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  3. El_Exodus

Posts by El_Exodus

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 27, 2016 at 11:09 PM

    change it and try it. i think it's the problem. don't think read-only is default tbh.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 27, 2016 at 9:41 PM
    Quote from dux

    FUCK OFF REVOLVER I DON'T WANT YOU

    config.cfg set to read-only?

  • de_nuke - A revised optimization system

    • El_Exodus
    • February 27, 2016 at 9:01 PM

    That was a way longer answer than i expected! Thank for explaining! I always thought vvis on fast is so bad, that it's almost like not even calculating the visibility at all. I definitely need to learn more about Source optimization. Gonna read your papers next week! :)

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 27, 2016 at 11:46 AM
    Quote from laminutederire

    This update is great for the SDK! I finally can have my doors open at the first hostage pickup, but in an easy way (they added logic events for hostages Onfirstpickup, Onrescued etc. )

    the multiple radars are giving me a bit of a overhead though, has anyone tried it?

    did valve read the comments of our hostage rescue article? :D

  • de_nuke - A revised optimization system

    • El_Exodus
    • February 26, 2016 at 9:20 PM

    Nice test! Though i don't really know why you did run vvis on fast for testing the quality of optimization. This doesn't really make sense imho. I feel like you should compile with other compile settings for more accurate results despite of the long compile times.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 25, 2016 at 6:32 AM
    Quote from Squad

    Lighting and shader improvements!

    Hopefully this will help fixing some of the (lighting) issues people are having around here since the update.

    That's pretty awesome actually. A lot of things to learn for detailing a map.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 18, 2016 at 11:09 PM
    Quote from Squad

    [Blocked Image: http://i.imgur.com/AgcZyWN.jpg]

    For some reason Valve embedded a lot of the used props into the bsp (which somewhat explains the 275 MB bsp filesize), but not all of them. You need to extract those from the bsp, if you want to check it out properly in Hammer.

    I wonder why i can see all the custom content of de_nuke_zoo.vmf in Hammer but when i compile it, it's almost all black ingame? Isn't Hammer accessing the vpk files of the game?

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 18, 2016 at 6:52 PM
    Quote from Vaya

    They have added more 64 unit crates though :<

    BUUUURN!!!

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 18, 2016 at 5:55 PM
    Quote from Radix

    For those who didn't notice already:

    There is a file called "de_nuke_zoo.vmf" in the .../sdkcontent/maps folder which contains all (?) the new assets. :)

    Holy that is awesome!!

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 18, 2016 at 2:28 PM
    Quote from FMPONE

    !

    I knew it :twisted:

    Now the question is: Remake like Nuke or new map like Overpass? I guess we'll see some time in the future.

    Edit: I'm calling Dust 2.

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 18, 2016 at 1:24 PM
    Quote from Deathy

    Congrats to all the mapc0rians getting into the operation. Eager to play some of those maps in competitive matchmaking after that exam tmrw. 'o_x

    I also like the level of detail in newk, very nice. And I've spotted deliveries/containers with the train logo. Russia and USA working together, huh?

    Some containers say "Made in Australia". Is there more to come? :v

  • Counter-Strike: Global Offensive

    • El_Exodus
    • February 18, 2016 at 12:00 PM

    It's about time for a public beta client. Come on Valve, why are they refusing to do this? Scared of negative feedback?

    Still a great update!!! Lots of cool stuff in there :)

  • GTA V

    • El_Exodus
    • February 12, 2016 at 2:04 PM

    It was totally my intention to crash into all these vehicles!!!!

  • [Tutorial] Make your own skybox for CS:GO

    • El_Exodus
    • February 11, 2016 at 1:17 PM

    Should've used this tutorial before creating my skybox :D Still managed to make it work though. One thing could make your tutorial even better:

    If you render the skybox at max resolution(free version) it's at 900x900px. Enough to upscale the renders to 1024x1024px afterwards for more details. I did this myself and it's looking good ingame imo.

    I might try to create more skyboxes after finding this tutorial again :)


    Edit: One more thing: If you want to use env_sun in Hammer, disable the sun disk and maybe "Glow in atmosphere" in Terragen.

  • MapCore CS:GO Playtesting 4.0

    • El_Exodus
    • February 11, 2016 at 1:05 PM
    Quote from wertyballz

    i need test my new map with another players before i finish my map. so please can you guys test this map? :)

    http://steamcommunity.com/sharedfiles/fi…534&searchtext=

    Use the playtest submission form:

    https://docs.google.com/forms/d/1ibsgz…iewform?c=0&w=1

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • El_Exodus
    • February 10, 2016 at 10:26 PM

    Indeed. Is it a model? How did you build it?

  • New monitor time

    • El_Exodus
    • February 10, 2016 at 10:25 PM

    Asus PG279Q if you don't care about the price tag. I want it so badly :(

  • New monitor time

    • El_Exodus
    • February 10, 2016 at 5:17 PM

    4K on a 24" monitor looks a bit like waste to me. If there is space for a 27" 4K monitor(below the budget limit) go for it.

  • Amazon Lumberyard - 'Free AAA game engine'

    • El_Exodus
    • February 9, 2016 at 11:23 AM

    Just launched. It's based on the Cryengine.

    More info and details here: http://aws.amazon.com/lumberyard/

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  • battalion 1944

    • El_Exodus
    • February 8, 2016 at 3:53 PM
    Quote from Vaya

    :lol: What's next on the circle so we can get ahead?

    vietnam

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