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Posts by dakin1993

  • So i made a game...what next?

    • dakin1993
    • February 23, 2015 at 9:18 AM
    Quote from AnimalKingdom

    Nice, I'll give this game a try later.

    Sounds like an interesting concept. I look forward to see what kind of things you create in the future!

    Thank You.

    We just released another game. It's smaller than ROTO in scale but is a fun puzzler.

    Here, check it out: https://play.google.com/store/apps/det….dropout.unwynd

  • Casual Connect finalist Dropout Games release UNWYND

    • dakin1993
    • February 20, 2015 at 6:24 PM

    Hello Everyone,


    We're happy to announce that our first game UNWYND is finally complete and is available on Android and Windows Phone.

    [Blocked Image: http://s5.postimg.org/6rr4pwagn/Unwynd.jpg] Trailer: https://www.youtube.com/watch?v=XaMbm9xCpNw
    You can use these links to download the game. Please check it out and give us your feedback.

    Windows Phone - http://www.windowsphone.com/en-us/store/ap…b5-6f63e443660f

    Android - https://play.google.com/store/apps/det….dropout.unwynd

  • UNWYND Trailer

    • dakin1993
    • February 4, 2015 at 9:22 PM

    Hello Everyone!

    We are Dropout Games, an indie startup studio from India. We have finished working on our maiden game and here's the trailer.

    Please check it out and let us know your feedback.

    The game release next week on Android and Windows Phone, followed by iOS release shortly after.


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  • Tips on approaching the press for indie developers

    • dakin1993
    • February 4, 2015 at 9:18 PM

    We just released the trailer on youtube a while back and would probably have to rush through the release to come close to the planned schedule.


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  • Tips on approaching the press for indie developers

    • dakin1993
    • February 3, 2015 at 6:09 PM
    Quote from Vilham

    Honestly, most of the games that get reviewed are fairly far along in development, ie nearly finished or entering beta/alpha but are of a final quality.


    There have been a few games that have got in earlier than that, but generally they don't, TotalBiscuit for example has said he ignores most projects as they aren't in a state where he can really pass judgement and he doesn't have the time to review games that aren't ready given how many he gets sent.

    Our game is finished and the trailer should be ready within this week. We are quite a bit behind schedule though.

  • Tips on approaching the press for indie developers

    • dakin1993
    • February 3, 2015 at 6:08 PM
    Quote from FrieChamp

    Sadly, not alot of networking session happening around in the local or even national community here for any Clique interaction.


    Maybe that in itself is an information that you could use in your pitch. Instead of focusing too much on whether the press kit should contain 10 or 12 screenshots or how many times you want to send out press releases, you should think about why the journalist should write about your game. Maybe game development in India and the team behind the game is a good hook? Maybe it's something else. Here's a summary of a presentation Mike Rose gave at GDC, which should provide to be helpful to you as well: http://www.gamasutra.com/view/news/1983…ess_in_2013.php


    Do journalists like dev stories aswell in the press release or do they only prefer sticking to the game?

  • Tips on approaching the press for indie developers

    • dakin1993
    • February 3, 2015 at 3:03 PM

    What is the right time to approach the press the first time for a small game?

  • Tips on approaching the press for indie developers

    • dakin1993
    • February 3, 2015 at 2:47 PM
    Quote from Taylor

    Be in a clique.

    Sadly, not alot of networking session happening around in the local or even national community here for any Clique interaction.

  • Tips on approaching the press for indie developers

    • dakin1993
    • February 1, 2015 at 9:42 PM
    Quote from Xanthi

    Read this: http://www.gamasutra.com/blogs/MikeRose…_Indie_Game.php

    Thank you Xanthi. That's some insight on the contents I should have in the email. What about the timings. When should I start approaching the press for previews? If i'm interested in having my game featured twice atleast, once before the release and once after the release. What should my strategy be like in terms of timings to approach the journalists?

  • Tips on approaching the press for indie developers

    • dakin1993
    • February 1, 2015 at 8:04 PM

    Hello, I'm from Dropout Games, an indie studio from India. We'd like help of fellow developers in relation to different approaches we should take at this stage of development. We just finished working on our first game with some minor things left. The trailer should be ready as well in a few days. I'd like to know how I should approach with the release of the game from here on.

    There's alot of information about the press sites and different places indies can approach to get some news about their games but there's not alot of mention on how they should do it, what steps should they takes,etc

    I'd like to pose a few questions that might help us and other rookie developers tackling this big issue. We would love other developer's opinion on the topic.

