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  3. jackophant

Posts by jackophant

  • [CS:GO] Chernobyl Arena (WIP)

    • jackophant
    • August 4, 2015 at 2:50 PM

    @Psyrius aim maps are generally just a way of people shooting at each other across a dangerous "no man's land". Most of the time it is specifically for rifles, occasionally allowing awps and pistols, but usually on their own for balance sake.

    There isn't any "meta" to consider, it's a way to warmup. If you want to sit and camp on an aim map, fine, but that's like watching TV with your back turned to it. All the official DM maps are just reused defuse maps, unlike a game like HL2DM, but then that just reuses chunks of HL2 as the map without any real thought into gameplay or flow (afaik).

    If you want to take the map seriously as a defuse map, there are a lot more people willing to talk about it and you'll stand to learn a lot more conceptually than just practically for making the map with the tools.

    Good luck.

  • [CS:GO] Chernobyl Arena (WIP)

    • jackophant
    • August 4, 2015 at 1:02 PM
    Quote from Psyrius
    1. I was hoping to get some feedback about the layout. And if someone has new ideas - they're more than welcome. Or if someone think something should be added/removed.
    2. And maybe I was hoping to hear if it looks decent for being my first map. A little pat on the shoulder? lol, I don't know.
    3. I know you can have more than 1 image in a spoiler. Sorry for making you click alot
    1. There isn't really any layout to discuss for an aim map, which is why you need to settle on what you're doing.
    2. "Decent for being my first map" is very generic. You may be a seasoned expert with the UDK and are just making a switch compared to a novice who has never touched a mapping tool in their life. It's not realy possible to tell how well you've done on the screenshots you've provided, but the building does look fairly believable which is a good start :)
    3. I humbly accept your apology :P
  • What are good new iOS games in 2015?

    • jackophant
    • August 4, 2015 at 10:07 AM

    You make some bold statements under a clickbait title...

    iOS only game? That's so 2013

    Rather than telling us it's addictive, why not at least try and explain the point of the game?

  • [CS:GO] Chernobyl Arena (WIP)

    • jackophant
    • August 4, 2015 at 10:04 AM

    Show us what you're doing in detail and you are more likely to get feedback which is a problem across a lot of other threads. If you're already detailing a map we can give feedback based on just what it looks like. Similarly, if we can see an overlay most of us know enough about counterstrike to see if it will work.

    Quite honestly I don't know what feedback you want? You've made an aim map, which apparently works well as a deathmatch map and you've just thrown bombsites in? Just make it one please. Balancing for a defuse scenario would net you the greatest number of skills by the time you finish, or just play around with an aim map to brush up on your hammer skills (pun semi-intended).

    You can also put more than 1 image in a spoiler.

  • What have you watched recently?

    • jackophant
    • August 3, 2015 at 5:12 PM

    @Vaya I love taking the mrs to watch pixar films. Never give in! How else are you going to get that extra screen time? ;)

  • What have you watched recently?

    • jackophant
    • August 3, 2015 at 4:11 PM

    Watched Riddick on Saturday... Don't know why I bothered. So many obvious "sit on this machine in front of green screen" scenes. Didnt even try to get the floor in for some idea of grounding, just head and shoulders and deep grumbling for most of the fucking film.

    @blackdog I like the cut of your jib, pretty much echoed my feels for all your mentioned films + I have a total gyllenhaal man crush :quagmire:

  • Making my first map - loads of questions

    • jackophant
    • August 3, 2015 at 3:45 PM

    Technically yes, but as far as the game is concerned they are still terrorists and the available weapons and hud colours will remain.

    There may be be complex methods which allow more functionality, but in the KV file, you could specify the terrorist world and view models to be CT world and view models and then the opposite for the CTs.

    However if you are hoping for people to take the map seriously, I don't advise it.

  • [CS:GO] de_dash

    • jackophant
    • August 3, 2015 at 12:05 PM
    Quote from yukari

    will keep the B drop for now but I will change the CT entrance for B. Not sure how yet.

    The drop isn't the problem, it's just how it's been implemented and how it's on top of the vent route.

    If you could remove the vent and open the corridor up a bit and let CTs boost (like cobblestone) up into mid, then I think it would play a lot more smoothly and offer some interesting tactical situations.

  • Windows 10 upgrade

    • jackophant
    • August 3, 2015 at 11:58 AM
    Quote from laminutederire

    If you don't want to have any password then you're screwed

    Why the hell would anyone not want a password? I lock my computer everytime I leave it, even at home! (I type Win+L in my sleep, lol)

  • Windows 10 upgrade

    • jackophant
    • August 3, 2015 at 11:35 AM

    what's the drawback of having the live account connected?

    I've had mine connected for my Win8.1 installs across multiple devices. Tbh, it hasn't really meant much other than consistent theme colours and background as I don't use the windows store to have the app synchronisation, lol. I did a custom install to ensure that M$ weren't going to get their hands on anything I wasn't ok with.

  • CS:GO basebuilder

    • jackophant
    • August 3, 2015 at 9:53 AM

    I'm impressed! The building side of things looks quite fun, but what's the gameplay like afterwards? I can imagine people creating impenetrable fortresses of 64 unit high boxes.

  • [csgo] cs_cruise

    • jackophant
    • August 3, 2015 at 9:48 AM
    Quote from Skybex

    I would have to get a new account and csgo to compile on one machine while working on the other. Not something that's hard to do, but I didn't really bother yet as overnight compiles are fine.

    You could set up an empty steam account and use family sharing.

    You just have to log into the other computer with your steam account, install csgo+sdk, and then the other account can request access through family sharing. I don't know if the alt account needs to have friends lists enabled ($5 purchase on account, gifting no longer works).

