Quote from strangemoduleI decided to de-rust
1v1 me rust m8, ill bloody rek u, cheeky skrub lord, i swer on me mum thet ill bloody 420 no scope u across the map, mountain dew dorritos style.
But in all seriousness, what's up with the lighting? Those yellow blobs are a little... broken?
The layout seems OK from what I can make out, but it's far too dark in the overview to really be certain. That long staggered route coming down from T spawn looks little too long if I'm honest, and CT's will be able to get further along it than T's will, trapping them.
When you next compile, run "bot_show_battlefront 1" and it will show you on the navmesh where the "chokepoints" are. In reality they probably won't be in suitable chokepoints, but it's a method to help you work the orange areas you will see into a chokepoint, by changing the brushwork and/or moving the spawns.
I get that you want to set the event in the evening, but I'd look at maybe more dusk and lighten up the sun_environment, or make some seriously good lighting, because right now it looks too dark, and people are going to be lurking in the shadows which isn't very fun.
You should post this up on the workshop so people can run around it at least as you haven't really provided sufficient screenshots.