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  3. El_Exodus

Posts by El_Exodus

  • Counter-Strike: Global Offensive

    • El_Exodus
    • August 7, 2014 at 4:56 PM

    dafuq

  • DOTA 2

    • El_Exodus
    • August 7, 2014 at 2:54 PM

    Horry shiiet! That's awesome news. Can't wait until it's there for CS

  • CS:GO SDK - Reflective Textures/Brushes

    • El_Exodus
    • August 7, 2014 at 2:40 AM

    I'm going to try this tomorrow or sometime in the next days. Time for bed now Thank you for helping!

  • CS:GO SDK - Reflective Textures/Brushes

    • El_Exodus
    • August 7, 2014 at 1:30 AM

    Yeah, but everthing i tried, didn't work as i wanted to. Can you teach me how to do it right?

  • CS:GO SDK - Reflective Textures/Brushes

    • El_Exodus
    • August 7, 2014 at 12:45 AM

    Found in a .vpk of Garrys Mod. I'm now triying to get it work in CS:GO.


    €: Would've been too easy. Doesn't work as supposed. I guess i'm just doing it wrong.

  • CS:GO SDK - Reflective Textures/Brushes

    • El_Exodus
    • August 6, 2014 at 9:22 PM

    Yep, i meant those reflections like in water. I'm trying to understand the .vmt of those textures, but it's not that easy for me, because i'm still a noob. I found this site on the Source-Wiki, but i still didn't manage it to make it work on non-water-textures.

    https://developer.valvesoftware.com/wiki/Water_%28…on.2FRefraction


    @:Guma: Water is able to reflect props. It's just a matter of settings


    €: In this video, TopHATTwaffle describes how to create mirrors. Does anybody know where i can find these reflectiveglass textures?

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  • CS:GO SDK - Reflective Textures/Brushes

    • El_Exodus
    • August 6, 2014 at 5:02 PM

    I'm trying to create a clean, black floor which should act like a mirror. I'd like to see brushes, lights and props mirrored in it.

    I searched on the interwebzz how to do that and i tried a few things. But nothing worked as supposed.


    -I tried using a selfmade texture with some water refraction lines in it i found somewhere.

    -After that i used the cubemaps to add reflections to the surface using:

    Quote

    "$envmap" "env_cubemap"
    "$envmaptint" "[.6 .6 .6]"
    "$envmapcontrast" ".5"

    I then had reflections, but they were unaccurate as hell. So this won't work for me.


    -Then i found this function "func_reflective_glass" but i think this one wasn't made for CS:GO since the needed textures are missing.

    So it doesn't work with CS:GO. And if it does, i have no idea which settings i have to use. And because the textures don't exist here, i'm not able to create them on my own, too.


    So here i am. I have absolutely no idea, how i'm able to create such accurate reflections. Is it even possible to create them using the CS:GO SDK? And if yes, how?


    BTW: Where the heck shall i post these small questions in the future? The 3D Forum seems not to be the right place for them..

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • August 5, 2014 at 12:59 PM

    Vilham: Indeed, i was unclear there. The .nav in the .bsp is not the problem. But packing it into the .bsp using Pakrat may cause errors in some cases.


    BTW: The Workshop Uploader packs everything by itself, except for custom materials and models.

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • August 5, 2014 at 2:14 AM

    keep the .nav seperately. packing it into the .bsp may cause some errors.

    valve told that here: https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool


    Quote

    [...]Note: Pakrat will corrupt some CSGO Nav files[...]


    €: what do you mean with "it's not listed like in css"? when my .nav files are created, they are right next to my .bsp

  • What have you watched recently?

    • El_Exodus
    • August 4, 2014 at 1:16 AM

    Godzilla: I am disappointed of the new version. It didn't even deserve the name "Godzilla" 6/10


    The World's End: I expected it funnier than it actually was. 6.5/10

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • August 4, 2014 at 1:13 AM

    I also had some thoughts on the layout. This is my idea:


    [Blocked Image: http://abload.de/img/exos-ideaw7qll.png]

  • De_cache WIP (new version)

    • El_Exodus
    • August 2, 2014 at 12:20 AM

    I found some minor issues on Cache:


    -There is one CT spawn where the player gets stuck a bit in movement. Not that big of a deal, but still there. Maybe you want to elevate this spawn a bit.

    [Blocked Image: http://abload.de/thumb2/2014-08-02_000127qo0j.jpg] [Blocked Image: http://abload.de/thumb2/2014-08-02_00002hzrk6.jpg]


    -There is a huge wallbang from B site to CT side possible. Is this intended or not? (In both directions)

    [Blocked Image: http://abload.de/thumb2/2014-08-02_00007iujw1.jpg] [Blocked Image: http://abload.de/thumb2/2014-08-02_0000609kxz.jpg]


    -There is a one way wallbang on mid through wall+box possible.

    [Blocked Image: http://abload.de/thumb2/2014-08-02_000082uknl.jpg] [Blocked Image: http://abload.de/thumb2/2014-08-02_000096njrm.jpg]


    €: /r/ shows, that another one way wallbang is still possible:

    http://www.reddit.com/r/GlobalOffens…still_possible/

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • July 31, 2014 at 4:54 PM

    well, i had the same thought to get my map tested today. i guess i am too late^^

  • NEW Unreal Tournament!!!

    • El_Exodus
    • July 29, 2014 at 4:16 PM

    I really like them for sharing the development progress It's always nice to see WIP stuff.

  • What I'm Working On

    • El_Exodus
    • July 28, 2014 at 11:49 PM

    playtest, playtest, playtest, playtest

  • Battlefield Hardline

    • El_Exodus
    • July 28, 2014 at 4:28 PM

    Battlefield is always good for some Bugs

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  • References Thread

    • El_Exodus
    • July 26, 2014 at 4:50 AM

    Just some stuff i found.

  • Games to get someone into gaming for the first time?

    • El_Exodus
    • July 26, 2014 at 3:23 AM

    Racing games aren't that bad. My Ex-gf wasn't a gamer, but she had plenty of fun with NFS Underground

  • So I have some spare games...

    • El_Exodus
    • July 25, 2014 at 5:18 PM

    Beck: Is Dead Island: Epidemic still available?

  • (UE4) Sci-fi Colony Bunk Room

    • El_Exodus
    • July 25, 2014 at 12:05 AM

    Hard to find some crits here. This looks amazing. The only thing i could "find" is the right wall in the 2nd screenshot. It feels so empty.

    Nice stuff. UE4 looks awesome.

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