    Or perhaps even run steam in offline mode? Disconnecting your computer from the internet would leave steam no way of knowing it's logged in offline, and afaik you don't need the internet to compile.

  • Counter-Strike: Global Offensive

    • jackophant
    • August 2, 2015 at 6:02 PM

    I was present for that overpass flick shot! :D I sadly can't remember the outcome of the game. Probably a loss because overpass :(

  • [CS:GO] de_dash

    • jackophant
    • July 31, 2015 at 2:08 PM

    OK, I don't know if you've read through the feedback from last night, but I thought I'd make a post here anyway.

    Mid was too open imo, there is this vast no man's land that everyone skirts around, and the underground T route is a little scrappy and I didn't really see a point to it. It provided more options than necessary and the teams would often be split up a lot.

    The bombsite A with the curved walls didn't play well. Being able to plant in such a sheltered location made it quite hard to find, defend and defuse. The edge of the site isn't clear either especially as most of it is covered in wooden boards. I'm not entirely sure why you made it an L shape either when I think a box would've been perfectly fine. It just seems to be an unnecessary restriction that confused a lot of people. Basically, I high recommend reworking all the cover on A.

    The lip round the edge from the balcony looking out from mid doesn't feel right. It wasn't used that much, mainly jumping out the balcony and peaking at a high angle which is frustrating.

    A main was very open as well, and the upper level inside it was very exposed. Running across from the angle Ts do opens you up to 90% of the angles a CT can peak you from. Going "Long" offers absolutely no benefit to Ts as they can die before they even get a chance to use the other entrance.

    The door on A for the ticket booth thing doesn't look like a door. A lot of people shot it wanting it to break, so bear that in mind.

    I felt the mid to B drop / vent room was very convoluted. the mid drop aside (which isn't too bad but means CTs on B can only rotate through either of the spawns), Ts have to snake their way towards the vent only to be restricted by it's height and very easily gunned down crawling through. I think making this a doorway or opening up the corridor would work more smoothly.

    Your glass texture for the window into B and the 2 vents on the floor (i can only guess that from the overview) didn't package correctly so were flat black in the test.

    Also, while I'm partial to a bit of KZ myself, it feels like you've tried too hard to make lots of these jumps and movement possibilities. A lot of them are glaringly obvious and not very hard to do so don't feel half as rewarding as something like the cache self boost.

    The changes you made were mostly pretty good, keep it up :)

  • [X] de_germanfarm // Rebuild of a real farm

    • jackophant
    • July 31, 2015 at 9:53 AM

    Typically real world locations don't lend themselves well to gameplay. Go for the german farm theme by all means, but I would design your own first (possibly based on this fantastic document) and then make it the german farm you want.

    Right now the layout doesn't look like there's much in the way of controlling flow and may look clumsy when you stick a line of fences diagonally through a field that no one can jump over "because gameplay".

  • [X] de_germanfarm // Rebuild of a real farm

    • jackophant
    • July 30, 2015 at 5:57 PM

    You've already spent too much time drawing vague coloured blobs. Open hammer and block something out and you'll get a sense of scale and what you can actually do with this.

    Until then, there isn't anything to comment on. Good luck!

  • ATTN: New Map Makers!

    • jackophant
    • July 30, 2015 at 2:12 PM

    People have it the wrong way round. They aren't initially interested in the greybox and are giving comments like "will this always be grey?" *facepalm*

    Then when the map is being detailed, people start to complain and call the gameplay bad...

  • [WIP] de_tachyon

    • jackophant
    • July 30, 2015 at 10:01 AM

    Radar screenshot is great, 10/10. But as @Vaya said: your screenshots are literally the worst thing I've seen.

    Staring at the back of a bots head? inspecting your guns (in the dark)?

    Bitching aside, it looks like you've got quite a balanced layout, and some good height for an enclosed map. You definitely need to work more details into the walls and ceiling as they are very plain right now. You also need about 10x as much light. It looks like you've just used "light" and you should really be coupling them with "light_spot" to get some light thrown around your rooms.

    I'm not sure what you're using for reference, but research facilities are pretty well lit places:

    [Blocked Image: http://a57.foxnews.com/global.fncstatic.com/static/managed/img/Politics/876/493/Idaho_lab.jpg]

    [Blocked Image: http://www.uciarchitects.com/sites/default/files/NL-1.jpg]

    [Blocked Image: http://science.sckcen.be/~/media/Images/Science/HADES/HADES_2014/20120125HADES%207s.jpg]

    [Blocked Image: https://pstuph.files.wordpress.com/2011/04/oak-ridge-research-reactor.jpg]

    [Blocked Image: http://www.iki.kfki.hu/nuclear/images/BKR.jpg]

  • MapCore CS:GO Playtesting 4.0

    • jackophant
    • July 29, 2015 at 4:52 PM

    the heatmaps are from a 3rd party website which requires the demo file, your map radar in jpg/png format and the same positional data you provide for it in the radar text file.

  • What do you think about the new look?

    • jackophant
    • July 29, 2015 at 4:34 PM
    Quote from blackdog

    Didn't even know that LinkedIn has achievements… that's ridiculous.

    Anyway @Sprony not sure what you mean about the likes… they're visible on a profile, was it displayed under the avatar in the old version?

    LinkedIn just has the profile rating:

    [Blocked Image: http://i.imgur.com/lCVCOnc.png]

    It's very basic, but you have to meet a few requirements to reach it such as 50 connections, and having 2 entries for past employment and education... BUT I WANTED IT, lol.

    Also, regarding likes, they were previously displayed below avatar but are still available on profiles and if you hover over someone's name/avatar.

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