1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. El_Exodus

Posts by El_Exodus

  • [WIP] De_Remains

    • El_Exodus
    • July 4, 2015 at 5:27 AM

    Lighting looks too dark in general. I think you should raise both values in your light_environment entity.(ambient and the normal one)

    Also your snowy ground looks unnatural. The whole floor os covered in snow, but there is no snow at all on props. Looks unrealistic. Create some blend textures, to make the ground look more natural. Maybe also add some snow displacements on props to create the illustration that it was snowing recently.

  • What do you think about the new look?

    • El_Exodus
    • July 3, 2015 at 8:56 PM
    Quote from blackdog

    Search is not working alright…

    That's not a bug. Batman doesn't want to be found.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • July 3, 2015 at 8:46 PM

    Our Forum celebrity @FMPONE got interviewed again, this was a really interesting read :) http://www.rockpapershotgun.com/2015/07/03/how…ke-a-cs-go-map/

    Though i'm curious what exactly you meant with the struggle when making Cache. What was it that made you almost abandon the project?

    Quote

    “My biggest struggle was probably during Cache. At one point, I thought I would have to abandon the project; it wasn’t going very well. But Volcano had faith in what we were doing, and we managed to push through some of the early struggles. That project and Volcano definitely taught me a lot of my most valuable lessons about competitive level design, including maintaining an upbeat atmosphere and keeping readability high."

  • [CSGO] Aim_dreko

    • El_Exodus
    • July 2, 2015 at 5:51 PM
    Quote from LiordiCGamer

    but how ?

    can you pls explain ?

    Subscribe to it, wait until it's downloaded(It probably is already) and go to your csgo/maps/workshop folder. Then just look for the ID of your Workshop submission. (473095009) There is your .bsp.

  • [CSGO] Aim_dreko

    • El_Exodus
    • July 2, 2015 at 5:44 PM
    Quote from LiordiCGamer

    but thats the problem , when i said everything it also means the bsp is gone ;( , i cant even load a recent file i had open ,witch it was this map

    it's on the Workshop, so decompile the downloaded version you have.

  • Mad Max: Fury Road

    • El_Exodus
    • July 2, 2015 at 5:42 PM

    After Fury Road i watched the first 3 Mad Max movies these days and have to say: Why were not all of them like Fury Road?? The new one kicks ass and rocks! Brain out, action ON!

  • [CSGO] Aim_dreko

    • El_Exodus
    • July 2, 2015 at 5:22 PM

    A little dark, but the rest is looking fine so far. Judged by the screenshots.

    You can btw decompile the .bsp of your map to get a .vmf again and make changes! So not everything is lost :)

  • [WIP] de_mazedoor

    • El_Exodus
    • July 2, 2015 at 2:02 PM

    Have a look at successful map layouts and then think about your layout. There is a reason why they are not just connectors sticked together. Mazes are zero fun in CS 5v5 gamemodes. Also both bombsites are exactly the same and uninspired.

    Note: Simply judging by the overlay picture in your Workshop submission.

  • [CS:GO] DE_Resort

    • El_Exodus
    • June 19, 2015 at 12:18 AM

    Oh please, get official Operation map pins into the game!! Use your Valve contacts!! :D:D Mapcore, take my energy!

  • Source 2!

    • El_Exodus
    • June 18, 2015 at 12:35 AM

    I just want so see the editor D:

  • NEW Unreal Tournament!!!

    • El_Exodus
    • June 15, 2015 at 5:28 PM

    Look who i found :D


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [CS:GO]de_zoo

    • El_Exodus
    • June 10, 2015 at 5:40 PM
    Quote from UrbanPretzle

    You might want to check out this video. You might want to nerf a few tricks where they have climbed around onto of stuff but it's up to you. Also check out the last bit of the video

    https://migrationtest.mapcore.org/topic/18356-de…o=getNewComment

  • Cs:Go Mapping Tips?

    • El_Exodus
    • June 6, 2015 at 8:31 PM
    Quote from DooM

    Radar Helper:

    Hidden Content

    I've got something more to add for the radar helfer config file.

    Quote

    mat_setvideomode 1280 1024 0 // Fullscreen
    mat_setvideomode 1280 1024 1 // Window Mode

    echo "//////////////////////////////////////////////////////// cl_leveloverview ///////////////////////////////////////////////////////////////////////"

    One of the first lines automatically changes your resolution to the one you need for taking the radar screenshots. To change it back, just use this command in your other configs with your usual resolution.

    The echo line is just a reminder of the command you need to create your radar.

    Also some more stuff for the practice/maptest config file:

    Quote

    con_filter_text "noclip"
    con_filter_text_out "Player:"
    con_filter_enable "2"

    bind "MOUSE5" "toggle r_drawclipbrushes 0 2; showtriggers_toggle; toggle vcollide_wireframe 0 1"
    bind "MOUSE4" "toggle mat_wireframe 0 1"

    The first 3 lines will show in the upper left corner, if noclip is enabled or not to minimize confusion when testing.

    The first line of the binds will help you to find unintended boosts and more. The second one will help you optimizing your map by seeing which areas of the map are rendered and which aren't.

  • What do you think about the new look?

    • El_Exodus
    • June 5, 2015 at 5:53 PM

    I miss the signatures :( Iirc, you said, that you haven't enabled them yet, because some signatures were too big. Afaik there is a way, to limit the height of signatures to avoid such big ones. Are you going to look into that sometime soon, or is the proprity for signatures very low?

  • [cs:go] de_log

    • El_Exodus
    • June 3, 2015 at 1:30 PM

    I think you should edit your radar image and remove the CT and T letters, it doesn't really look professional imho. Maybe insert buy-areas and bombzones instead like in the radar of other maps.

  • Happy Birthday Thrik

    • El_Exodus
    • June 3, 2015 at 1:27 PM

    [Blocked Image: http://www.50-best.com/images/happy_birthday_memes/ate_your_cake.jpg]

  • [CS:GO] de_stars

    • El_Exodus
    • June 1, 2015 at 1:50 PM

    Map scale seems to big as far as i saw it.

  • Mapcore June 1 Announcement

    • El_Exodus
    • June 1, 2015 at 1:44 PM

    [Blocked Image: http://media.giphy.com/media/7WlEkydlQEi0o/giphy.gif]

  • Cs:Go Mapping Tips?

    • El_Exodus
    • May 29, 2015 at 11:32 PM

    bot_show_battlefront 1 is very useful to find chokepoints fast. not 100% sure about the command atm tho. not at my PC till tomorrow.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • May 27, 2015 at 9:17 AM

    Congrats to all of you! Well deserved! :) AND IM FUCKING NOT AT HOME AND CANT PPLAY BBLLLLRRRRGGHHHHH!!!!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™