Cant wait to play this. Are you guys interested in hiring a level designer by chance?:D
Posts by Castle
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Quote from FrieChamp
6 hours ago, FrieChamp said: Besides it being a cool new tech and hip thing to work on plus small fish in a small pond and all that - what are Revulsion players going to get out of it?
The tokens you earn will be usable in future projects. If this experiment works out then Revulsion 2 will likely be designed from the ground up as a crypto game. Its also possible to sell the tokens to other players since its basically just crypto. (There is a difference between a coin and a token) Also if I end up getting a decent budget for promoting EOS then I may likely consider commissioning to greatly improve aspects of the game like the HUD or a graphical overhaul ect.
Its all up in the air at the moment though.
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Revulsion will likely be the first time a first person shooter utilizes cryptocurrency smart contract functionality.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Content patch plans,
[*] New character class/game mode Deprived [*] Stat attribute system [*] New maps ranging between levels 25-50 [*] Basic support for cryptocurrency [/list] Crypto support and a content patch are planned. Why Crypto? Its part of my promotional plan to get more attention on the game while also getting my feet wet in a niche that I want to explore for future projects.
Your support will help me greatly in continuing this kind of content! If you want to see gaming in the cryptocurrency space grow then support me as this is exactly what I am working towards right now.
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So how many of you have been thinking about cryptocurrency and smart contracts and how it effects gaming?
AMA
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Quote from blackdog
6 hours ago, blackdog said: Problem is getting that attention!
I wonder if being one of the first devs to break into the blockchain smart contract territory would be enough to get that attention. The problem is that in order to do that medium of design I need to figure out how to do it without the need for dedicated servers / trusted 3rd party. Turn based strategy games can easily be done this way but first person shooters usually require some kind of dedicated server setup. Otherwise cheating just ruins the in game economy.
I have thought about a few different solutions but nothing has really stuck yet.
The only other thing I think would be to get my hands on a IP like Sin or Duke Nukem maybe... The odds of that are kinda zero.
Warframe does not use dedicated servers. So its not impossible that a system like that may work.
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Quote from Dea
On 3/18/2019 at 12:18 AM, Dea said: - Zooming in with a weapon moves the camera into position right away which is a bit jarring for me. I think that the camera needs to be actually moving over there in a quarter of a second or something instead of teleporting there to smooth the transition.
Yeah I noticed some people mention this. I took a good look at how Blizzard does its zooming in with Overwatch and noticed that Widows aim is instant as well but the way the HUD updates it makes it feel more smooth. The slow zooming in aspect is a lot more disorienting when you experience it. Even though it sounds like it would be better.
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: - The weapons all show current ammo / ammo clip total.
On the bottom right you should see the image of the weapons and what total ammo is available. The HUD definitely could be improved a lot for sure though.
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: - The flashlight light is a bit far away from the player and not centered. This becomes most apparent when activating it right in front of a wall.
Yep its shoulder mounted hehe! When it was perfectly centered it would often cast an awkward shadow on the guns you are holding. I tried a few different solutions and this seemed to work best.
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: - "Levels" is a term that you use for both the character stats and the different stages of areas.
hmm good point, I didn't think of that.
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: - Towards the end of "Behind the Wall 1/3" I feel there's a giant uptick in difficulty.
It continues to uptick like this for awhile. The level 50 cap content goes into over drive. After level 50 you go into the much more difficult stuff involving limited lives. Revulsion has a total level cap of 100 with the option to go fully into new game plus.
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: Is the idea to grind more in The Behind the Wall maps?
There was a bug in last weeks patch that bumped the levels of all content up by 3 levels. Its fixed as of today though and that could easily be part of the reason you feel like the content requires more grinding. While grinding is necessary to some extent you should not really need to grind that much especially before level 25 cap content.
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: I think the game is pretty solid so far and some of these points are just nitpicks so good job! You've really nailed making the shooting feel great and satisfying. The weapon arsenal feels unique and varied and each weapon I've tried has a become my new favorite.
Awesome!
Quote from DeaOn 3/18/2019 at 12:18 AM, Dea said: Is there a public bug report sheet by the way?
No but I do release patches and videos with patch notes pretty regularly. Like today I released a patch for the game that fixes quite a bit.
Link to the store page with the full anouncement.https://steamcommunity.com/games/719180/a…665064452784500
So the following patch notes are the final medium bugs that I have had on my bug list. I am basically done with all of the major bugs with the game at this point in time!
