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Posts by jackophant

  • [Tutorial] CSGO Radar Maker 1.0

    • jackophant
    • March 7, 2016 at 10:20 AM

    They'll never get a donation from me using Comic Sans on the donate button. Physically impossible for me to click it.

  • MapCore CS:GO Playtesting 4.0

    • jackophant
    • March 4, 2016 at 8:43 AM
    Quote from Jacket

    could I request mine be changed to either the 10th or 13th?

    Secondly, I assume it's probably ideal for you to turn up to your own map test. How much humiliation must I subject myself to if I end up actually playing?

    looks like you've already been moved to the 10th already.

    You'll only be humiliated if you think your map is perfect ;)

  • Mapcore Introductions Thread

    • jackophant
    • March 4, 2016 at 8:40 AM

    Hey! Welcome, you should find lots of answers to your mapping research here :)

  • WIP in WIP, post your level screenshots!

    • jackophant
    • March 3, 2016 at 1:43 PM
    Quote from TiberiusBane

    Yeah, that makes sense.. kinda! I destroyed the displacement face on the bottom, but I'm not sure how to destroy a face of a regular brush. I nodraw'd the top face but that didn't seem to work.

    As Aston said above you might want to make the main brush a displacement as well, or it could be fixed with a more thorough compile. As covered by valve in the recent lighting update, historically there has been disparity between how displacements and brushes have been lit.

  • What have you watched recently?

    • jackophant
    • March 2, 2016 at 8:55 PM
    Quote from Sprony

    You are great at parties aren't you @jackophant?

    hahaha, I'm a delight :P

  • The random model thread!

    • jackophant
    • March 2, 2016 at 6:00 PM

    Not that I'm at all experienced with 3D modelling, but wouldn't you want that grill over the rear wheel to be flat and add impression of detail with bump mapping?

    Could save quite a few tris.

  • What have you watched recently?

    • jackophant
    • March 2, 2016 at 5:22 PM
    Quote from Sprony

    *THE REVENANT*

    Now that was a powerfull movie!

    I felt really indifferent to this film... I wouldn't ever say it was bad, but it just missed the mark for me! I am getting quite tired of the convenience of "happening upon someone in the entire American wilderness"

    Maybe I'm just too hard to please :?

  • Counter-Strike: Global Offensive

    • jackophant
    • March 2, 2016 at 3:43 PM
    Quote from laminutederire

    New overpass would be a total mindfuck !

    Do you mean Austria? Not AustrALia?

  • de_stupa

    • jackophant
    • March 2, 2016 at 10:34 AM

    Version C13

    Overview:


    Quote

    [Blocked Image: http://i.imgur.com/yiACuvg.jpg]

    Screenshots:


    Quote

    [Blocked Image: http://i.imgur.com/Njl6nOc.jpg][Blocked Image: http://i.imgur.com/Ok5dWac.jpg]

    [Blocked Image: http://i.imgur.com/DsGhzZw.jpg]

    [Blocked Image: http://i.imgur.com/q1RhDts.jpg]

    Full Album: DE_STUPA_C13

    This is just a repeat of the OP update.

  • Custom Map Settings.

    • jackophant
    • March 1, 2016 at 1:06 PM

    The best convars I can find regarding kill rewards are:

    Code
    mp_startmoney "800" // amount of money each player gets when they reset
    mp_afterroundmoney "0" // amount of money awared to every player after each round
    mp_maxmoney "16000" // maximum amount of money allowed in a players account
    mp_playercashawards "1" // Players can earn money by performing in-game actions
    mp_teamcashawards "1" // Teams can earn money by performing in-game actions

    I realise none of these directly answer your question, but you could maybe get a combination of these working to that effect, otherwise you might need to look at modding. VScript may hold the answers you desire, or maybe even loading a modified weapon reward file? I'm not sure how it all works... just spitballing

    You could also use a series of the following convars to control what guns bots have and when:

    Code
    bot_knives_only // Restricts the bots to only using knives
    bot_loadout "0" // bots are given these items at round start
    bot_pistols_only // Restricts the bots to only using pistols
    bot_quota "10" // Determines the total number of bots in the game.
    bot_randombuy "0" // should bots ignore their prefered weapons and just buy weapons at random
    bot_snipers_only // Restricts the bots to only using sniper rifles
  • Want Help Building / Upgrading a PC?

