Posts by Castle
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Quote from FMPONE
33 minutes ago, FMPONE said: Agreed, some UI design and story and all the sudden you have a game. Awesome work @Castle
Well I still need a pass at random level generation and AI characters to fight. But once those are in place it will feel like a game. Even if its just an example.
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Quote from (HP)
6 hours ago, (HP) said: I wouldn't even know where to start to create something like this, absolutely fantastic stuff!!
You should probably think about putting this in the marketplace, either that or make a game with it man.
It took me awhile to learn the systems. I have done quite a few side projects for sure. But Blueprints really do make doing stuff like this easier on many fronts. I will be releasing the dev version with the playable version soonish.
The inventory system has forced me to work on a ton of different systems. That is why its taking so long to get this next version out. It turns out that building an inventory system very quickly spider webs the design of a game!
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I haven't been here in awhile. Been very busy and very distracted!
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External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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Released a new version of Extended FPS Template.
You can grab both the dev build and the playable version in the link below. Dev build includes all blueprints used to create the game.http://www.tsu.co/zZCastleZz/105890506
[Blocked Image: http://i.imgur.com/Bei7xoQ.jpg]
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The level design process of using lots of flat sheets in action.
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Ill be blogging about the level design process on Warframe starting today. The idea is to show images of things I have worked on from start to finish and just talk about each aspect in simple straight forward ways. From time to time ill update something here in higher resolution.
Below is the first Warframe related post.

http://www.tsu.co/zZCastleZz/100830071 -
Quake Template and RPG Template released for free.
Tonight I release two projects that I have been working on for a long time! Quake Template and RPG Template. These are templates that you can use however you want from commercial to hobby projects. These are not games but rather base skeletons that can be used to make games!
Link to the release location on TSU. I use TSU for blogging about my projects among other things.
http://www.tsu.co/zZCastleZz/88349737
Shortcode: zZCastleZzStrange, its not showing the thumbnail again. What do I keep forgetting? XD
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I am now up to episode 11 of Quake Template! Here are the two most recent episodes.

I have been updating my https://www.youtube.com/user/zZCastleZz and my http://www.tsu.co/zZCastleZz
I use TSU for my blogging and general updates on information about whats on my mind. If you have a TSU account it would be awesome to bring traffic there and follow me. Ill include the TSU link and the direct video links to my videos.
For those who do not know what Quake Template is.
Quake template is a personal project that I have been working on in my spare time. Basically the goal is to make a really solid clone of the first Quake in the Unreal 4 engine using blueprints then release it for free for anyone to use however they want. I plan to keep this project updated and add features even after the initial template is complete.
Watch as I progress through the development process on Quake Template!
http://www.tsu.co/zZCastleZz/86075634
https://youtu.be/CpbsOm940oYhttp://www.tsu.co/zZCastleZz/86272560
https://youtu.be/WVZLdgTTTWg -
First episode, just getting started and figuring out how I want to get things together.
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So today I will begin working on a Quake 1 blueprint example template. I have the project prepped up in UE4 now and will document the process and release the blueprint for free.
I will also release the RPG template I have been working on in the same manner. More info soon.
[Blocked Image: http://i.imgur.com/Us8GrgS.jpg]
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Have not forgotten the core. Still getting setup in my new home.
It will be more difficult to talk about Warframe related stuff vs my own personal projects but its not impossible. I'll do what I can to keep in touch.

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My next update will likely be talking about Warframe stuff but for now here is my latest video and pictures of my MMO game play project in UE4.
[Blocked Image: http://i.imgur.com/c1KkihB.jpg][Blocked Image: http://i.imgur.com/XEefqlF.png]
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I have been quiet for awhile but that does not mean I have not been busy! SO I decided to make a demo for UE4 that mimics the game play of an MMO like WoW or FFXIV.
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Quote from 2d-chris
Well, it's a new map, assets and tech, https://www.youtube.com/watch?v=clakekAHQx0
I have no idea when/if we will release it, hope we do though

So far I have only run into two major limitations that I think will likely be resolved if they havent already been solved already.
In order for me to do the open world mod like I want to I need the ability to apply nav meshing to the entire world or have something to allow AI to get places. And the other is I need to have a way to get a more reliable version player id so I can save progress, inventories and other such things on each character.
A fully open world mod for UT4 looks pretty damn possible right now and maybe its something a slightly larger group of devs should be looking into for a fully monetized mod.
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New version update! 6/1/2015
Alpha 1.7 is up and ready to play on the dedicated server!
The redirect is currently functional so no need to download a pak file. Just find the server!For more details about the project visit here: https://trello.com/b/OjBaLOXk/ut4-arena-capture-the-flag
Change list for Alpha 1.7
- CTF-Face has been reworked to function as a map in ACTF!
- Increased respawn time from 7 seconds to 12.
- Replication Of Hud Elements for team advantage and match timer acts very strangely right now.
- Minideemer secondary causes the game to crash.
- Remove flag from player inventory rather than apply 9999 damage for entering the base. (Fixed)
- Rather than simply remove the flag from the player when they enter the base they receive 9999 damage. (Fixed)
- Item Specific Buy and sell menu delay. Prevent accidental double clicks.
- Fixed bug where you lose armor if you click it in the buy menu and you dont have enough money for it.
- Round Timer goes away randomly during a match for no reason. (Hopefully fixed)
- Red Team advantage didnt go away after Half Time. (Fixed)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Oh yeah? Does that mean there is an even better version of this level I can work with as a base? Even in its poor state its insanely good.
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Well here is the latest game mode I have been thinking about and its a doozy man. Open world survival Unreal tournament.
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