[*] Corrected a minor level range issue with each mission. [*] Greatly reduced obstructive muzzle flash smoke from most weapon fire effects. [*] Fixed an enemy pathing issue on the second level of War Path. [*] Crouching inside of dead enemies should no longer get you stuck in crouch mode. [*] The cost of crafting ammo boxes has been increased. [*] Adjusted the values of crafting various blueprint items. [*] General pass to remove many locations in power node battles where enemies cannot reach the player. [*] Text is now properly display to show what items you gained from mission rewards. [*] Bulwark Shield no longer spawns in the ground or inside of objects. [*] The tool tip system now properly compares specials and boosters. [*] Provided more room for the description text on all tool tips. [*] Repairing damaged armor advancements now work correctly. [*] Repairing worn armor advancements now work correctly. [*] Enhancing armor advancements now work correctly. [/list] So what does this mean?
So in this marks a moment where I have to start thinking about what to do next.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.- Do I begin working on a content patch for Revulsion?
- Should I begin working on Revulsion 2?
- Should I consider going a different direction?
- Maybe begin looking for a normal game industry job again?
The above video goes into a lot more detail about this entirely.
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I notice that there is a lot more of these oldschool shooters cropping up lately. Its a passion of mine to work on these kinds of projects as well. I wonder if there is a way I can align myself to take advantage of this trend.
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Revulsion Friday Patch notes 3/15/2019
This weeks patch has a bunch of bug fixes and one fairly large game play change. In one of the reviews recently I noticed a bit of feedback regarding how managing your gear "just boils down to simply leveling it up" which entails a kind of mindless upgrading. This one feature has probably made it a bit too easy to just maintain a base set of gear without having to really plan ahead or even pay attention to most loot obtained in general.
By removing this one feature from the fabricator I feel that it forces you to have to both plan ahead and depend much more on the loot you are obtaining in general. This is a more ideal mindset I think and adds a bit more meaning to loot obtained in the game.
[*] The ability to upgrade the level of an item has been removed. (Big gameplay change!) [*] Addressed a clipping issue on the second starting level of mission 2. [*] Removed 4 annoying little lava pits that keeps eating peoples death loot. [*] Tooltip for "Disable movement effects" has been properly updated. [*] More stuck spot floors have been corrected. [*] New Game plus should not display a strange number of lives at the start. [*] New Game plus now properly displays the level cap on character selection. [*] New Game plus no longer breaks the infinite dungeon. [*] The floor of the infinite dungeon is now the level all things will spawn. [*] Advancement text will no longer spam if you do not collect them right away. [*] Fixed a typo in the bulwark shield blueprint. [*] Can no longer get advancements by clicking on items you are unable to equip. [*] The game no longer considers a loot chest looted until you remove at least one item. [*] Superbuff now properly displays Big Health Buff, Big Armor Buff, Big Attack Buff. [*] Sanctuary vending machine should not have legendary blueprints list. (Take 3) [*] The tool tips now include a DPS (Damage per second indicator) [*] Graphical quality has been greatly improved for various textures. [*] Mission complete rewards are automatically obtained now. [*] Automap is now stationary if you double click the map button. [/list] Ill try to get a video up this weekend to talk about more stuff as well. The number of remaining bugs I have on my list is rather small and this means it may be time to start talking about the first content patch I have planned.
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This looks awesome!
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Yeah the people who gave positive reviews played 1/4rth as long as the people who gave negative reviews lol!!
That is super duper weird right? ill PM ya a key.
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A lot of really good stuff in that video!
Which reminds me actually. Anyone here want some free keys for the game?

I think in this case Revulsion is more or less a passion project that walks headlong into a lot of "this is stuff you are not supposed to do" But the core gameploop was figured out way early in the prototype more than a year ago. I came into this with a bit of history wondering what it would be like to combine Doom/Quake with Destiny/Warframe with elements of Dark Souls. Its a weird combination of all of those games at this point. Multiplayer would definitely be important for a sequel as at that point it will just be straight up an indie version of Destiny/Warframe. It would also be the first game of its kind utilize a blockchain for micro transactions and account information.
But the next content patch I want to experiment with going much further in the Souls Like direction with a series of semi open ended levels that are interconnected. From there you unlock the missions and do those separately. Depending on how people react to this can have a big effect on how I move forward with Revulsion 2.
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Quote from FrieChamp
2 hours ago, FrieChamp said: Are you doing this full time or on the side?
When I made the choice to go indie I knew that money was probably not going to be plentiful. I rode the 2017 bitcoin bubble and got a bit cocky during that lol. So I also made sure I am in a situation where I have absolute bare minimum expenses. Its also nice my Wifes Twitch streaming career is actively growing (Sadly hardcore Souls like game play is not her cup of tea). When I weighed all of the options and thought about the fact I have already been in the game industry for 20 years and I knew for a fact the prototype I had was workable I said yolo.
So its full time. But if things don't pick up eventually then ill have to change my plans.
