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  3. Radix

Posts by Radix

  • Agency models/materials

    • Radix
    • October 30, 2016 at 1:21 AM
    Quote from PSyCOhTOa

    2 hours ago, PSyCOhTOa said: Hi guys, sorry to be a pain and bring back this thread, but i have tried reinstalling the assets several times, and yet all of the models from agency are black. the textures work fine, i have simply extracted both folders to the csgo directory, could anyone shed some light on this?

    Seems like the model textures are missing in the zip linked above...

  • CS:GO cubemaps problem

    • Radix
    • October 18, 2016 at 6:16 PM

    It probably looks so bad because this specific texture has a pretty messed up envmapmask.

    It's not your fault. Looks just as bad in de_dust(2).

  • Can't decide - maya or 3da max?

    • Radix
    • September 14, 2016 at 11:15 AM
    Quote from RealaxFourX

    1 hour ago, RealaxFourX said: Hello.

    I am currently working on a competitive cs:go map and soon i will start detailling. What modeling program should I learn - maya, 3ds max or blender? Hardest things I will make is sculptures, vehicles and a helicopter. Maybe animated 3d skybox model. I will do some video editing and work later on with cryengine 5 or unreal Engine 4. I am planning to study architecture or design.And is it possible for valve to see if the models were made by a pirated version of 3ds max or maya? After I will finish school, I win't have enough money to pay for the "legal" version of 3ds max or maya. What texture creation program is the best? Photoshop?

    Also, i have a limited time to learn the program, about 7 months.

    I am thinking to go with maya, but I want to hear what pros would recommend. I am working alone, if it changes anything.

    Since you don't have the money to buy a license, you will have to use free software.

    Blender is an excellent program for 3d modeling.

    Gimp for the textures.

  • [CSGO] A Mapcore/Workshop public server?

    • Radix
    • August 17, 2016 at 3:19 PM
    Quote from lambda

    On 16.8.2016 at 0:07 AM, lambda said: PLEASE let me know if the map doesnt change to the map next on the cycle. I'm aware it doesnt show the correct map as the nextmap, but it should still change to the correct one.

    Seems like it doesn't work yet. Started with de_crown, but after that it changed to cs_compound. Voting seems to be disabled.

    It's still 37.59.30.83:27025, right?

  • [CS:GO] de_austria (WIP)

    • Radix
    • August 17, 2016 at 2:03 PM

    Updated the workshop submission.

    I think it's a lot better now, at least much closer to what I originally wanted.

  • [CS:GO] de_austria (WIP)

    • Radix
    • August 16, 2016 at 5:24 PM

    Used the last weeks to make a couple of gameplay changes.

    - Moved T-spawn, so that Ts are faster on their route to B/middle.

    [Blocked Image: http://i.imgur.com/Nsp7e39.jpg]

    - Also moved stairs to the 'window' to 'living room' so that it's way harder to outflank CTs

    [Blocked Image: http://i.imgur.com/ACV0FWb.jpg]

    - Bombsite B is not as tight anymore + added a shed as additional entrance/cover

    [Blocked Image: http://i.imgur.com/JoQTQqb.jpg]

    [Blocked Image: http://i.imgur.com/3d6n5HS.jpg]

    - and improved cover on A site + moved everything a little so that it's harder to block with molotov/grenades etc.

    [Blocked Image: http://i.imgur.com/jt4v9gW.jpg]


    It's not uploaded yet, but I hope to get it ready for tomorrow...

  • compile time

    • Radix
    • August 6, 2016 at 8:53 PM

    Some time ago they changed how proplighting is calculated.

  • [CS:GO] Thrill

    • Radix
    • July 29, 2016 at 9:33 PM
    Quote from Squad

    3 hours ago, Squad said: Thanks all! Will be fixed in next update :)

    Already made a simple reskin + additional light switch for my Austria map today (not online yet). Just tell me if you want to use it, then I'll give you the files. That's what it looks like:

    [Blocked Image: http://i.imgur.com/w7ERul2.jpg]

  • [CS:GO] Thrill

    • Radix
    • July 29, 2016 at 4:15 PM
    Quote from Squad

    18 hours ago, Squad said: Not sure what you mean with receptacles though ... :P

    He means these things I guess:

    Currently:

    [Blocked Image: http://tropicalhomeimprovementideas.com/wp-images/Electric-Receptacle-Outlets.jpg]

    But in Germany they look like:

    [Blocked Image: http://uk.rs-online.com/largeimages/R7408186-20.jpg]


    Just a detail. But I could adjust this in my map too...

