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Posts by jackophant

  • Counter-Strike: Global Offensive

    • jackophant
    • April 6, 2015 at 11:52 PM

    Doom will appreciate this:

    https://gfycat.com/HastyGlitteringBovine

  • What have you purchased recently?

    • jackophant
    • April 5, 2015 at 8:02 PM

    Yeah, just get them painted really I suppose. I'm not familiar with the jargon, and have seen colour coding / powder coating etc mentioned. Thanks!

  • What have you purchased recently?

    • jackophant
    • April 5, 2015 at 12:41 PM
    Quote from dux

    A Ford Estate. Do you have children?


    It's not estate, it's just 5 door. This is the standard body shape for the latest generation Ford Focus, that includes the body shapes for the ST and RS.


    You can the ST in estate as well if you wish, lol.


    I've been meaning to ask you actually. Without sounding like a total barry boy, do you know any reputable companies that colour code alloys?

  • GTA V

    • jackophant
    • April 3, 2015 at 2:38 PM

    regarding delayed PC ports... anyone care to talk about Halo?

  • Counter-Strike: Global Offensive

    • jackophant
    • April 3, 2015 at 10:13 AM

    Woo! Heard the good news from Vivi last night


    -Allu +Puddy

  • Buying a gaming laptop :o

    • jackophant
    • April 3, 2015 at 1:54 AM
    Quote from Skybex

    I can take a look at yours in person, but mostly as an excuse to get out the house and do something.


    Quote from blackdog

    Yep the ROG, online order from... Overclockers or something like that, have to check. It's a British shop anyway, from Nottingham i think.


    RIP that laptop. It seems to be unavailable everywhere!


    Yours does have a few goodies, but the latest version of the Gigabyte P35W (v3) has pretty much the same guts. Where it counts mainly anyway, CPU / GPU and you can get a subversion with more RAM, up to 16GB if you so feel. The screen is 15" @ 1080p, but you really don't need more!


    It's also a lot slimmer at 21mm uniformly across the chassis, but the cooling won't be as effective.


    I can't understate how important it is to not cheap out on a laptop for the sake of longevity, but if you're aiming at about £1k, anything should last, especially with the latest intel chips being uber power efficient.

  • What have you purchased recently?

    • jackophant
    • April 2, 2015 at 10:05 AM
    Quote from laminutederire

    Thank you all for answering something, not like some friends who told me that controller are for weaks ^^ to play cs it may not be perfect but some games do require one to be playable


    Some games play better with controller, but I straight up wouldn't bother playing cs with one. You have to enable configs to get it all running and you will be out aimed.


    I vaguely recall a download to stabilise the 360 wireless controller. It would be worth googling for a patch or something along those lines.


    On the topic of purchases, my partner and I gathered our resources and bought ourselves a car! First large, joint purchase for us! (ermagherd we're all growed up)


    [Blocked Image: http://i.imgur.com/rwmiktB.png]


    100% best bit about it is the lumbar support because I'm such an old man ;(


    Not trying to be showy, I'm just really excited and didn't know who to share with!

  • [CSGO] de_Arches

    • jackophant
    • March 31, 2015 at 11:34 AM
    Quote from MaanMan

    Also if anyone has suggestions for how to improve A long for Cts, I would love to hear them.

    Right now, 1 smoke can cover the whole lane. Yes you have the arched bit on the side, but as was seen numerous times through the playtest, it's suicidal to try and push through as I saw multiple multi-man spray downs there.

    They can also hold very high angles from on top of the boxes (sometimes easy vision over the smoke) and can stand very flush with the box and be minimally exposed with very good vision. In the interest of balance and T entrances to the sites, I think long needs to be less CT OP, and more viable in T strats.

    Perhaps you could extend the raised bombsite area into long to give CTs that higher angle that doesn't involve standing on boxes, also maybe make the boxes that are visible from long a similar height to that of D2 where you can hide behind them standing up, but haven't got a massive height advantage when you jump on them. I would also slightly widen long so that if a smoke is placed centrally, there is a slight gap each side of it.

    Basically... just look at D2 long, except you have "crossover" and the bombsite in reverse order and "car" isn't really a viable position to play from in the maps current state. The boxes you have which would be fairly similar to barrels at the top of A ramp are a bit of a CT trap. It looks like a good position, but then you're instantly held down by fire, a lot of which can penetrate thick angles of that box.

