Quote from VinneriSo I wanted to make you a graybox
Feel free to use, but let the name be ;D
It looks like a masterpiece of optimisation ![]()
ALSO! I had an idea about the armour situation... What about spawning people with kevlar only? That way aimpunch is reduced and people aren't dropping like flies, but weaker weapons like pistols and SMGs still hold weight with headshots. That way people only have to fork out $350 on spawn for the helmet part?
With regards to the capture aspect, I don't know how easy it is to make a visual for the HUD (I imagine this would have been the first port of call...) but could you make it visible in the game? Use some logic and tower of 10 lights for instance?
If CT are in control all 10 lights are blue, as Ts start to capture, red lights creep up from the bottom and if they die during capture the lights decay back down the pole accordingly. You could have a few of them dotted around the map for reference. I realise then that this relies on the mapper getting across the gamemode, unless you were to create a freely distributable prefab?