Posts by El_Exodus
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Horry shiiet! That's awesome news. Can't wait until it's there for CS

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I'm going to try this tomorrow or sometime in the next days. Time for bed now
Thank you for helping! -
Yeah, but everthing i tried, didn't work as i wanted to. Can you teach me how to do it right?

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Found in a .vpk of Garrys Mod. I'm now triying to get it work in CS:GO.
€: Would've been too easy. Doesn't work as supposed. I guess i'm just doing it wrong.
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Yep, i meant those reflections like in water. I'm trying to understand the .vmt of those textures, but it's not that easy for me, because i'm still a noob. I found this site on the Source-Wiki, but i still didn't manage it to make it work on non-water-textures.
https://developer.valvesoftware.com/wiki/Water_%28…on.2FRefraction
@:Guma: Water is able to reflect props. It's just a matter of settings

€: In this video, TopHATTwaffle describes how to create mirrors. Does anybody know where i can find these reflectiveglass textures?
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I'm trying to create a clean, black floor which should act like a mirror. I'd like to see brushes, lights and props mirrored in it.
I searched on the interwebzz how to do that and i tried a few things. But nothing worked as supposed.
-I tried using a selfmade texture with some water refraction lines in it i found somewhere.
-After that i used the cubemaps to add reflections to the surface using:
Quote"$envmap" "env_cubemap"
"$envmaptint" "[.6 .6 .6]"
"$envmapcontrast" ".5"I then had reflections, but they were unaccurate as hell. So this won't work for me.
-Then i found this function "func_reflective_glass" but i think this one wasn't made for CS:GO since the needed textures are missing.
So it doesn't work with CS:GO. And if it does, i have no idea which settings i have to use. And because the textures don't exist here, i'm not able to create them on my own, too.
So here i am. I have absolutely no idea, how i'm able to create such accurate reflections. Is it even possible to create them using the CS:GO SDK? And if yes, how?
BTW: Where the heck shall i post these small questions in the future? The 3D Forum seems not to be the right place for them..
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Vilham: Indeed, i was unclear there. The .nav in the .bsp is not the problem. But packing it into the .bsp using Pakrat may cause errors in some cases.
BTW: The Workshop Uploader packs everything by itself, except for custom materials and models.
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keep the .nav seperately. packing it into the .bsp may cause some errors.
valve told that here: https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool
Quote[...]Note: Pakrat will corrupt some CSGO Nav files[...]
€: what do you mean with "it's not listed like in css"? when my .nav files are created, they are right next to my .bsp
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Godzilla: I am disappointed of the new version. It didn't even deserve the name "Godzilla" 6/10
The World's End: I expected it funnier than it actually was. 6.5/10
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I also had some thoughts on the layout. This is my idea:
[Blocked Image: http://abload.de/img/exos-ideaw7qll.png]
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I found some minor issues on Cache:
-There is one CT spawn where the player gets stuck a bit in movement. Not that big of a deal, but still there. Maybe you want to elevate this spawn a bit.
[Blocked Image: http://abload.de/thumb2/2014-08-02_000127qo0j.jpg] [Blocked Image: http://abload.de/thumb2/2014-08-02_00002hzrk6.jpg]
-There is a huge wallbang from B site to CT side possible. Is this intended or not? (In both directions)
[Blocked Image: http://abload.de/thumb2/2014-08-02_00007iujw1.jpg] [Blocked Image: http://abload.de/thumb2/2014-08-02_0000609kxz.jpg]
-There is a one way wallbang on mid through wall+box possible.
[Blocked Image: http://abload.de/thumb2/2014-08-02_000082uknl.jpg] [Blocked Image: http://abload.de/thumb2/2014-08-02_000096njrm.jpg]
€: /r/ shows, that another one way wallbang is still possible:
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well, i had the same thought to get my map tested today. i guess i am too late^^
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I really like them for sharing the development progress
It's always nice to see WIP stuff. -
playtest, playtest, playtest, playtest

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Battlefield is always good for some Bugs
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Racing games aren't that bad. My Ex-gf wasn't a gamer, but she had plenty of fun with NFS Underground

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Beck: Is Dead Island: Epidemic still available?

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Hard to find some crits here. This looks amazing. The only thing i could "find" is the right wall in the 2nd screenshot. It feels so empty.
Nice stuff. UE4 looks awesome.




