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  3. El_Exodus

Posts by El_Exodus

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 29, 2015 at 10:29 PM
    Quote from jackophant

    knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

    !fb inside areas way too narrow
    !fb fucking banana so tight
    !fb B is impossible to attack
    !fb wtf is this truck on A?!
    !fb T spawn exit is way too cramped. block-o-mania

  • Site Changes and Feedback

    • El_Exodus
    • November 27, 2015 at 10:38 PM
    Quote from Sprony

    Yes, this is a touchy subject here but I agree. There needs to be a better distinction. We'll look into that.

    You could display the user group below the avatar and give staff groups an extra colour. Blue/Orange/Red whatever. IPB is supporting this.

  • So I have some spare games...

    • El_Exodus
    • November 26, 2015 at 5:45 PM

    If anybody is interested:

    • GRID 2
    • Coupon: 25% off Overlord: Fellowship of Evil
    • Coupon: 25% off DiRT Rally
  • How to create borders like this the correct way?

    • El_Exodus
    • November 26, 2015 at 4:26 AM

    Reduce the size of the grid and drag the two outer vertices of the diagonal shape with the vertex tool more towards the corners, to make the diagonal shapes wider. Afaik there's no way to make them exact as wide as the other parts.

  • Site Changes and Feedback

    • El_Exodus
    • November 26, 2015 at 1:56 AM

    Why not just moving the Status Updates more towards the bottom instead of removing them? I always liked them for having a quick overview of what people do. The few spam attempts were not really a problem in my eyes. Otherwise cool to see some change (although Mapcore is already love <3).

  • Are all french people of Mapcore Okay?

    • El_Exodus
    • November 26, 2015 at 12:25 AM

    I've the feeling to write something about this now. A friend of mine who is studying this semester in Paris, has a close friend who got shot at in the night of the attacks on Paris (he's alive). He (my friend) was luckily not in town at the time of the incident, but would probably have been in the area of the attacks in the night, if he wouldn't have had something to do in germany at the time. His girlfriend was watching a lot of the uncensored stuff of the attacks afterwards and told me, that people got shot in the head, after moving when they got kicked in the belly five+ times, to check if they are dead already or not, in the Bataclan club. That was a fucking execution. This shit was horrible this night. They even fired in single shot mode to not waste ammunition to kill people. In the Erasmus WhatsApp group, people wrote immediately, that people should go home ASAP because of shots in certain areas in Paris.

    I can't even describe which feelings i had the day afterwards. At first, right when the attacks happened, my brother told me, that shots got fired in Paris and i thought, that "just" a gang is doing some shit in France. But when i saw the news on the next day, i suddenly realized what the fuck happened there. At Saturday, 1.5 days after the attacks, i was going to France and couldn't stop thinking about it for the entire 12h drive. I'm pretty much speechless when i want to say something about that. I want to hate, i want to rage, but for what?! I don't even know what to write right now. I'm so sorry for the whole islamic population because they receive all the hate right now, but this fucking IS has to be bombed away, before they cause the 3rd World War.

    And again i'm speechless. Hate for hate is not really a solution, but no other emotion is available for me, after seeing these horrible attacks by the IS. I just can hope, that future attacks are going to be prevented soon enough.

    Probably a whole nonsense post, but i had to get this get off my mind.

  • Some staff organisation changes

    • El_Exodus
    • November 24, 2015 at 1:47 PM

    Monthly spotlight sounds cool! Vaya

    What also would be a nice feature, is the possibility to submit articles. I think i found something like this already, but it seemed to be no longer active? You could display them in a seperate sidebar window as "Guest articles" after doing a quality control.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 16, 2015 at 12:41 AM

    Tbh silver smurfs are not worth it. I fought my way from Nova 3 to Silver 1 with my 3rd acc and it's pure pain. Nova 1 towards Silver 1 is also roughly the same skill. Due to the change of the ranks during the 10 placement matches, all ex-silvers became Novas and flood these ranks because of it. Therefore there are almost none left in Silver ranks and it's not even possible to find a match within 20 minutes queue time with max ping at 350. I did it because i wanted to see the lowest skill possible at least once, but it's simply not worth it. If you want to smurf, forget MM and DM only a few weeks. You'll shrek your rank-mates easily because Nova is the new silver. No offense, but as a Nova, there is no point in smurfing.

    tl;dr: don't.

  • What does it take to create an official map?

