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  3. jackophant

Posts by jackophant

  • Fallout 4

    • jackophant
    • November 19, 2015 at 10:49 AM

    Regarding the size of the map, in fallout 3 a lot of DC wasn't traversable. You kept taking loading screens between places. FO4 has much less of that and is far more free roaming. I also refuse to believe that there is nothing in the right portion of the map which is mainly sea... There must be something down there, maybe Rivet city will somehow be operational and float along?

  • CSGO SDK -- best practices?

    • jackophant
    • November 18, 2015 at 6:02 PM

    I haven't got time for a more in-depth answer regarding some stuff (I'll come back), but I do know that I use Google Drive as I access my .vmfs from multiple computers, but instances don't work unless based in the sdk_content folder :(

    Took me a while to find out, VDC isn't very clear on it.

  • Fallout 4

    • jackophant
    • November 18, 2015 at 10:02 AM
    Quote from Overdoziz

    That reminds me; I wish you could clip building pieces further into each other and into the environment. Would allow you to build things with less gaps when you're using objects that don't snap together.

    Would've been nice if the metal and wood buildings shared the same base size so they could be built interchangeably. The metal structures are pretty crappy, and I've yet to be attacked to know what the difference between them is yet

  • Fallout 4

    • jackophant
    • November 17, 2015 at 4:48 PM
    Quote from 2d-chris

    first thing I did was open the console and type fov 90 just like in Skyrim, at least you can on PC

    I now know how to change the fov, but I just think it's mad that they think this is OK. At least scale the viewmodel down no? Imagine if we could dual wield (speaking of which why can't we?), you would literally have nothing to look at but gun

  • [CS:GO] de_section (WIP)

    • jackophant
    • November 17, 2015 at 2:29 PM
    Quote from laminutederire

    those are import tools which were developed by valve for sketchup or blender or 3d software to export into vmf or smd

    what are their names? I'm not aware of any valve developed tools

  • [CS:GO] de_section (WIP)

    • jackophant
    • November 17, 2015 at 1:38 PM
    Quote from laminutederire

    3ds max isn't free which is probably why he isn't using that, but there are the same tools for blender developed by valve

    What are these valve developed tools?

  • Fallout 4

    • jackophant
    • November 17, 2015 at 10:54 AM

    I've had a very bug free experience. Locked in a terminal once and lost viewmodels once, both were fixed by loading recent save file. Occasionally dogmeat runs through the floor like a little land shark which is more amusing than anything else.

    But seriously, the FoV can't be more than 20 degrees, LOOK AT THE SIZE OF THIS SCREEN HOG:

    [Blocked Image: http://i.imgur.com/LZS1tl0.jpg]

    Cities are pretty hit and miss for FPS :|

  • Fallout 4

    • jackophant
    • November 16, 2015 at 4:22 PM
    Quote from Pampers

    Lawl, it took me a while before I figured out that I could unlock specific perks when I leveled up, only leveled up base stats before that. I'm partly stupid, but so is the UI.

    at least you have strong base stats :D

  • Fallout 4

    • jackophant
    • November 16, 2015 at 2:28 PM

    Interactive Spoiler Map:

    http://uk.ign.com/maps/fallout-4/commonwealth

    I like discovering stuff, but I like reading maps like this and getting excited to go to those places and investigate.

  • Are all french people of Mapcore Okay?

    • jackophant
    • November 16, 2015 at 2:26 PM
    Quote from laminutederire

    well he doesn't seem good for the world either !

    who is going to vote for that guy seriously?

    More people than I am comfortable believing exist

  • Are all french people of Mapcore Okay?

    • jackophant
    • November 16, 2015 at 1:45 PM
    Quote from laminutederire

    @jackophant I can't see the video right now, because I'm in class, but wasn't he the one with the sarcastic comment on the fact that we don't allow weapons as much as they do in the US on our territory and yet we are the one being attacked? If so, I understand the douchebaggery without seeing the video yet!

    Nope, it's Donald Trump saying he's going to "bomb the shit out of ISIS", "bomb their oil rigs" and get Exxon in there and "take all their oil".

    God help the world if this cretin gets into power.

  • Are all french people of Mapcore Okay?

    • jackophant
    • November 16, 2015 at 1:24 PM

    LADIES AND GENTLEMEN, may I introduce his royal douchebaggery... Donald Trump:

    facebook video is so bad...

