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  3. jackophant

Posts by jackophant

  • MapCore CS:GO Team

    • jackophant
    • March 26, 2015 at 4:59 PM
    Quote from El_Exodus

    You have to look at the poll again, Jack He changed his vote from "no" to "yes" recently


    haha, yeah I checked the poll after he liked my post! I guess I should edit!

  • Counter-Strike: Global Offensive

    • jackophant
    • March 26, 2015 at 3:34 PM

    It is an utterly ridiculous weapon, and I don't know what valve have been thinking not updating it.


    It's not going to suddenly break a teams strats and just toning down the damage would do imo. Glock damage!


    I hate using weapons that are so OP they are obviously going to be nerfed. sadly the majority of the community just abuse it while it's there for easy gains and you don't have much option but to retaliate in kind to keep things even...


    Anyone remember the catastrophic AUG and deagle buffs?

  • Counter-Strike: Global Offensive

    • jackophant
    • March 26, 2015 at 3:08 PM

    was poking around on my imgur account and found this garish tec9 i cobbled together:


    [Blocked Image: http://i.imgur.com/yhNsGCe.png]


    This was back when the CZ was still the weapon of choice and no one had clocked how powerful the tec9 was.


    The selection of stickers apply even more these days, lol. (don't worry I'm pro + welcome to the clutch + crazy banana)


    I think I should give it a name a well...

  • MapCore on social networks (LinkedIn, Twitter)

    • jackophant
    • March 26, 2015 at 2:59 PM

    Twitter is in my sig


    Quote from dux

    Ugh. I become a loser too and joined Twatter.


    https://twitter.com/duxworth


    and (i know it's a little old now but i saw your banner pic) i thought you might appreciate this i made a while ago!  [Blocked Image: http://i.imgur.com/qufMPxx.gif]

  • So I learned how to animate in Maya this week! ^_^

    • jackophant
    • March 26, 2015 at 10:35 AM
    Quote from Anth

    Hehe, Hyper is where I got the idea to try animating a weapon! Absolutely love his stuff, really is inspiring.I'm going to attempt to create and rig up some arms soon because it's difficult to show what I'm imagining without them. I honestly think just more practice will help a lot. This is the third day I've ever animated in 3D.

    Thanks for the help mate! <3


    No worries!


    Maybe invest in a cheap BB gun and film yourself doing an action from multiple angles? A cheap sort of mocap if you will, but reference from all round!

  • So I learned how to animate in Maya this week! ^_^

    • jackophant
    • March 26, 2015 at 10:16 AM

    Niiice!


    I think they look a little restricted and unconvincing atm. They might look better if arms/hands were included, but the I think the firing animation needs a real burst of acceleration before halting quite quickly, to try and give the impression of power (if that makes sense?).


    Maybe watch some reference videos of people handling firearms as well?


    This guy Hyper, is fantastic. there's a real fluidity to his animations, check him out:


    External Content www.youtube.com
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    He also has more silly stuff like an infinitely looping AK banana magazine, or a magazine that's 3 metres long being stuffed into a glock.

  • MapCore CS:GO Team

    • jackophant
    • March 26, 2015 at 10:03 AM

    Sounds like a good couple of games


    We should post screenshots from the end of matches when the scoreboard shows all the ranks. That way we can see the game progression and performance.


    I screenshot every game I'm in and I don't really know why... It's clogging up my screenshots and I never look at them


    Here are a couple! (in no particular order)


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/537392601662245286/CF896A32FF24C2434BC6F728C9E5F1161376E7C9/]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/537392601662245595/86A4EC62A732AB2FAC7D38A72C63C7E0B7AE15B7/]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/537391966959393697/84AED241027FE4B5DBBDBACBEB12530D3519410F/]


    Apparently after RZL didnt like the idea, he's been in quite a few games! I think someone is was lying to himself!

  • Counter-Strike: Global Offensive

    • jackophant
    • March 25, 2015 at 1:11 PM

    imo Tuscan will come or go. I'm sure valve are aware of the state of the map's visual design and have their own opinions on it, and I trust them to act appropriately.


    I'm more concerned about the new tec9 plague. It's annoying because it was obviously OP mere minutes after the update was live, so they could have easily tweaked it. Instead we've had it abused at every level.