    • El_Exodus
    • November 12, 2015 at 12:43 AM

    Use mat_wireframe 1. It'll lower your fps a lot so you can actually tell the difference between maps. To get reference values, simply check the official maps out when you use this command.

  • Rocket League

    • El_Exodus
    • November 12, 2015 at 12:41 AM

    Bought the game this evening and.... holy fuck it's fun! I've seen it several times on stream and in videos before, but it's even better when playing yourself! Time to connect my TV with my PC again and have some fun plays from my couch :D Controller support is perfect.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 11, 2015 at 5:12 PM
    Quote from jackophant

    Some of those landing sounds don't contain enough of the relevant surface sound imo.

    True, sounds like concrete all teh way D:

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 11, 2015 at 5:09 PM

    Tbh it was pretty clear, that more new sounds were coming, since only a few of them got updated during the last year. Until now it was pretty inconsistens. I'm pretty sure more Sounds like this will follow in the next months.

    How's the sound normalization ingame atm? Haven't played a MM game since the update yet.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 11, 2015 at 4:47 PM

    So apparently, there are rumors about Dust 2 being removed out of the competitive map pool and a new map is replacing it. Also the new Nuke shall be released at December 2nd and Inferno gets another rework due to Apps and Banana being too narrow.

    Source: https://www.reddit.com/r/GlobalOffens…possibly_leaks/

    I don't really know what to think about the D2 part, but i welcome changes about the tournament map pool, since it's becoming a bit boring imho. Nuke release on 12/2 sounds realistic and the Inferno rework aswell. I'm betting the Operation will also release on this date.

    What do you think about this?

  • Counter-Strike: Global Offensive

    • El_Exodus
    • November 9, 2015 at 1:39 PM

    Something, something, video. Maybe you enjoy it :P

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    https://www.reddit.com/r/GlobalOffens…aily_dose_csgo/

  • DE_SANTORINI

    • El_Exodus
    • November 6, 2015 at 7:51 PM

    D-d-d-doublepost!
    Now the real one, after i was able to look at the map without errors :P

    When i look at the layout, the whole CT side part of the map looks way too complex. Ingame it doesn't feel that bad, but still there are dozens of corners to check and some people will be confused for sure. On the other hand, i have no idea how to "fix" this without messing with the gameplay. So maybe just keep this in mind for the next layout you make.

    Overall the visibility is good, as you can expect from a map based on Santorini. But, there are still some places where it's not that easy to see other players. For example CTs in the Café when you enter A site through A long. It's still ok, but not perfect. Another example is in the following Imgur album.

    In the reddit playtest, the map felt very CT sided. I think this is caused mostly by the bombsite entrances. All of them (A underpass, A long, A short, Banana, B short) are interior parts without the possibility to throw good and safe smokes+flashes. You have the option to throw most of them from positions further away, but in an uncoordinated MM game for example, playing the T side will be probably painful. To help fixing this issue a bit, you should open the skybox between T mid and B site(B site execute: safe smokes towards B site) and maybe also add some windows or possiblities to throw fast flashes on A long towards A site.

    You could probably also help the T side, by making A short flanks a bit more delayed. Right now, you can selfboost to the A short "catwalk"(as CT) in mid and backstab Ts really fast. What about reversing this self-boost, so it's only possible from the T side of the catwalk?

    The rest of the feedback should be in the Imgur album. If i find more, i'll post again.

    http://imgur.com/a/qf8ne

    Cheers

  • CounterStrike - Clipping Texture

    • El_Exodus
    • November 6, 2015 at 7:24 PM

    Whaaat? This is a thing? I always thought player clips are blocking the bomb aswell :o Always learning something new..

  • DE_SANTORINI

    • El_Exodus
    • November 6, 2015 at 3:38 PM

    This is what happens, when the master himself forgets to pack the custom content :v

  • (Help) Proportions of props as part of the playable area.

    • El_Exodus
    • November 3, 2015 at 6:25 PM

    Afaik, there is a way to export brushes (or vmf files) as a model file which you can then load into a 3D modeling program so you have the correct scale to work with. But i haven't created any models myself yet, so i'm not sure how the workflow is.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • October 31, 2015 at 1:54 PM

    If it's going on like this today, all 4 picks will be wrong :?

  • Aztec Talk [Suggestions]

    • El_Exodus
    • October 30, 2015 at 11:52 AM
    Quote from Tensei

    Speaking of "remakes mostly consist of visual changes" can't be said about this. I have already [...]

    I was talking about Season and Cache, not about your Aztec rework ;)

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