    1) What are the best times to approach press prior to the release of one's game?
    2) Now that my game and the promotion materials (trailers, screenies, etc) are ready, what should be my timeline from here on for the release?
    3)The VERY FIRST email we send to a website is what determines the fate of the game for on website. What should be the contents of that email? Should be a direct mention of the game, some details and a press release link? Or should the developer first have a word with the journalists and then send the details?
    4 )If one should talk to the journalist first, then what should the email be like?

    If other have similar questions it'd be great to see those in the comments and It'd be great if you guys can share your press related experiences or provide some advice on how to approach the press.

  • So i made a game...what next?

    • dakin1993
    • May 17, 2014 at 10:26 AM

    So, the game is close to 5000 downloads and we got some features recently

    We've received some features from known sites:

    >Indian Video Gamer: http://www.indianvid...view-roto/24111

    >Bahumar Gaming: http://gnn.gamer.com.tw/9/96909.html

    >IGN: http://in.ign.com/en...-now-on-android

    but the game is slowly declining since past few days. What can i do to keep it alive?

  • So i made a game...what next?

    • dakin1993
    • May 6, 2014 at 10:40 AM
    Quote from FrieChamp

    Some reviewers ask for money, some don't. This might be a useful resource for you to learn more about how to get PR and market your game on a shoe-string budget: http://www.pixelprospector.com/indie-resources/#marketing


    You'll fight an up-hill battle without a marketing budget or an excellent presentation/very original mechanic that gives you those sweet Apple features. You could try adding viral hooks to your game like "pay with a tweet/like" and video replays via Kamcord or Everplay. Check out "Skyline Skaters" for devs who do this well.


    Maybe get some input on the app's description ("Lose yourself in a world full of balls" sounds unappealing to me). Make sure to mention awards, great reviews and depending how much time you have: add keywords that will make users stumble upon your app easier.


    Add a simple analytics suite and optimize the game but make sure that the data you're looking at is statistically significant. If the metrics are nowhere close to where they should be: kill the app and move on to the next one.


    Btw. I tried the game and while I'm OK with video ads I found the placement to be rather annoying. Almost every time I navigated to the menu, a video ad was triggered. I'd consider moving them to the beginning of every 3rd or 5th level or so. Maybe removing ads with any purchase might be worth considering, too, depending on the sales of the stand-alone "ads removal" feature. I know you've got a very "minimalistic" look going on here but the presentation of the additional chapters in the store is a little too boring for my taste


    Good luck!

    Display More

    wow! that's alot of insight. I'd go through all of it and see what all can be done.

    We had tried different ways for placing the video ads. This one was found to be most suitable. Some people finished the entire game in a very few play sessions and landed on the menu a few times. So, if we'd placed the ads after 3-5 levels, which we did try in early stages. that did get us some negative response, mostly related to the hindrance it was causing in the gameplay on a regular basis. Hence, we went on with Menu so that there's no disruption in the gameplay and once the player is done with his session, he might aswell watch an ad.

    We still haven't got any negative reviews related to the ads. If the masses don't like it, we'd think of something else.

    By the end of the month we'd see the sales and see what is to be done with the ad removal feature.

  • So i made a game...what next?

    • dakin1993
    • May 6, 2014 at 10:21 AM
    Quote from AlexM

    Not like I'm the best person to give you adivce. I can hardly live off the money I've made independantly making games.


    That said, if you have everything you need to make games and enjoy doing it avoid expanding too much. You don't want to find yourself focusing on operations when what you really want to do is make games.

    how hard is it to survive?

  • So i made a game...what next?

    • dakin1993
    • May 6, 2014 at 10:18 AM
    Quote from Burasuko

    Looks interesting, i ll download it later

    Thank You! it's a free game. Go grab it!

  • So i made a game...what next?

    • dakin1993
    • May 6, 2014 at 9:29 AM

    I'll keep the feedback in mind. We've planned more chapter packs and your suggestion would be helpful for that.

    Any idea how I can get media/news websites to review the game? Is it a paid thing?

  • So i made a game...what next?

    • dakin1993
    • May 5, 2014 at 3:48 PM

    Thank You. I'm looking forward to the feedbacks.

  • So i made a game...what next?

    • dakin1993
    • May 5, 2014 at 3:09 PM

    Hello Everyone,

    We're new to the indie development scene and released our first game few days back.

    The game is called ROTO: A Simple Circular Puzzle and is available for Android Devices.

    The game has won a few awards since it's prototype stage for it's simple, yet engaging gameplay.

    You can check it out here:

    https://play.google.com/store/apps/det….lucidlabs.roto

    Give me your thoughts about the game. I'd appreciate that.

    Also, what advices do you have for a new startup. I have different questions ranging from What parts do I need to concentrate on? What different ways can one use to get their game to public? to all sorts.. Any and all advices are welcomed. Also, if you're finding any problem with this game, please notify me.

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