change it and try it. i think it's the problem. don't think read-only is default tbh.
Posts by El_Exodus
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That was a way longer answer than i expected! Thank for explaining! I always thought vvis on fast is so bad, that it's almost like not even calculating the visibility at all. I definitely need to learn more about Source optimization. Gonna read your papers next week!

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Quote from laminutederire
This update is great for the SDK! I finally can have my doors open at the first hostage pickup, but in an easy way
(they added logic events for hostages Onfirstpickup, Onrescued etc. )the multiple radars are giving me a bit of a overhead though, has anyone tried it?
did valve read the comments of our hostage rescue article?

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Nice test! Though i don't really know why you did run vvis on fast for testing the quality of optimization. This doesn't really make sense imho. I feel like you should compile with other compile settings for more accurate results despite of the long compile times.
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Quote from Squad
Lighting and shader improvements!
Hopefully this will help fixing some of the (lighting) issues people are having around here since the update.
That's pretty awesome actually. A lot of things to learn for detailing a map.
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Quote from Squad
[Blocked Image: http://i.imgur.com/AgcZyWN.jpg]
For some reason Valve embedded a lot of the used props into the bsp (which somewhat explains the 275 MB bsp filesize), but not all of them. You need to extract those from the bsp, if you want to check it out properly in Hammer.
I wonder why i can see all the custom content of de_nuke_zoo.vmf in Hammer but when i compile it, it's almost all black ingame? Isn't Hammer accessing the vpk files of the game?
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Quote from Deathy
Congrats to all the mapc0rians getting into the operation. Eager to play some of those maps in competitive matchmaking after that exam tmrw. 'o_x
I also like the level of detail in newk, very nice. And I've spotted deliveries/containers with the train logo. Russia and USA working together, huh?

Some containers say "Made in Australia". Is there more to come? :v
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It's about time for a public beta client. Come on Valve, why are they refusing to do this? Scared of negative feedback?
Still a great update!!! Lots of cool stuff in there

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It was totally my intention to crash into all these vehicles!!!!
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Should've used this tutorial before creating my skybox
Still managed to make it work though. One thing could make your tutorial even better:If you render the skybox at max resolution(free version) it's at 900x900px. Enough to upscale the renders to 1024x1024px afterwards for more details. I did this myself and it's looking good ingame imo.
I might try to create more skyboxes after finding this tutorial again

Edit: One more thing: If you want to use env_sun in Hammer, disable the sun disk and maybe "Glow in atmosphere" in Terragen.
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Quote from wertyballz
i need test my new map with another players before i finish my map. so please can you guys test this map?

Use the playtest submission form:
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Indeed. Is it a model? How did you build it?
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Asus PG279Q if you don't care about the price tag. I want it so badly

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4K on a 24" monitor looks a bit like waste to me. If there is space for a 27" 4K monitor(below the budget limit) go for it.
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Just launched. It's based on the Cryengine.
More info and details here: http://aws.amazon.com/lumberyard/
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