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Posts by El_Exodus

  • Mapcore FACEIT Hubs

    • El_Exodus
    • February 26, 2018 at 6:26 PM

    Some more feedback:

    - @fabE More like platform related feedback rather than Mapcore Hub related - still applies: The current map pool should be displayed under Match Settings in the Rule Tab. Preferably done automatically through a Steam Workshop Collection from which the Hub automatically grabs the maps/maplist. I reckon this will be needed as a long term solution for Hubs which make use of custom maps.

  • So I have some spare games...

    • El_Exodus
    • January 19, 2018 at 7:13 PM
    Quote from Radu

    23 minutes ago, Radu said: Killing Floor 2:

    C3DY9-X5Y5Y-QV7D4

    Thanks for that bud!

  • [Pre-release] Sirius

    • El_Exodus
    • January 11, 2018 at 1:55 AM

    Updated the map for the final deadline! Good luck to all the other contestants! May the best map win.

    http://steamcommunity.com/sharedfiles/fi…/?id=1217279476

    Unfortunately, I didn't even get remotely close to what i wanted to achieve originally, but I tried. This project isn't over yet and will be finalized eventually. Some rather big reworks are potentially coming in the future. I just haven't decided how to proceed yet.

    Huge thanks to Mapcore and Faceit for this amazing opportunity! The prizes, the playtesting week, everything really... - it was a blast!

  • [Pre-release] Sirius

    • El_Exodus
    • December 21, 2017 at 11:46 PM

    Thanks for the feedback @harmy ! :)

    @FloppyFins Man that is some excellent feedback! Thank you so much for this!

    Mid and especially B site will undergo layout changes. Most complaints i heard during the past few days were referring to B site. However, I still have to figure out how exactly I am going to approach these adjustments. I like your suggestion for the balcony, probably will try this one out. :)

  • Let's talk about the awkward "unclear rule" issue

    • El_Exodus
    • December 13, 2017 at 1:37 PM

    Personally, it was clear to me that the timestamp "last updated" on my WS submission had to be before the deadline and therefore any further updates would imply disqualification.

    I do agree, however, that the rule could have been written a bit more clearly.

  • Contest Finalists have been declared!

    • El_Exodus
    • December 10, 2017 at 4:13 PM

    [Blocked Image: https://media.giphy.com/media/LXHJRRjnviw7e/giphy.gif]

    Congrats to all finalists!

  • Black Props on my map

    • El_Exodus
    • December 9, 2017 at 12:31 PM
    Quote from Егор Котов

    14 hours ago, Егор Котов said: I've the black props on my map. But the log of the compilation have no erors related lighting. What I need to do?

  • GTA V

    • El_Exodus
    • December 7, 2017 at 4:01 PM

    Oh boi a new Heist is coming :)

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  • What I'm Working On

    • El_Exodus
    • December 2, 2017 at 3:50 AM

    Great start man! I don't really dig the camo yet though, but the direction is promising! The camo looks a bit blurry right now. Doesn't fit the new player model style as well as it could imo. It might work if you'd scale the pattern down a bit,

    If you're doing CTs as well, the camo could be brighter on them. It would make the player models distinguishable, but also fitting the environment perfectly. Plus, it would look badass af.

    [Blocked Image: https://previews.123rf.com/images/zabelin/zabelin1702/zabelin170200145/72757774-Winter-arctic-mountains-warfare-Action-in-cold-conditions-Trooper-with-weapons-in-forest-somewhere-a-Stock-Photo.jpg]

    Keep it going! Player models are awesome stuff to explore!!

  • [Pre-release] Sirius

    • El_Exodus
    • December 1, 2017 at 5:09 AM

    DE_SIRIUS [Pre-release]

    http://steamcommunity.com/sharedfiles/fi…/?id=1217279476

    With plenty of time left in the contest (2 hours) i am also finally publishing Sirius. I hope the map is somewhat enjoyable to look at and - more importantly - fun to play! :) I am really proud of the layout and hope people will enjoy playing on it.

    The map is by far not in its final state yet. I plan to further iterate the visuals and also the layout, if there is need for it.

    Thanks for hosting this Contest! Without it, my motivation to push through this map would have been much lower.

  • Brewery

    • El_Exodus
    • November 30, 2017 at 2:00 PM

    Diggin' the industrial look. Nice one!

  • Sound effects!

    • El_Exodus
    • November 25, 2017 at 2:21 PM

    https://en.wikipedia.org/wiki/File:Wilhelm_Scream.ogg

  • So I have some spare keys...

    • El_Exodus
    • November 17, 2017 at 7:34 PM

    This is the thread you searched, Bastion:

    Maybe a mod can move the posts. Thanks for the Borderlands key Eric, was on my wishlist for a long time :)

    Also have found a spare key:

    Spec Ops: The linehttps://www.humblebundle.com/gift?key=58CHqTXZzqntTzfR

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 14, 2017 at 9:00 AM

    What a HUGE update regarding community maps! Grats to the folks whose maps made it into the game :)

  • Blade Runner 2049

    • El_Exodus
    • October 19, 2017 at 2:29 AM
    Quote from Pampers

    2 hours ago, Pampers said: I haven't seen the original yet, but I know there are different versions out there, extended cuts, remastered etc. Which one should I see?

    Final Cut

  • [CS:GO] Voodoo (alpha)

    • El_Exodus
    • October 13, 2017 at 1:14 PM

    Really impressive how far you took this project in that short amount of time. I probably wouldn't be able to pull this off.

  • CS GO HAMMER - LEAK!!!!!!!!!!!

    • El_Exodus
    • October 11, 2017 at 5:34 PM

    I also recommend to reactivate 'Snap to grid'. [Shift+W]

  • Counter-Strike: Global Offensive

    • El_Exodus
    • September 24, 2017 at 1:06 AM

    @Fnugz dun a thing

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  • So I have some spare games...

    • El_Exodus
    • September 22, 2017 at 1:18 AM

    Not entirely sure, but i guess i still have a key for The Walking Dead. It's going to expire very soon - if not already expired..

    Pm or quote and I'll check if it's still available

    Edit:

    Quote

    Quote The Walking Dead: Season 1

    LZEFD-CZ0PJ-0AVVY

    Note: You must redeem your free The Walking Dead: Season 1 key by 10AM Pacific on Saturday, September 23rd, 2017!

    Quote

    Quote

    Outlast

    KRA08-RXT8D-FCZHF

    Note: You must redeem your free Outlast key by 10AM Pacific on Saturday, October 7th, 2017!

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • El_Exodus
    • September 18, 2017 at 3:53 PM

    Really thinking about diving into this project post-contest :) Always liked the map.

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