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Posts by Mystyc_Cheez

  • [CS:GO] de_villa

    • Mystyc_Cheez
    • April 28, 2014 at 4:49 AM

    Hello there! I am posting this here because I could not find a better website to post my map progress at and get feedback.


    This is a defusal map that I have been working on for the last two days. This map is based on Villa, the multiplayer one, from Perfect Dark for the N64. I have modified a few parts so that it works better for this type of gameplay. This is only an Alpha 1, so please provide feedback.


    Bombsite A


    [Blocked Image: https://dl.dropboxusercontent.com/s/85r30rpwc8c74v8/BombsiteA.png]


    Bombsite B


    [Blocked Image: https://dl.dropboxusercontent.com/s/vpc450a0t0nk…U6jgrsiuqXr7ncQ]


    Middle Choke Point


    [Blocked Image: https://dl.dropboxusercontent.com/s/ls8cz6dxef9i…vx4dUMcb527bIhg]


    Tunnels Choke


    [Blocked Image: https://dl.dropboxusercontent.com/s/r28e34ugwjl0…GVfjlajKyDAywQA]


    Outside Terrorist Spawn


    [Blocked Image: https://dl.dropboxusercontent.com/s/lmmv6bvnc2n5…L7BPAPQwHVLt29Q]


    Map overview/radar


    [Blocked Image: https://dl.dropboxusercontent.com/s/45d40at56fds…UlpsjwQZhzlosnA]


    The Terrorists spawn at the top and the Counter-Terrorists spawn and bottom left. Bombsite A is right side and Bombsite B is left side.

    I have tested this with bombs and it seems to go well, but bots are kind of dumb and not as smart as human players. Unfortunately, I am unable to host a server to test this. So, I suppose I shall link my bsp for others to test and if someone is nice enough, host a server for many to play on this.


    https://www.dropbox.com/s/5ab15xgzm7mc…a1_files.zip?m=

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