Quote from FrieChamp2 hours ago, FrieChamp said: TBH I fully understand why you went with the voxel look when creating all of this by yourself, but I am assuming it isn't doing you any favours in this type of genre/setting/for this type of audience. Or what has the feedback been thus far?
Vile hatred hahaha The art style plus there is zombies always gets mentioned at least 3 times. Bottom line is that if you actually play the game the art style is just a means to an end. Doom and Dark Souls also have zombies. I often feel like people just get extra salty at solo game devs maybe? I am the kind of person where normally I wouldn't play Minecraft either but if someone made it play like Doom-Souls-Borderlands you can bet your ass I would be at least checking it out.
I have already begun practicing on a new art pipeline that wont invoke the minecraft reaction for future projects. But ultimately its kinda dumb if you look at Strafe or Dusk which are the primary competition in this space and they don't seem to get a similar reaction. And I only need to sell basically 1/10 the number of copies as either of those games to be doing pretty damn well. I learned so much during this project that a Revulsion 2 will be handled infinitely better and in a shorter time span as well. Multiplayer as well!
All I need is a bit of sustainability and Ill be going ham! This is just the start!
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Ok so the game has been out for a bit and I am now at a phase where I want to possibly begin doing a Free DLC content patch. If anyone here can provide some pointers on how I can get more eyes on this game I will be able to actually produce this content patch. Here is a link to the full update on the steam page itself.
https://steamcommunity.com/games/719180/a…908840895158407
One of my goals will be to try and get this game on to the epic games launcher. I think that would be all the fuel I would need to make this game go full out.
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I am going to have to make a video and talk about this more in depth soon. But below is a list of potential things I may be working on provided I can maintain momentum as far as sales continues. None of the stuff in the below list is set in stone. And the only way I will be able to further work on these things is if the game continues to sell well enough to fund the project further.
If sales decline too much I will only be able to maintain the current game and resolve bugs or smaller functionality while I figure out what I can do next. I would really like to continue working on Revulsion for a bit longer and eventually create a sequel. But this is highly dependent on how things play out.
I am going to be trying to get more people to check the game out. Streamers and youtubers. If you enjoy the game and would like to see the following things added in a free DLC patch for Revulsion then getting the game out to more people would greatly help! Any suggestions to help promote Revulsion would be great.
The bar for success is very low. even just being able to sell a 10 copies a week would be enough. So any little bit does help!
====================================== - Character attribute system Character attribute system that allows you to spend points to upgrade base stats however you want. Increasing max health, movement, damage and accuracy and many other things as you see fit.
====================================== - A new character class, Depraved Depraved starts off with lowest base stats but has the most attribute points. Item quality is now durability on all gear and weapons. Death degrades gear. A new mechanic that allows you to replenish durability. starting weapon is old rusty pistol. (The worst weapon in the game)
====================================== - New open world levels The open world levels will not be new missions but rather slightly larger interconnected levels that flow almost exactly like a Dark Souls style game. You will have a semi linear path but it will allow you to explore and branch out as you get to higher levels. These levels will become the backbone of the game where you will search them to unlock missions and challenges.
Ancient Abyss (lv.1-10 Neutral) Ground Zero (lv.10-20 Neutral) Haunted Fortress (lv.20-30 Neutral) Hell's Watch (lv.30-40 Fire) Lost Base (lv.40-50 Ice) Dark Caverns (lv.50-60 Poison) Cavernous Depths (lv.60-70 Neutral) Artifact Containment (lv.70-80 Lightning) Deaths Reach (lv.80-90 Lightning) The Mirror's Gaze (lv.90-110 Fire)
Monsters that spawn within these levels will likely be resistant to the element that the level has. Going into Hell's Watch with all fire damage based weapons would be a huge mistake. Each level has areas designated for specific level ranges. 1-100 Explore semi open ended levels to unlock missions, challenges. Mission rewords include Key cards and artifacts which allow you to open doors you were unable to open before in the open world. Some Doors wont open unless you do X floors on the infinite dungeon as well, Some doors require power node battles.
====================================== - Additional random gen content More random gen Dark base tiles. (More verity in the current random gen content.) One new Random gen tile set. (Deaths Reach theme, Hell Tower infinite dungeon.)
====================================== - New weapon, armor and special types To be determined.
====================================== - At least one new boss battle. To be Determined.
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I will likely update this list as I move forward. Any and all feedback is welcome!
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https://store.steampowered.com/app/719180/Revulsion/https://twitter.com/zZCastleZz/status/1088981339905363969https://steamcommunity.com/app/719180
Alright guys! So here it is, I have got my indie FPS looter shooter to beta 1.0 with the goal of getting the game out of early access as soon as late next month! This is a indie game created by 1 person The game includes nearly 20 hand crafted levels as well as procedural generated levels as well! It took about a year and changes to produce this game. It has hundreds of unique items and weapon as well as a level cap of 100! Its not a small game at all!
