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Posts by Castle

  • Games W.I.P Thread

    • Castle
    • June 13, 2017 at 6:00 PM

    Project Stray - Crafting System Run Down

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    I show off the UI I setup for the crafting system I am working on. I talk about how I want and need it to work.

    Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/gaming/@thecas…system-run-downhttps://steemit.com/created/projectstray

  • Games W.I.P Thread

    • Castle
    • June 12, 2017 at 10:18 PM

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    Project Stray - Weapons Now Auto Reload

    Also, this week is going to involve a ton of UI design work. Oh god its going to be insane...I am also currently looking for work right now. If anyone has interest in a level designer blueprint specialist let me know.-------------------------------------------------------------------------------------------------------Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

  • Games W.I.P Thread

    • Castle
    • June 3, 2017 at 8:48 PM

    Project Stray - First Public Release

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    I go over what is currently in this build of the game and talk about its overall design and what I intend to do next. This is a super early build of the game that mostly just shows a proof of concept at this point.

    ------------------------------------------------------------------------------------------ Follow this link for the Steemit post where you can download the Demohttps://steemit.com/gaming/@thecas…-public-release

    Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

    As always, all feedback is welcome!

  • Games W.I.P Thread

    • Castle
    • May 31, 2017 at 8:31 PM

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    I rant for awhile about Navmesh and I go into a lot of detail about other topics as well. I also talk about progress of the project and how battle systems will flow as well.

    Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

  • Games W.I.P Thread

    • Castle
    • May 29, 2017 at 5:06 PM

    Project Stray - 40 Minutes Of Game Play With Commentary

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    I just play the game for awhile while talking about its design. I do explain some details about its new features and development as well. But the majority of the content is just pure game play.

    Project Stray is a blend of classic Doom and Quake single player with Dark Souls Single Player. The result is something new to the fps genre.

    * Not sure why the recording ends up looking like the FPS drops. I think it is how I captured the game play with OBS. While playing I never noticed slowdown.

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

    Quote from major.quin_n

    14 hours ago, major.quin_n said: Hey guys, this was a game I worked on for about 3 months. I never got around to naming it so it's called "fps-game." So yeah. Here is the GitHug: https://github.com/Swihoni/fps-game. Basically the idea is that the voxel terrain is completely destructible and you are trying to capture the opponents flag. There are a couple of classes and they each have their own weapons and grenades. It's pretty buggy so don't expect it to work perfectly but it is multiplayer. Screenies:

    That looks awesome! I really suspect that everyone is going to have an FPS of their own in the next couple years haha Was this Unreal 4?

  • Games W.I.P Thread

    • Castle
    • May 26, 2017 at 9:23 PM

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    I now have core functionality in place for the battle controller. I detail how it currently works and what I have in mind for the battle stages. I also talk about player movement reloading and clarity.

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

  • Games W.I.P Thread

    • Castle
    • May 24, 2017 at 7:51 PM

    Well this is technically a level design and a game design post all in one. :D

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    I sit down and play what I have been working on for so far. Lets play Project Stray!

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/created/projectstray

  • Games W.I.P Thread

    • Castle
    • May 12, 2017 at 5:48 PM
    Quote from clankill3r

    7 hours ago, clankill3r said: Not many people within this community are making games :) I want to make a game but my prototype is less then bare bones atm.

    I highly recommend learning the blueprint system in UE4 as it makes the process of creating game logic astonishingly easy. :)

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    This is my UE4 mod! I talk a lot about many different ideas for the flow of the level design while I show an early example of something I am working on.

    ------------------------------------------------------------------------------------------ Follow and upvote me on Steemit! (Up votes equal Crypto!)https://steemit.com/blog/@thecastl…gress-and-ideas

  • Games W.I.P Thread

    • Castle
    • May 11, 2017 at 5:13 PM

    Umm Nobody else is posting stuff here but me :/

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    I brainstorm for awhile about the art of level design and talk about Dark Souls style flow. I go into a lot of detail on different design methods that I find appalling or appealing. I think out loud for a bit about going with a flat sheet design method.

