked Image: http://abload.de/thumb/2014-07-10_00018day30.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_0001960y4h.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00011wzaga.jpg]


    Removed prop-fountain, created my own. Also made some changes to the middle area to make it less open. Arches woop woop.


    [Blocked Image: http://abload.de/thumb/2014-07-10_00014pnza1.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_000219gbr4.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00012p6ymp.jpg]


    And some minor visual stuff...


    [Blocked Image: http://abload.de/thumb/2014-07-10_00007jcapm.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00008bwlkc.jpg] [Blocked Image: http://abload.de/thumb/2014-07-10_00013auluk.jpg]


    BTW i don't know if i should keep the mapname de_township. I'm thinking about changing it, but i have no good ideas. What do you think about that?

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • July 10, 2014 at 9:07 PM

    It's fun to play with you MapCore guys :>

  • Level Design Help Files

    • El_Exodus
    • July 9, 2014 at 11:16 PM

    I had more or less the same thing in my mind. I started using the CSGO SDK only about 3 or 4 months ago. I began creating just a very very simple level at first to get used to the Hammer editor.

    My target now is to create/finish a comp map, too. I'm already working on it btw () I started with sketching and thinking about the layouts of the most popular maps, and what makes them good. But i didn't waste too much time on that. As text_fish said, just begin to build the layout as a greybox and test it. You'll see pretty fast if the layout has a future or not. And if it has a future, you'll find the things you have to change, to make it fun.


    I don't actually know if it was right, to make a comp map at first, but i'm optimistic Good luck with your mapping

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