I need to seriously get word out as much as possible about this. If anyone here would like a free copy of the game feel free to PM me. Any advice on promotion is very welcome.
Revulsion is officially gameplay complete right now! What this means is that all major gameplay aspects are now solidified. You can now play the game from start to finish and enjoy the entire experience as intended. The only things that are left to fix and tweak are polish to visuals and UI. I want people who play the beta right now to treat the game as a complete product and provide feedback based on that assumption moving forward.
I intend to take the game out of early access as soon as late next month. I want to sit on the beta and make small tweaks and changes before I finally take the game out of early access. This means bug fixing and any little aspects that I can think of to improve the game.
I am considering the idea of raising the price of the game to $19.99 after it leaves early access. This is not set in stone. But when I compare Revulsion to other games within the same genre within the indie space its hard to not see that Revulsion has just as much content as those games yet its selling for much less.
If you buy the game now you effectively buy it at a 5 dollar discount.
I will make sure to give at least a month warning before this happens. I will be gauging reactions in the community about this. Like I said its not set in stone. In my humble opinion Revulsion is a $19.99 game at this point in time.
Changes and updates in Beta 1.0 2 new missions have been added to the game
[*] Ogrimgore's Lair Hard (lvl 50) [*] Ogrimgore's Lair Revulsion (lvl 100) [/list] These missions contain 4 hand crafted levels. These levels range in size dramatically and contain easily the most challenging content the game has to offer so far. The final boss battle with Ogrimgore is now fully playable again!
Infinite Dungeon system The infinite dungeon system allows you to play the game continuously within random generated levels. Every 10 floors you will have a chance to gain access to a special vending machine that has a high chance to sell extremely rare and unique weapons and items that are normally very hard to obtain. You can get items you are not supposed to have until way later in the game through this vending machine. Make sure to load up on credits before you complete the 10nth floor!
Boosters and Special abilities costs have all been greatly reduced. Some special abilities are now basically free and can be spammed on cooldown at very little cost. This adjustment has been made to help reduce the overall difficulty of normal mode as the game is still brutally hard right now. I plan to make adjustments to the games difficulty in the next couple of weeks.
Revulsion is designed from the ground up to be brutal. Its not meant to be an easy game in any way shape or form. I plan to monitor peoples reactions to the game.
Expect more news and updates soon as I will be making videos and promoting the game a lot more in the coming days.
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Hey guys! I am now in full review mode and need to start looking for the best fit for both positions. I just want to let you know as at this point I am not looking for any more applications.I will be reviewing all of the ones submitted already and I will be ready to let you know your status as soon as I can.I'll do my best to be as open as possible and wish everyone the best of luck.
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Project Title: TBA
Description: The goal of this thread is to begin putting out feelers to see what kind of talent is available. It is not yet set in stone that this project will begin, so keep that in mind. This position will be contract and paid with the goal of completing a prototype by November 15th. If the prototype is successful, then we will be very likely looking at multiple projects of various genres in the future.
Respond to the thread with portfolios, CVs and cool stuff that you have done.
Team Name: TBA
Previous Work: I want to begin collecting portfolios for both 3D character artists and 2D artist UI designer.
Talent Required: The project will be in Unreal 4 engine.
3D Character artist
- Model, rig and animate 3D characters based on concept art.
- Game is character heavy with a lot of different potential characters.
- Unreal 4 engine experience is a plus
- 1 year industry experience is a plus
2D artist - (Part time position)
- Ability to do solid 2D art
- Icons / UI design
- Concept art
- UMG experience is a plus
- Industry experience is a plus
Website: TBA
Contact: Discord : @Castle#9832 I will also be watching this thread closely.
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Quote from blackdog
On 5/9/2018 at 9:56 AM, blackdog said: I must confess was a long time I wasn’t checking this topic, and only really looked at pics.
love the promotional loot box thumb and the map from yday’s post.
Need to watch a recent video and see how much the game has changed from early prototypes.
Are you full time in this?
