Posts by jackophant
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Quote from Vaya
Do you guys have a process for learning new maps? Not won a single operation vanguard game yet...
you start by stop playing Italy

But seriously, while it's the only map you play, you can't get any better at other maps. Just DMing on them is helpful tbh. It helps with crosshair placement if it's something you pay attention to among other things.
tactics are down to you as a team, you have to know how to work together. you can build up to teamwork by learning a few useful nades/flashes/smokes (which dramatically improve your chances of surviving) and literally start with "hey guys, im going to smoke quad and flash arch; push arch when the flash pops"
I'll join you for some italy games when you have space if you want

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It's a playstore price. I'd have thought it would be fairly consistent across Europe.
I wanted to sell my N5 to offset cost of N6. I grossly underestimated the timing so have been stuck with this brick for far longer than I intended. I knew I sold a little early, but a friend was looking for one and it was easier/faster to sell it to him without going through ebay/amazon.
If by 1+ you mean the oneplus (one?), it's basically a marginally amped up N5 with a larger screen and a lower price. It's come out almost a year after the N5 so you would expect it to be better, but it's too much of a sideways move for me.
UK pre-order allegedly starts tomorrow on the 18th, but we'll see...
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Quote from SpronyvanJohnson
So I'll just show up when the drinking starts.
Words I live and die by
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I think the setting for Bioshock is fantastic. The decrepit underwater art-deco world was so immersive, I loved it.
I get what sentura is saying, but for me personally, what I appreciate is a style done well, to a believable standard. My opinion of the trend at the time is irrelevant for me
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Quote from Sjonsson
So you're saying, don't piss off all that F2P-paying players with a 'Get it all' offering later on? Have it in there from start, right?
And yes, early-bird incentives are probably a really good idea, which I think can be incorporated in both P2P and F2P.
Restrictions vs how much you pay is perfectly doable I think, though it is probably very hard to know how much you can actually restrict the players alongside the pricing. For our game my thoughts have been restricting the amount of spells a player can use, still give a very broad range of spells so you feel there is food on your plate, just that if you want the whole buffet you gotta pay.
How would restricting spells work? If it gives players a gameplay advantage then I'd say no as it's essentially an element of "pay2win". If however it's something like... how many spells you can remember then that could be OK. Not too dissimilar to how valve restrict backpack slots in tf2 if you play completely free.
I guess what I mean is if like MMORPGs where you have a hotbar of spells, both paid and free versions have the same number of spells to select from. For all intents and purposes I'm talking about a spell loadout like CoD I suppose; limit the number of pre-configured spell loadouts that they can use maybe? That way it's a problem with customisation, not a drawback in gameplay which is a slight hint of pay2win.
Or limit character customisation?
The way I see it with any game, is that if it gives a paying player even the slightest advantage it's pay2win. I personally would always make sure any paid option is purely aesthetic, makes their life easier (such as increased spell loadouts),
Just had a proper look at the website, I never played warlocks, but I did play and love magicka (like... a lot) and this game reminds me of that

How long may one have to wait in order to play said game?
Sorry for rambling nonsense, it looks like a good game and I'd hate to see another good title not succeed as it deserves because of a botched payment plan.
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Quote from blackdog
What card is it? I have to start looking to buy a new computer, although I might be forced to get a big laptop

Let me know if you go for a laptop, I recently had to dig through the internets to find a good one for me and the mrs. I can hopefully give you a head start on some less known ones (to myself anyway...)
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Quote from SotaPoika
You know what's annoying? That you Operation-guys don't know how to info_player_deathmatch. I'm getting quite often either stuck nicely in slopes/stairs or facing a direction where I shouldn't. No flow there guys..

As 3Dnj said, you spawn in the nav, but sometimes with slopes, especially if the nav has been auto-generated there are areas of the nav which clip through the top of a slope. Stairs with clips over them behave a little strangely as well.
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fuck... it is SO PAINFUL!
damn you!
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I don't think anyone will call it "ore" like they do "dust" or "inferno" people will always probably call it "de_ore" which as my post said sounds like the company "dior".
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Don't forget TF2 started off as P2P as well!
Before I'd even read Chris' comment I was going to suggest hybrid! And what he says pretty much hits the nail on the head. But don't do a Hi-Rez and release an F2P game and then a year in undercut everyone who spent money by offering a £30 "goty" edition which comes with everything...
the upcoming game TOXIKK by REAKKTOR studios are using quite a good pre-order model imo. Each pre-order package comes with increasing perks which could be attractive for early adopters, almost like their own kickstarter. They are P2P however, so I'm not entirely sure how it works.
Maybe I could suggest a slightly altered method in which you have a range of payment methods. Not dissimilar to faceit's payment plan, where you would offer a free (albeit slightly limited version) and then increasing levels of price to purchase AND perks you get in the game over the levels below you. This way the game is still free but there's encouragement to upgrade your "purchase level" and everyone can try it for free first if needed.
I personally hate monthly payments, I would rather pay for additional content if I wanted it, no matter how nominal the monthly fee is.
I have no real technical experience with this, or market knowledge. I just know as a gamer what I would want to see
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Quote from esspho
Thanks. I'm not set on the name. How does de_ore sound?
de_ore = Dior?
[Blocked Image: http://ftape.com/media/wp-conte…ING2013_SP1.jpg]
I like twinstar mining as a corporation, that looks good, bit of back story if you will. As a name maybe not so much, and I'm definitely not liking de_ore

Africa is known for it's conflict diamonds and minerals, I'm a massive fan of abstract but relevant names, so maybe simpy just de_conflict?
You say Africa, but this is specifically congo. I think the same applies with the name

http://www.raisehopeforcongo.org/content/conflict-minerals
I haven't played it yet, but it looks like fun! Would be good to see a jungle theme successfully implemented
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Hooray for skill based anything vs statistical superiority! My pet hate with any game
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That's one of the reasons I'm excited for FC4! I think it's a great theme that needs more investigation!
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Quote from VayaDisplay More
The paris map is a nice surprise. Not sure If I'd enjoy it in match making though...
Facade is a great little map. Pretty sure TopHatwaffle did a 'making of' series on youtube for it.
CS_workout was tested on here and is made by a mapcorian.
Never heard of De_season...
I knew about workout, season and facade! It's the other 3. I didn't see them in the workshop or on here, and I really cba with fpsbanana, so that exhausts my possibilities!
I edited my post in quote form just to draw a little attention to what was said

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Congratulations one and all!
Does anyone ever reach out to the mappers who get featured who aren't on mapcore and invite them?
Also... I completely missed some of these maps, where did they come from? D:
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I actually stopped playing just cause 2 because I found the cinematics so painful to watch.
I'm glad I got back into it though and finished it, and I will definitely keep my eye on this one!
Maybe multiplayer as standard this time?

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Yeah, you were online for us, and then disappeared? I tried joining your game but I was blocked from your server.
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