1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. jojogld311

Posts by jojogld311

  • Amateur Video Game Development - Cost Questions

    • jojogld311
    • May 27, 2014 at 6:19 PM

    Thanks a ton for the responses, you are more useful than you know internet users!

  • Amateur Video Game Development - Cost Questions

    • jojogld311
    • May 27, 2014 at 4:12 PM

    I was wondering if anyone here could clarify some very broad and generic questions about designing and producing a video game.


    I have played too many video games to count and was wondering at the feasibility of creating a video game without any real background in coding/programming. I am a recent college graduate and I have access to funds through connections and family. I have a strong background in finance and accounting.


    Is this something that is possible with services such as Kickstarter (or even gathering investors the old fashion way)?


    What sort of cost am I looking to create this game for PC? Obviously I am looking for a rough estimate or range, anything to help me gauge scale of fundraising and investments. To clarify this cost would be for everything. Art, sound, programming, etc…


    Some background on the game to give you a better idea of cost estimation:

    • Simulation game with aspects of city building / resource management / and interactive story telling through events and decisions.
    • The only screen that you see moving units and models will be the screen viewing your “settlement”. The rest is going to be 2d maps / menus / interface.
    • Not trying to stun anyone with realistic graphics, going to be a dark and scary simple graphic style. (Not opposed to pixilated etc and other simplistic but appealing types of visualization.)
    • Small unit size and building detail.
    • Zoomed out camera to manage your settlement in a classic city builder type point of view.
    • No multiplayer, single player campaign, once beaten endless survival mode.
    • Units are never directed movement-wise, they do their own thing after you assign them a role or job within the city. (Patrolling the walls, farming, etc…)


    I am in the stage of working through a game design document and planning out every possible aspect through text, sketches, and mind mapping tools.


    In summation: If I plan out every possible aspect of the game in text / GDD / sketches what will my costs be for a PC simulation / building / interactive settlement management game?


    P.S. – Some games that gave me inspiration are Banished (PC), King of Dragon Pass (iPad), Rebuild (iOs / flash), Age of Empires, Majesty…


    Any help or information provided would be awesome!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. First CS2 Maps DM and Bomb Defusal

    MetinSaygin
    October 30, 2026 at 6:26 PM
  2. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  3. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  4. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  5. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  6. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  7. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  8. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  9. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  10. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™