Yep, I am all in on making this game happen. I have improved so much on my EU4 blueprint scripting skills its insane. XD
I have not been as active here as I probably should be but here is the latest patch notes video overview. The game gets about 2 patches a week on average.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
So this update has quite a few changes and additions!Check out the game here on steam early access https://store.steampowered.com/app/719180/Revulsion/ 2/4 Starting levels have been fully arted out. Only 2 more starting maps to go![/b][Blocked Image: https://steemitimages.com/DQmPHYJ7VpasR4TBSq62B2yXtxY9feoBNDANW9tS2mnXxmh/UE4Editor_2018-05-07_08-13-44.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmWM7yWDwMJd7q94316WY6R1JcZcMXw9DpPBF7wk4zsS5N/UE4Editor_2018-05-07_08-14-01.png][Blocked Image: https://steemitimages.com/DQmTPESgPerQhpSsWQu2X4S8cKMXmW3vSuegMVeoJ9Hxhsw/UE4Editor_2018-05-07_08-14-35.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSqMmQhNvyQ2QUKYpiGuCRBoa6EskUigV5QsJJYtUc5fq/UE4Editor_2018-05-07_08-14-47.png][Blocked Image: https://steemitimages.com/DQmTGdvQGJ2cHwbGnzb2GntB3QTfqkNVQvXsTPGYipPhiXg/UE4Editor_2018-05-07_08-15-04.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmPTqapKS26scfDFyUEBBHVZafHQZkYoydz3oDUzHwyD6F/UE4Editor_2018-05-07_08-16-21.png][Blocked Image: https://steemitimages.com/DQmcZsujUhaU6Cnt5qdMZtMiuecjbkHWTnKHY1GTa4SSxCA/UE4Editor_2018-05-07_08-16-36.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmQfRLLRsDbtyJtnZCSsHi1FHdETUH3Y5g8ovuCm6zrfDY/UE4Editor_2018-05-07_08-17-03.png]The easy mode helmet![/b]Is the game just a bit too hard for you? Well, here is your chance to equip the easy helmet. It modifies the following things.
The helmet has godly stats in addition to being legendary at all times. Once you put the helmet on your death counter will be forever replaced with an easy mode indicator. You can never leave easy mode once you activate it even if you take the helmet off. You will have to begin a new character to get out of easy mode. You will gain 3x as much from armor regeneration. All monsters will spawn 2 levels lower no matter what mission you run. Limited lives mechanic will always be disabled even on Revulsion difficulty. Easy mode helmet can be found at two different locations. [/list] At the very start of the game.[/b][Blocked Image: https://steemitimages.com/DQmVghUS9HwhSEofgnpk3jkbgydjyp75K5TY5RSe1D3rPyY/UE4Editor_2018-05-07_08-21-03.png]Inside of sanctuary.[/b][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmRiU7FCwtptoJyAfGRs2tn3maYYTP66aKA5BhNQ2sVBWs/UE4Editor_2018-05-07_08-22-43.png]
Combat helmet and gatling laser are no longer available on Month reward loot case. Next month I will do something else so be ready for that! [Blocked Image: https://forums.unrealengine.com/core/images/smilies/biggrin.png][/b]
General gameplay tweaks and changes[/b]
Added a small amount of deceleration to character movement. Roughly equal to accerlation. All enemies now have glowing eyes accept for a few mobs. Zombies have glowing brains. Gem Transmutes should be much more common drops when doing trial battles. [/list]
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https://store.steampowered.com/app/719180/Revulsion/[Blocked Image: https://steemitimages.com/DQmVspHqek8ffQjqL3MVGhQH8GymoCVq5f35864hyAJ7RML/MayPromotionBanner.png]Special limited time only monthly loot box![/b]
Combat Helmet Blueprint! Gatling Laser Blueprint! You have until Monday to log in to collect these coveted blueprints! [/list] [Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmaJLN1cpwB4vCCu3PzdrUDacnzTDZREMKbedRjHGD9ciU/2018-05-04_21-16-10.png] Automap now has the ability to move with you rather than remain stationary.[/b]
You can press map button a second time to make it stationary so you can look around. Press the map button a third time will toggled it fully off. [/list] [Blocked Image: https://steemitimages.com/DQmPoj5YPjnRn4HJHZ3kQrAv6VU2ZawAtyA18P6ewsCwgro/2018-05-04_21-28-50.png]Orgrimgore battle is now the final level of Iron Man.[/b]As if things were not hard enough! I actually think its too hard right now and probably will not stay this way forever. You are supposed to be able to fight this boss on easier difficulties to learn its mechanics as the hardest difficulty leaves zero room for mistakes. I may make easier difficulty versions of the fight available on The Under Tunnels tab if you complete all Dark Fortress content up to hard mode.[Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmXGs2qgyeR818pKQ7SoiaJwSrXuSYiPk4E7eyuW1oDGSu/2018-05-04_21-35-59.png] Trial Battle Arena.[/b]Fast and loose, you can do these trial battles for a chance at some new loot as well as old loot. These battles are also meant to get you introduced with some of the tougher and much more rare enemies in the game.