rename .nav aswell.
Posts by El_Exodus
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Wtf is wrong with you!
i want to play this with my mates 
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srsly guys, why did i even purchase ue4 .__. this wip stuff looks very good.
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i think you're really talented
keep on the good work. i don't want to give any feedback regarding layout, as long as i didn't playtested it. -
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Layout looks like AWP=OP. But a playtest will show, if i'm wrong or not.
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Quote from austinweiss13
Just to let you know the map icons aren't supposed to be added in the image, the radar txt file tells them where to appear.
But we're on Mapcore right now and not ingame

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It was always available for me, but i have sometimes pretty long loading times.

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Quote from Castle
Ah, I missed this man. I've been emailing back and forth with Jim. Great that they did that. Hopefully it draws in new blood.
Ohhh if you go in a bit longer he mentions some kind of triplanar dev material. WHERE MUST HAVE!!!
i think it's this one:
http://www.roelbartstra.com/unrealengine/leveldesignmaterial/
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so many good ideas in my brain, but i'm not able to get them on paper/in ue4

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@6:15

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anyone played ibb&obb?
Grab a beer and a mate and have quite some fun
it's a simple but nice coop-game. and something for the brain aswell 
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I use Shadowplay. Pretty awesome for random situations in the game

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I actually didn't get the spawnmechanics when testing it. Afair sometimes i spawned in the base, and sometimes i spawned randomly on the map.
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Quote from ruarai
Seems like a recent update broke the demo for cp_altro's playtest, so I'd love to hear how it went. Otherwise I'll just release the map and see how it goes!
as far as i remember there was this feedback:
-the scale of the map felt a little small for the number of players we were. about twice the size may be better.
-the ways out of the spawns should be one-ways to prevent spawncamping.
-imo the cap-time could be a little shorter to be similar to the ones out of the bf3/bf4 mode domination. would fit to this fast gamemode.
-i'd appreciate one or two alternate routes between the cp's
but in the end, the cp mode is fun. it just needs adjustments.
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those pix-skins are nice
more! -
I'd really like a Mapcore playtest. It may be final, but still.
