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  3. El_Exodus

Posts by El_Exodus

  • Counter-Strike: Global Offensive

    • El_Exodus
    • September 15, 2014 at 1:18 PM

    rename .nav aswell.

  • Games W.I.P Thread

    • El_Exodus
    • September 13, 2014 at 3:53 AM

    Wtf is wrong with you! i want to play this with my mates

  • Mapcore's UE4 Whitebox Challenge

    • El_Exodus
    • September 11, 2014 at 3:50 AM

    srsly guys, why did i even purchase ue4 .__. this wip stuff looks very good.

  • [CS:GO] de_<unnamed> (WIP)

    • El_Exodus
    • September 11, 2014 at 3:47 AM

    i think you're really talented keep on the good work. i don't want to give any feedback regarding layout, as long as i didn't playtested it.

  • De_tuscan beta discussion

    • El_Exodus
    • September 11, 2014 at 3:43 AM
    Quote from dux

    The funny thing is shawn would do triple as better a job without any motivation over money. +only in 5 months instead of 2 years.

    ftfy.

  • Games W.I.P Thread

    • El_Exodus
    • September 9, 2014 at 12:13 AM
    Quote from Pampers

    Silly Footballgame

    I showed your videos to a mate and he said: "I'd already buy it!"

  • What have you purchased recently?

    • El_Exodus
    • September 8, 2014 at 7:33 PM

    Beer

  • [CS:GO] de_market

    • El_Exodus
    • September 8, 2014 at 5:45 PM

    Layout looks like AWP=OP. But a playtest will show, if i'm wrong or not.

  • [CS:GO] de_market

    • El_Exodus
    • September 8, 2014 at 5:10 PM
    Quote from austinweiss13

    Just to let you know the map icons aren't supposed to be added in the image, the radar txt file tells them where to appear.

    But we're on Mapcore right now and not ingame

  • forum was broken?

    • El_Exodus
    • September 8, 2014 at 12:40 PM

    It was always available for me, but i have sometimes pretty long loading times. :/

  • (UE4) Sci-fi Colony Bunk Room

    • El_Exodus
    • September 7, 2014 at 2:49 AM

    damn... sexy

  • Mapcore's UE4 Whitebox Challenge

    • El_Exodus
    • September 5, 2014 at 4:55 PM
    Quote from Castle


    Ah, I missed this man. I've been emailing back and forth with Jim. Great that they did that. Hopefully it draws in new blood.


    Ohhh if you go in a bit longer he mentions some kind of triplanar dev material. WHERE MUST HAVE!!!


    i think it's this one:

    http://www.roelbartstra.com/unrealengine/leveldesignmaterial/

  • Mapcore's UE4 Whitebox Challenge

    • El_Exodus
    • September 4, 2014 at 10:23 PM

    so many good ideas in my brain, but i'm not able to get them on paper/in ue4

  • Mapcore's UE4 Whitebox Challenge

    • El_Exodus
    • September 4, 2014 at 3:37 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    @6:15

  • What are you playing now?

    • El_Exodus
    • September 4, 2014 at 10:12 AM

    anyone played ibb&obb? Grab a beer and a mate and have quite some fun ^^ it's a simple but nice coop-game. and something for the brain aswell

  • Counter-Strike: Global Offensive

    • El_Exodus
    • September 3, 2014 at 11:53 PM

    I use Shadowplay. Pretty awesome for random situations in the game

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • September 3, 2014 at 3:50 PM

    I actually didn't get the spawnmechanics when testing it. Afair sometimes i spawned in the base, and sometimes i spawned randomly on the map.

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • September 2, 2014 at 4:31 PM
    Quote from ruarai

    Seems like a recent update broke the demo for cp_altro's playtest, so I'd love to hear how it went. Otherwise I'll just release the map and see how it goes!

    as far as i remember there was this feedback:


    -the scale of the map felt a little small for the number of players we were. about twice the size may be better.

    -the ways out of the spawns should be one-ways to prevent spawncamping.

    -imo the cap-time could be a little shorter to be similar to the ones out of the bf3/bf4 mode domination. would fit to this fast gamemode.

    -i'd appreciate one or two alternate routes between the cp's


    but in the end, the cp mode is fun. it just needs adjustments.

  • CS:GO Workshop: Weapon Finishes

    • El_Exodus
    • September 2, 2014 at 6:41 AM

    those pix-skins are nice more!

  • [CS:GO] Re-release of de_import

    • El_Exodus
    • September 2, 2014 at 3:30 AM

    I'd really like a Mapcore playtest. It may be final, but still.

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