[Blocked Image: https://steemitimages.com/DQmXe2nfEuoAcdadRLrYta9cXDnVToPWdFnPHTwik5LhYDx/2018-05-04_21-41-10.png]13 new blueprints have been created for Transmutation[/b]Transmutation is the ability convert 1 raw animus into specifc amount of crafting material. This includes gems and credits![Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmVFbhLGYaghKREGcVDXWtVsnVSCd9xEWjVv1ptBRbcFbj/2018-05-04_21-59-26.png] limited lives no longer effects hard difficulty.[/b](Now only Insane and Revulsion have limited lives.) 1/4 starting levels now has recieved an art pass.[/b]More to come![Blocked Image: https://steemitimages.com/DQmRQJLmXh7uGFCnVTDuecWoXSjqdCeWzB1B8yGA87qaMNg/UE4Editor_2018-05-04_22-02-53.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmVS1JKo4zfEommHdZuUCUR1s6YrZGXybArh59mnb5s5iC/UE4Editor_2018-05-04_22-02-43.png][Blocked Image: https://steemitimages.com/DQmYWMchvoK7Nfsu9d5e4tc34tWzLfSu1XfVicVWotZdnPH/UE4Editor_2018-05-04_22-03-11.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmSEYQx1FCUBep6fTd24mGy54EVZmHR7m7b5UrMFJNDHiT/UE4Editor_2018-05-04_22-03-24.png][Blocked Image: https://steemitimages.com/DQmYdo1d272vCVRADi7WgL8wWVmeUL2RdQBsrfXwQmXTLe2/UE4Editor_2018-05-04_22-03-39.png][Blocked Image: https://steemitimages.com/0x0/https://steemitimages.com/DQmQFN6xbWL9BZEPJ4GZKeS4aeKNN25Wvh1QvUdS83sqdGW/UE4Editor_2018-05-04_22-05-09.png]Weapon Balance Changes.[/b]
Auto Pistol base damage and accuracy increased slightly. Magnum base damage reduced slightly. Howitzer accuracy buffed by a lot. Its now a sniper style weapon. Firebomb launcher no longer kills friendly floor cleaning robots. Melee attack now has a wider range. [/list] General updates, changes and bug fixes.[/b]
Removed sell value for all items on the tooltip. Prevent items from spawning above the max item level. Crafting menu requirements now properly highlight required materials. AI Sniper state cancels if health goes below 75%. Vending machines can no longer sell items above your level cap. Reworked the music in Warpath mission to not always play even while there is no real action. [/list] Revulsion is my indie game project that is currently available on steam early access.http://store.steampowered.com/app/719180/Revulsion/Official Discord - all are welcome!https://discord.gg/8rFTkmjSteemit Updates:https://steemit.com/created/revulsion
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Major patch for Revulsion has been released![/b]This is a full list of changes to Revulsion since the last patch. This is the largest patch to Revulsion ever! As of this patch, if you claim to love old school style single player shooters and Revulsion is not at least on your radar then you don't actually like old school shooters."But, but muh voxel graphic make me think its minecraft"[/i] - Seriously, just examine the actual gameplay. The game is still very much a work in progress but at this point, after playing what is there for even just a couple hours you will realize you are dealing with a beast of an FPS that is only going to continue to grow in size and scope.I will likely begin browbeating people who claim this is "just another voxel shooter" without having even played the game moving forward. You have been warned and your love of old school shooters credentials are officially on the line. Like I said, if this game isn't at least on your radar then it **** well should be. :PPS: I have not been this cocky until this patch! (I am just now beginning to feel increasingly confident.)
The World[/b]
14 New levels! - Massive amount of new game play content added to the game![/b] [/list] 8 Of these levels are completely new while 4 of them are revised variations of previous levels. A huge number of new challenges!Note : As of this patch many of the levels are in graybox form. My plan is to do a full art pass on all maps to bring them all up to visual fidelity asap.[/i]
Mission functionality. - A completely revised structure to the flow of the game![/b] [/list] Instead of traversing large semi open ended levels you are now faced with a much larger number of smaller levels that are strung together using a new system called Patchwork. The goal with this system is to retain all of the elements that make hand crafted level design while still having a semi randomized feel to the world to maximize replay-ability.[Blocked Image: https://steemitimages.com/0x0/https://ga…v3yPM6MMpwPvk9Y] I want you to grind a bit. I want people to play missions multiple times. But randomly generated worlds tend to make for poor level design experiences. This is a new solution that I do not believe has ever been done before in this genre.
Completion Bonuses for completing Missions.[/b] [/list] You will now gain special rewards for completing each mission.[Blocked Image: https://steemitimages.com/0x0/https://ga…ZXA8ioyJk42HMmc] This also includes one time special bonuses for crafting blueprints and increased credits for first completion.