    I think what makes long effective on D2 is the fact that it's wide enough for Ts to progress shoulder to shoulder, but each CT position is revealed bit by bit unless CTs jump out at you.

    I hope you can pick something useful out of that drivel... I'm finding it hard to describe, lol

  • The Walking Dead

    • jackophant
    • March 31, 2015 at 11:00 AM

    I guess I'll finally catch up on 8 episodes this Easter weekend! woop woop!

  • de_stupa

    • jackophant
    • March 30, 2015 at 4:42 PM

    Download link for Thursday 02/04/15 play test: DE_STUPA_V10-MAPCORE

  • MapCore CS:GO Playtesting 4.0

    • jackophant
    • March 30, 2015 at 4:41 PM

    Download link for Thursday:


    DE_STUPA_V10-MAPCORE 


    The KV file didn't seem to want to work via workshop upload so I've left it unpacked for now.

  • MapCore CS:GO Playtesting 4.0

    • jackophant
    • March 30, 2015 at 11:10 AM
    Quote from Vaya

    Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple.


    I can't find? link plz? I just use pakrat, and I've not had any problems

  • MapCore CS:GO Team

    • jackophant
    • March 29, 2015 at 11:18 AM
    Quote from RaVaGe

    What about make a Mapcore team and make a mapping contest against Valve ? We'll blow their ass

    How do you mean?

  • Counter-Strike: Global Offensive

    • jackophant
    • March 27, 2015 at 2:37 PM

    I don't think valve will change B as drastically as 3kliks has suggested.


    I think what B needs is the whole length of the room to reduce a bit, and maybe block off a couple of ways in.


    If you were to plant the bomb you've got 2 entrances from ramp, the window, the door from behind vents, toxic (if a CT is hiding) and both vents down from A site.


    That's SEVEN potential places to be shot from, that's nuts! They could always simply:

    • 1 door from ramp (make the large door bangable?)
    • secret > door (remove window room and staircase)
    • T side vent (as this allows for vent dives still, as the CT vent doesn't serve much of a purpose)
  • Counter-Strike: Global Offensive

    • jackophant
    • March 27, 2015 at 11:48 AM

    For the game play changes, they'll probably reach out to the pros and big leagues for feedback.


    I look forward to the new art direction as well. It does lack compared to the other maps.


    But knowing how long valve take, even if they did turn this map around quickly, train wouldn't be in the pool for very long.


    As it stands, I imagine a lot of teams will just veto/not choose it anyway.

  • MapCore CS:GO Team

    • jackophant
    • March 27, 2015 at 11:44 AM
    Quote from Vaya

    Only through counterstrike - Was part of my fringemap hero squad I brought him in for a de_solution test a couple of months ago and he's been coming to playtests on and off since then. Told him about the csgo mapcore group yesterday and I think he's signed up now


    I'm pretty sure you've played MM with him in the past, do you remember a game of inferno with us maybe 3-4 months ago?


    Can't say I do!


    I don't mind playing with him, but the team was set up primarily for active members of the mapcore community rather than just a generic mapcore related team.


    On a side note, I'm looking to promote a couple of more active people in the group so they can post announcements/events. Like last night, I post a little event to see who was around for a game. We can then use this to kick start games!

  • MapCore CS:GO Team

    • jackophant
    • March 27, 2015 at 9:45 AM
    Quote from Vaya

    Thanks for letting pedro play with you guys. He's been getting mega frustrated playing with other people


    You know pedro? Yeah he did well as the scoreboard would suggest! I only noticed him recently from a playtest and Mark brought him along last night

  • MapCore CS:GO Team

    • jackophant
    • March 27, 2015 at 3:48 AM

    Another Mapcore(4+friend) result!


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/537392605670092162/47B1707044017E9FB37493A5546E512A32BE8D70/]


    Plubo made some beast clutches that game!

  • [CS:GO] de_marksy

    • jackophant
    • March 26, 2015 at 11:43 PM

    weaksauce post, ADD MOAR 4 F33DBACK

  • MapCore CS:GO Team

    • jackophant
    • March 26, 2015 at 10:36 PM

    I guess you aren't used to playing with people better than you, eh?

    Ooooooh

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