    • jackophant
    • March 1, 2016 at 12:50 PM
    Quote from Vorontsov

    @jackophant If it's a possibillity I would like it to do both just fine, but gaming will come second for me, so I prioritize my 3D work, etc. I mean anything when it comes to gaming will be an upgrade to this so I'm not sure how much that will matter. The i5 4690K sounds like something I would be very happy with, seeing as it can serve me in both fields ^^

    I'll see what I can throw together

    You'll literally need everything won't you? Windows installation and hard drives too? Monitor / Keyboard / Mouse?

    Any size preference?

  • Want Help Building / Upgrading a PC?

    • jackophant
    • March 1, 2016 at 12:21 PM
    Quote from rosk

    The monitors both say "monitor going to sleep" then I scan for connections and they dont register. Also my hard-drive is very old and has had lots of stuff installed and uninstalled from it. Thanks for helping me on this!

    Sorry for late reply!

    When the monitors go to sleep, is the computer on? I would have suggested maybe it being the monitor, but if both are doing it perhaps it's the graphics card? To rule out the monitor/gpu situation, you can plug a monitor directly into your motherboard display output and see if the same occurs.

    Quote from Vorontsov

    budget of about 581$ minimum and 800$ maximum, which is 5000 to 7000 KR in Sweden,

    I love games but I also do 3D, Texturing and so on in modern+powerful applications

    about 16GB of Ram and more emphasis on a good CPU

    Yeah good starting point, it really depends on if you are more game orientated than compiling?

    For instance a CPU like the i5 4690K will be fantastic for games and will churn through your compiles/renders compared to your "slavtop", but as an i7 is out of your budget you might want the extra cores from a cheaper AMD cpu which isn't anywhere near as good for gaming, especially on a CPU biased game CSGO.

  • What's going on with your life?

    • jackophant
    • March 1, 2016 at 10:32 AM
    Quote from 2d-chris

    https://www.youtube.com/watch?v=UtKADQnjQmc

    I only associate this now with rubbish "reality" English TV (The Only Way is Essex - TOWIE)

  • csgo de-map wip

    • jackophant
    • March 1, 2016 at 10:07 AM

    TL;DR: Map too complex

    Quote

    [Blocked Image: http://media2.androidappsgame.com/1/245788/screenshot-4.jpg]

  • de_facility [WIP]

    • jackophant
    • February 29, 2016 at 5:57 PM

    Premature post?

    Having no replies can be a little disheartening, but you've not given us anything to reply to and the only screenshot is a small pitch black overview.

    Get some more done and get back to us!

    Good luck :)

  • [WIP] de_canaveral

    • jackophant
    • February 29, 2016 at 5:31 PM

    Honestly can't and don't want to say much about a sketch.

    I'd like to reserve judgement and feedback until the greybox is live!

  • Valve: Future Hardware Plans

    • jackophant
    • February 29, 2016 at 5:19 PM
    Quote from Sprony

    That's why I say mass market. The early adopters have to foot the bill

    I realise you say mass market, but the mass market hopefully won't spend that much! That's if this ever gets to mass market and isn't another passing trend like 3D.

    They'd hopefully be spending a lot less, as that sum is more than what most people's computers are worth.

    Personally I'm very skeptical about it... Not yet seen anything that's caught my interest.

  • Valve: Future Hardware Plans

    • jackophant
    • February 29, 2016 at 4:04 PM
    Quote from Sprony

    I'm convinced that VR can transport you to unbelievable fictional worlds, like a world where the mass market spends 900 euros on it.

    Early adopters always pay a premium. As time goes on it will improve.

  • Counter-Strike: Global Offensive

    • jackophant
    • February 27, 2016 at 12:11 PM
    Quote from tomm

    I wish you could spawn with the hostage already on your back.

    Or just have a hostage you can repetitively pick up and drop with no monetary reward or time extension as often as you need to safely check areas or clear the road ahead.

    You can drop the bomb, but not everyone wants to be hampered with holding a hostage which will make them run slower. Would be ok in an environment with good communication, but next level trolling in casual.

  • The Walking Dead

    • jackophant
    • February 27, 2016 at 9:50 AM

    Just watched episode 9...

    Quote

    Who is this intriguing Jesus character?

    Rick and Michonne?! Oh em geeeeeeeee

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