  • Counter-Strike: Global Offensive

    • jackophant
    • November 16, 2015 at 10:58 AM

    I usually sit back and wait to see if someone wants to suggest a plan or anything. If someone does speak up it's usually pretty controlling "alright we're going to go A"...

    inb4 I go mid to watch flank and team mates clog up double doors to nade stack and get ripped apart

    OMG JACKONOOB Y U BAIT MID

    -__________________-

  • Counter-Strike: Global Offensive

    • jackophant
    • November 16, 2015 at 9:46 AM

    there are reasons beyond not smurfing just because of someone's rank... it's bad mmmkay?

    ofc I can't say I'm innocent of this, but I had different reasons and definitely did not abuse the skill gap.

    I found the worst players were around the MG skill rank, they were the toughest matches. Mostly everyone who i met at gold nova played better because they had no ego about the game and worked better as a team (admittedly usually under my guidance). Get to MG1 and every one thinks they're fucking get_right, everyone's always letting them down and can't puill their weight, despite the toxic butt hole bottom fragging.

    I would rather be gold nova having fun than up here full of egotistical shits where a game is crippled by lack of team cohesion.

  • Counter-Strike: Global Offensive

    • jackophant
    • November 15, 2015 at 8:02 PM
    Quote from Jaayu28

    Seeing actions like that makes me wanna smurf, but i don't have money to buy an new account And how can I smurf if i have an Gold Nova 4 rank

    people smurf down to Gold Nova... surely you'd be smurfed?

  • de_stupa

    • jackophant
    • November 13, 2015 at 12:30 PM
    Quote from Logic
    1. The outer areas of A-site looks a lot better. I like the drop, kinda like a one-way flank with no return. I don't really like the jump that you have to do to get down there though.
    2. The actual (A) site feels very stale and I can't see CT's try to defend it from inside since CT's would be completely trapped in case of an A rush split. Another entrance towards CT-spawn would probably make it feel a bit more open and allow CT's to retreat if they wish to.
    3. I'm not sure what to make of mid. It feels very awkward that CT's gets peeked from both door and the pathway straight across. It just seems like CT's would have a really hard time defending the double door without being completely exposed from the other entrance.
    4. I like where B is going, keep that up! Site allows for all kinds of plants which is always a plus!
    5. One last thing, you should add a tonemap_ctrl and tone down the bloom a bit. It was very bright in some places in both this version and the one that got playtested last week.

    It sounds like the bomb sites have switched (so I switched the site names in your OP). Although I didn't touch the brushes I've heard a couple of reports now... Strange :|

    1. What don't you like about the jump?
    2. Yeah, I'm looking into the doors atm, as CTs having to cut 90degrees on a corner to get into the site isn't the best flow
    3. Mid has flipped now, it's played down the long angle towards B long. Maybe try and think of the double doors as lower tunnels on D2?
    4. Thanks :) separating the path down and the window has really helped shape the site.
    5. I have the full lighting ripped straight out of ar_monastery. It's a bit OTT atm with dev textures, but is more controlled with the less reflective brick textures I plan to use

    Thanks for checking it out :)

  • Counter-Strike: Global Offensive

    • jackophant
    • November 13, 2015 at 12:41 AM
    Quote from clankill3r

    So many people are retarded. Here are some of the people that gave cs:go a 0.

    [Blocked Image: https://31.media.tumblr.com/tumblr_m9vtc8Eq8q1rwhmdho1_250.gif]

  • Counter-Strike: Global Offensive

    • jackophant
    • November 12, 2015 at 12:21 PM
    Quote from Vaya

    I'm hoping for a new csgo only comp map being made by the community. Something like what mirage/tuscan was to 1.6 or cache to CS:S.

    With how CSGO works these days, maps can't creep up on the community and be liked gradually via 3rd party leagues. They need to hit the ground running when they land in their first operation, and few maps generate hype like FMPONE's so I guess we'll see how Santorini does for an original CSGO map. (having said that Agency is well liked, but would not make it into official pool because hostage)

  • Counter-Strike: Global Offensive

    • jackophant
    • November 12, 2015 at 1:56 AM

    Solo matchmaking:

    [Blocked Image: http://i.imgur.com/eJbIsbo.jpg]

  • Counter-Strike: Global Offensive

    • jackophant
    • November 11, 2015 at 5:27 PM
    Quote from El_Exodus

    True, sounds like concrete all teh way D:

    They're indistinguishable, who says it's not grass? :P

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