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Posts by sevin

  • The random model thread!

    • sevin
    • May 16, 2014 at 2:29 PM

    So how are the metalness and roughness maps computed? I've never heard of them. Are they specific to 3ds max or something?

  • DispGen won't start

    • sevin
    • May 16, 2014 at 3:09 AM

    I installed DispGen from Cannonfodder's site today to try it out with L3DT, but couldn't get it to work. It gives me the error that mfc71,dll is missing from my computer. I see that that .dll plus another is packaged with DispGen, and upon looking it up on Google, I put them both in my SysWOW64 folder where they are supposed to be but no dice.


    Has anyone encountered this before?

  • The random model thread!

    • sevin
    • May 15, 2014 at 4:45 PM

    Pogo, how did you create your roughness map on that pistol? I'm pretty much a novice to texturing and modelling, but I recognized the top left as diffuse, bottom left as spec and bottom right as normal but the top right I didn't recognize. How do you incorporate that on the model?

  • Hammer Tutorial #21 "Optimization"

    • sevin
    • April 16, 2014 at 3:04 PM

    Great tutorial as usual Doug. However, could you go a bit more in-depth about occluders and their practical uses? I know you say you don't use them often, but I know several mappers who use occluders a lot on smaller maps where areaportaling and splitting visleafs doesn't help them as much.

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