    If you like what you see upvote and follow me on Steemit!https://steemit.com/blog/@thecastl…ut-level-design

  • Games W.I.P Thread

    • Castle
    • May 10, 2017 at 5:13 PM

    Project Stray - Gameplay Footage

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    Watch as I play a very early version of Project Stray. I talk about design ideas and further discuss the future of the project. If you like what you see upvote and follow me on Steemit!https://steemit.com/blog/@thecastl…ameplay-footage

  • Games W.I.P Thread

    • Castle
    • May 9, 2017 at 5:23 PM

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    Project Stray - First Playable Level

    Major progress has been made on project Stray. Video of game play will be up soon. I will also do shorter videos where I focus on how I did very specific things and explain why I did these things.

    If you like what you see upvote me on Steemit!https://steemit.com/blog/@thecastl…-playable-level

  • Games W.I.P Thread

    • Castle
    • May 4, 2017 at 10:01 PM

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    Grenade launchers and energy weapons!https://steemit.com/blog/@thecastl…stats-part-five

  • Games W.I.P Thread

    • Castle
    • May 3, 2017 at 5:49 PM

    Hey Peeps, its been awhile since I posted here. but I started a video series. For a UE4 project I have been working on. I have had a lot of time to really learn blueprints so I am now doing an almost daily blog show progress and design of this game.

    Its called Project Stray, it is a complete rework of past projects I have done before with the same name. I have learned a lot about how to make blueprints work properly over the last couple of years. I have also put a lot of focus into the level design aspects of arena first person shooters. Here is a Steemit link to my Doom 2 level that inspired me to get my act together with further development on Project Stray. Steemit is my choice social network platform right now.https://steemit.com/gaming/@thecastl...e-and-download So what is Project Stray? I am making an arena shooter with a focus on single player and coop game play that blends leveling and loot system with a kind of simplistic graphic style that blends Minecraft with Doom 64. Its a strange mix. You level up, you get better and better gear and weapons. There is support for character classes and abilities as well as movement abilities. There is a lot going on already and I have been work on it diligently for awhile now. My goal is to make a working demo of this game with basic playable functionality in place allowing you to play through one area and experience the hub location.

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    Sorry for dumping 4 videos at once here. I have been kind of just trying to build confidence in myself before putting this everywhere.

    Steemit is my home social network page so you if you like this content give me an upvote therehttps://steemit.com/blog/@thecastl…stats-part-four

  • [Doom 2] - Redemption Of The Slain Full Release and Download

    • Castle
    • March 5, 2017 at 7:11 PM

    For some reason I forgot to post this. It explains the inner workings of the levels design.

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  • [Doom 2] - Redemption Of The Slain Full Release and Download

    • Castle
    • March 5, 2017 at 4:49 AM

    I imagine its not common to see Doom 2 levels here. :D[Blocked Image: http://i.imgur.com/CbtlARM.jpg]

    I released the level here. It has some specific setup to play it as it is intended to be played.https://steemit.com/gaming/@thecas…se-and-download Here is a Video of me playing through the level on Ultra Violence with 100% secrets and under par time.

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  • WIP in WIP, post your level screenshots!

    • Castle
    • March 2, 2017 at 11:19 PM

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    I will be releasing the full version of my Doom 2 level this weekend. Ill have a lot of content surrounding it.

  • WIP in WIP, post your level screenshots!

    • Castle
    • February 9, 2017 at 4:47 AM

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    Here is a raw 16 minutes of black metal difficulty for Redemption Of The Slain Beta 2. This includes the new area of the map as well as all of the most recent game play changes.

    This release includes one additional level that was not present in the previous version. I have also done a ton of changes based on feedback so everything should feel and play a lot better than before. My plans are to add one final battle section at the end of the level which will be included in the next version of the map.

    https://steemit.com/gaming/@thecas…load-feb-8-2016

  • WIP in WIP, post your level screenshots!

    • Castle
    • February 7, 2017 at 4:03 AM

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    Support me on Steemit! Upvotes == Bitcoin! <3https://steemit.com/gaming/@thecas…start-to-finish

  • WIP in WIP, post your level screenshots!

    • Castle
    • January 31, 2017 at 7:06 AM

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    This one is long and I talk a lot about level design and make a hell of a lot of changes to the map based on the play test.

  • WIP in WIP, post your level screenshots!

    • Castle
    • January 27, 2017 at 12:00 AM

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    This is for the next round of play tests on my Doom 2 level. So if you saw the first round it you can see how the level progressed in that time and you can even see where its going next. Big changes to it this round as well. Steemit link : https://steemit.com/gaming/@thecas…ts-beta1-part-1

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