Thanks guys! I´m glad you liked it
I appreciate your feedback as well!
I totally agree with both of you too. I moved the camera a lot closer for the trailer since in the "real game" you can´t really see many details because it is too far away from the player to appreciate them. If I were to publish the game, I would defenetly work a lot harder on the controls, but I just wanted to get dirty with Unreal and Blueprint and do something small (from start to finish) and fun to watch so I could make a video out of it.
I also made this to check how the pipeline and find the possible issues I would have in real production environment, and I´ve got to say, I´m really liking the new Unreal so far.