The Patchwork level design system - Hand crafted levels with random elements to increase replayability.[/b] [/list] The Patchwork system is a method that takes a pool of hand crafted levels and makes it so that each time you play the level you will start and exit the level differently.The direction that you exit one level will determine the direction you enter the next level. You will often find yourself playing a level you have already played but experiencing things differently.Note : There is additional functionality under the hood that prevents you from seeing the same levels multiple times in the span of two missions.[/i]
Find key open door gameplay is back in a new way. - Much lower dependency on "lock in" style arena battles.[/b] [/list] In the previous version of the game power node style lockin battles made up probably a majority of your overall combat experience. After this patch the VAST MAJORITY of your game play will be pure no holds bard brutal exploration and discovery. Pretty much identical to playing the original Doom in many respects.[Blocked Image: https://steemitimages.com/0x0/https://ga…g9D3G9o5YAyPK5P] Instead of the Red Key, the Blue Key and the Yellow Key you will be searching for special power crystals. Once all of them have been collected one of 4 possible exit doors will open allowing you to progress to the next level. Keep in mind that ambushes are very common when you disturb these artifacts!Note : Power node battles still exist but they are much more rare. They exist usually as the ultimate goal of completing a mission.
Lots of secrets in the levels![/b] [/list] All of the levels have been fitted with special secrets that allow you to stock up on loot and other goodies to help you along the way. Searching for secrets is a big part of the game.[Blocked Image: https://steemitimages.com/0x0/https://ga…zyUJ9HaQ6yjxAoL] In the current version these secrets are easy to see in most cases. Enjoy it while it lasts because after the next art pass these blocks will look a lot more like the surrounding world.Note : If you don't have an explosive weapon capable of breaking these blocks then maybe you should carry around a trusty pickaxe. "Perhaps I should add an axe and a shovel too." [Blocked Image: https://forums.unrealengine.com/core/images/smilies/biggrin.png][/i]Note : Some secrets or locations can only be reached by having access to jump mods.[/i]
New Game Plus has been updated! - The Iron Man Challenge[/b] [/list] If you can complete the iron man challenge you will be able to begin the game in new game plus mode. This means that the level cap will be raised as well as the levels of all missions and monsters and loot in the world.[Blocked Image: https://steemitimages.com/0x0/https://ga…SLriyUyZjrPRcja] New game plus will allow you to gain access to weapons, special abilities and blueprints not available in the first run through. You will even begin to see special magical weapons appear like daggers, magical wands and super rare hell weapons if you can complete new game plus multiple times.
Dual hell auto pistols and Dual hell blasters[/b] [/list] You can obtain the super rare dual auto pistols and dual hell blaster blueprints as well as one mastery token only by completing new game plus.[Blocked Image: https://steemitimages.com/0x0/https://ga…USaiW9eYNwJv7qb][Blocked Image: https://steemitimages.com/0x0/https://ga…hVy5td9CgEDNcPj] These weapons are insanely good and are probably best in slot for your pistol weapon choices outside of maybe a couple even more rare possibilities.
Limited lives?[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…1z1YnuV48V1okpt] New functionality has been added to make it so you cannot die more than X number of times during a mission. Revulsion does not cut you slack. Not only will you lose almost all of your loot but you will be teleported back to the hub level and the mission will have failed.You WILL be punished for your mistakes. Your decisions are a huge factor on your success of the game. This functionality exists for those rare cases where someone simply bites off more than they can chew so the game will have mercy on them by ending the mission.Note : If this functionality does not exist then its possible for someone to be perpetually trapped in a unwinnable situation. I give you the ability to make this kind of mistake. If it happens its because you are in over your head.
The difficulty...[/b] [/list] The first run through on normal difficulty will be more than enough to completely brutalize even the most hardened old school FPS shooter fan. But it only gets harder after that. The new mission system now allows you to gain access to harder difficulties without having to utilize the new game plus functionality.[Blocked Image: https://steemitimages.com/0x0/https://ga…W2YhhWMQBXDEeiR] As of now you are able to play the first 4 missions in the following difficulties, Normal, Hard, Insane and Revulsion. Each difficulty has its own level requirements as well as increased monster placement in the world. And if that's not enough then you can infinitely replay the game on new game plus by completing the Iron Man challenge.
New armor pickups![/b] [/list] Body armor and armor helmets now exist in the world. These items fill up your armor value provided by the gear you have equipped.[Blocked Image: https://steemitimages.com/0x0/https://ga…7mLNi1YepfTxDxi][Blocked Image: https://steemitimages.com/0x0/https://ga…weVydqCY34JtMJc]
Enemies[/b]
Enemy projectile speeds have been slowed[/b] [/list] This allows you more leeway to dodge attacks from enemies that use ballistic weapons.