  • MapCore CS:GO Team

    • jackophant
    • March 25, 2015 at 12:45 PM
    Quote from SotaPoika

    How often do you guys play? 'cuz I'd be interested to play with you more often than just on sunday evening for 3 matches.


    I'm on as much as possible, but often what happens is that we have 5 people, especially after maptests and we start to play. What I'll do in future is post an announcement each time I'm on and things are happening.


    The TS3 is free to use, so just pop on when you're around to see who's available.


    On top of everything else, always feel free to message me on steam if you want me to know you're available!

  • [CS:GO] de_butterfly

    • jackophant
    • March 25, 2015 at 12:58 AM

    the size of the map isnt the problem, it's the horrific route balance.


    [Blocked Image: http://i.gyazo.com/2b7c2c9b6f1926d213133723a6ca0f38.png]


    T's get smashed at every angle. They get hit at 3 angles in the little rock room within about 3 seconds of round start, and their only other route into A excluding a CT route from flanking is a million miles away through a very dangerous mid. Again, B has only 1 real entrance which is also on a lower level where CTs can totally unhindered, flank over the top of Ts who then have to run out into the open.


    CTs on the other hand have all the high ground and when they dont, have multiple additional entrance points. Also, why is there this drop down zone in CT spawn (see pink section)?


    I get the impression this was never criticaly assessed for playability while being blocked out and followed a purely aesthetic approach.


    There are also too many curved walls. They're a nice touch to mix up typically blocky maps, but they are harder to peak without showing a lot of your body, or going very wide and leaving yourself in the open.

  • Counter-Strike: Global Offensive

    • jackophant
    • March 24, 2015 at 5:19 PM
    Quote from Vaya

    Brute has posted the rc1 version of tuscan on the workshop.


    I didn't know he removed it? It's a little late for the next operation isn't it? I suppose valve could have contacted him and asked for it...

  • Recruiting for making best map ever

    • jackophant
    • March 24, 2015 at 4:28 PM
    Quote from Squad

    Made it SFW!

  • de_stupa

    • jackophant
    • March 24, 2015 at 3:27 PM
    Quote from TheGuma

    Replace the new Dust2 metal doors with wooden ones. The metal doors only served purpose on middle area where you would constantly get sniped, on normal bombsite entry doors I think it's ridiculous that you have to hit 100 times to get a kill. I don't think the doors would look better, but people would appreciate #RipDust2Doors and actual competitive availability of wallbanging


    Those aren't the final props, they will eventually be replaced but as of yet I'm unsure how easily I want them to be shot through.

  • de_stupa

    • jackophant
    • March 24, 2015 at 3:09 PM
    Quote from esspho

    there is this one box on which the bomb can be planted on. not sure if it's intentional.



    The layout has a really nice flow to it.


    Thanks for trying it out, and I'm glad you like the layout


    Yeah, I raised the plant area slightly to allow planting on the shorter boxes. You should be able to plant on the low box the opposite side of the site as well.

  • [CS:GO] de_carrier

    • jackophant
    • March 24, 2015 at 2:52 PM

    depending on how much of it is playable, you could probably, very carefully skybox a lot of it.

  • Counter-Strike: Global Offensive

    • jackophant
    • March 24, 2015 at 11:15 AM
    Quote from marks

    reached mg last night, still tons of awful players on solo MM queues


    Quote from Vaya

    you should come play with us. we're only toxic some of the time :>


    Yeah! Sometimes we even win

  • What have you purchased recently?

    • jackophant
    • March 24, 2015 at 9:33 AM
    Quote from Vaya

    does it run hammer?


    The re-delivery arrives today so I'll have a poke around and see what I can do

  • de_stupa

    • jackophant
    • March 24, 2015 at 12:17 AM

    version 10 is live!


    de_stupa_v10

  • Recruiting for making best map ever

    • jackophant
    • March 23, 2015 at 5:10 PM
    Quote from gotcha

    Guys, greybox is done and ready for playtest

    [Blocked Image: http://i.imgur.com/Z6GfcQY.jpg]


    You've captured France perfectly.

  • Recruiting for making best map ever

    • jackophant
    • March 23, 2015 at 3:55 PM

    maybe if we make sure we only use the carve tool to create our brushwork, it can be completed much more quickly to a very high quality.


    carve cylinder out of middle of sphere? HNNNNNNNGGGGGGGG

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