Enforcer enemy type no longer has armor.[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…uiRb7DAdmf7Xvth]
Grenadier enemy type no longer has armor but has a tiny bit more health.[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…X2D3Y24u2R5wboR]
Enemies with armor now have greater weakness to lightning damage.[/b] [/list] Ambiance and music[/b]Special functionality has been added to allow music and ambiance to follow the mood of the players current situation. For example the music may change when the player activates a particularly large ambush event.
Weapons[/b]
Elemental damage and status effects have been improved.[/b] Fire damage applies a burn status to targets for damage over time. Poison damage applies a poison status to targets for damage over time. Ice damage slows enemy movement and applies a frostburn effect for damage over time. Lightning damage potency has been greatly increased and now has a much greater effect on destroying enemies that have armor. Crossbows now have a unique ammo type.[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…GxVnGrQ62k5KznS]
The ability to dismantle all weapons has been re-implemented.[/b] [/list] Pay close attention to the items you can obtain from dismantling.
The flame throwers range has been increased.[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…iTKHsf5LK6C9M2p]
The howitzer weapon now has increased base damage.[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…HcZDnumMFXSQhTy]
Many new weapon blueprint types have been created for you to be able to craft.[/b] [/list] Special abilities and boosters[/b]
Aegis Recovery now increases both movement speed and defense while recovering your health[/b] Many new booster and special ability blueprints have been created for you to be able to craft.[/b] Dark seed should no longer cause your player character to become lagged out under specific circumstances.[/b] Transmutation booster now consumes less armor, provides over healing and a higher potency heal.[/b] [/list] Loot[/b]
Loot now follows a leveled list.[/b] [/list] I have implemented a new leveled list functionality for items to make it so you will continue to see new cool items as you gain more and more levels. This also means that many items will not appear until you have completed new game plus multiple times.
All loot tables have been greatly revised to fit the new flow of the game.[/b] [/list] Vending Machines[/b][Blocked Image: https://steemitimages.com/0x0/https://ga…sbsKPSpY1Htg8mF]
The amount you can sell items at a vending machine has been greatly reduced.[/b] Vending machines no longer try to sell you blueprints you already have.[/b] There are far more vending machines in the world now.[/b] [/list] Heads Up Display[/b]
The players hud has been revised with a completely new layout.[/b] [/list] [Blocked Image: https://steemitimages.com/0x0/https://ga…AkNKFghgDzrTEHx]
Clicking the travel button should no longer cause the loading screen to pop up even though nothing is being loaded.[/b] [/list] Jump mods![/b][Blocked Image: https://steemitimages.com/0x0/https://ga…c1BUxqjW4SrHtkh] It is now possible to access and craft jump mod blueprints. You can obtain Double jump blueprint after completing the second mission for example. Dismantling boots is the only way to obtain jump mod crafting materials.
Crafting[/b]
Repairing weapons should no longer cause weapons to vanish.[/b] Raw Animus.[/b] This is a vital ingredient needed for crafting most items in the game. These can only be obtained by completing missions. Like blueprints, these ingredients are not lost on death. Mastery Tokens.[/b]This is a vital ingredient needed for crafting the absolute most rare and powerful items in the game. These can only be obtained by completing high tier end game content. Like blueprints, these ingredients are not lost on death. Quality system has been completely redesigned.[/b] [/list] In addition to the color text used for the name of the item you will now also be able to see a bar that indicates how good the item is within that tier. The more full this bar is the better the items overall stats will be.[Blocked Image: https://steemitimages.com/0x0/https://ga…caRTRi3XMQqM4fE] Before this patch it was possible to "upgrade quality" on any item you wanted. But now in the current version the only way to craft higher quality items is to obtain the blueprint for the item you want then upgrade that blueprint before actually crafting the item at that quality level.[Blocked Image: https://steemitimages.com/0x0/https://ga…3wdsMMxAvN6SGsk] Note : Keep in mind that upgrading blueprints to green and above quality ranges is not a good idea until you are at the level cap. The reason is that when you level up that legendary blueprint will drop down to superior quality. The stats of that item you can craft with that blueprint will remain identical! But it simply wont be as impressive to your now one level higher player. So when you expend a lot of resources into upgrading blueprints try to do it when you are at the level cap.
Automap improvements[/b]Multiple improvements have been done to the auto-map functionality to make it so its easier to see and understand the auto-map. The higher the floor the more bright the material will be. Auto-map now also slowly floats up and down to help provide a better feeling of depth perception. The auto-map is extremely important especially now that so many new levels have been added to the game.[Blocked Image: https://steemitimages.com/0x0/https://ga…RxEwfUgeQSDTKb8]
Revulsion is my indie game project that is currently available on steam early access.http://store.steampowered.com/app/719180/Revulsion/Official Discord - all are welcome!https://discord.gg/8rFTkmjSteemit Updates:https://steemit.com/created/revulsion