  • Counter-Strike: Global Offensive

    • Radix
    • July 27, 2016 at 9:59 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Big thanks @3kliksphilip once again

  • [CS:GO] Thrill

    • Radix
    • July 27, 2016 at 2:38 PM
    Quote from Squad

    15 hours ago, Squad said: I believe Yanzl (partially) copied the text from an actual German sign, so blame them! More seriously, no idea what the mistakes are, but feel free to point them out (unless they're too funny to remove ;))

    :D

    I was afraid that it was a 'real' sign... Would be nice to know where he took this from. ;)

    Can't believe that I'm doing this... Feels like being some kind of know-it-all teacher asshole guy now - but here we go:

    Quote

    Quote Kinder unter 7 Jahren und Personen kleiner als 130 cm oder

    größer als 190 cm, und Personen, die zum Beispiel aufgrund

    ihres Körperbaus oder durch eingeschränkten Gliedmaßen

    durch die vorhandenen sicher Sicherheitsbügel nicht sicher

    festgehalten werden können, dürfen nicht mitfahren.

    my suggestion:

    Kinder unter 7 Jahren und Personen kleiner als 140 cm oder

    größer als 190 cm, sowie Personen, die zum Beispiel aufgrund

    ihres Körperbaus oder durch eingeschränkte Gliedmaßen

    durch die vorhandenen Sicherheitsbügel nicht sicher

    festgehalten werden können, dürfen nicht mitfahren.

    Quote

    Quote Bitte beachten Sie zu Ihrer Sicherheit die vom Hersteller und TÜV vergeschriebenen Alter-, Größen- und

    Sicherheitsvorschriften. Bitte nutzen Sie das Metermaß am Eingang der Attraktion um die korrekte

    Körpergröße zu prüfen.

    suggestion:

    Bitte beachten Sie zu Ihrer Sicherheit die vom Hersteller und TÜV vorgeschriebenen Alters-, Größen- und

    Sicherheitsvorschriften. Bitte nutzen Sie das Metermaß am Eingang der Attraktion um die korrekte

    Körpergröße zu prüfen.

    Quote

    Quote Während der Fahrt wird der Fahrgast mit dem mehrfachen seines

    Körpergewichtes und mit abhebenden Kräften belastet.

    Personen mit Gesundheitsschäden dürfen nicht mitfahren. Dies gilt

    insbesondere für Personen, die an Wirbelsäulen-, Bandscheibenschä-

    den oder an Bluthochdruck leiden oder in ärztlicher Behandlung

    stehen, sowie Herz- und Kreislaufkranken und Schwangere.

    Display More

    suggestion:

    Während der Fahrt wird der Fahrgast mit dem Mehrfachen seines

    Körpergewichtes und mit abhebenden Kräften belastet.

    Personen mit Gesundheitsschäden dürfen nicht mitfahren. Dies gilt

    insbesondere für Personen, die an Wirbelsäulen-, Bandscheiben-

    schäden oder an Bluthochdruck leiden oder in ärztlicher Behandlung

    stehen, sowie für Herz- und Kreislaufkranke und Schwangere.

    Quote

    Quote Betrunkene und berauschte Personen sowie Personen unter Drogen- und Medikamenteneinfluss sind von der Fahrt auszuschließen.

    suggestion:

    Betrunkene und berauschte Personen sowie Personen unter Drogen- und Medikamenteneinfluss sind von der Fahrt ausgeschlossen.

  • [CS:GO] SHIPPED

    • Radix
    • July 26, 2016 at 10:06 PM

    Played de_shipped for a while today - I really enjoyed it! Layout is simple but with plenty of options to boost on containers etc. Really nice.

    But some polishing still to do. I've put some things I found together http://imgur.com/a/UrMJZ

    You are probably already aware of these things, but maybe it helps you.

  • [CS:GO] Thrill

    • Radix
    • July 26, 2016 at 8:59 PM

    So... finally played this online. As already said, it's really great. Intuitive layout, good space dimensions, good readability, outstanding visuals, (...)

    Really professional work. Sadly the guys at Valve are by far not as professional at handling the workshop...

    Found some little things: http://imgur.com/a/uVOxU

  • [CS:GO] De_Momentum

    • Radix
    • July 26, 2016 at 2:49 PM

    Really nice map! Pretty cool setting and a lot of custom stuff.

    But you should rework the arches imo. They are all very angular. Just make them a little rounder and it will look way better.

  • [CS:GO] Austria

    • Radix
    • July 25, 2016 at 11:19 PM

    If someone of you wants to test this map online:

    de_austria runs here during the next week:

    America: 108.61.109.18:27045 Australia: 108.61.227.7:27075 Europe: 173.199.107.48:27015

    Servers should be well populated most of the time.

    Big thanks @ 3kliksphilip


    Edit: Many promising submissions of the last weeks are there as well (concert, forlorn, lite, momentum, ramis, shipped, thrill, ...) ;)

  • [CS:GO] Thrill

    • Radix
    • July 20, 2016 at 6:25 PM
    Quote from Skybex

    51 minutes ago, Skybex said: Same just happened with Concert and I assume Austria.

    confirmed.

    Quote from BubkeZ

    11 minutes ago, BubkeZ said: Yeah wtf is going on... from 99.4% positive to 63% in 15 mins... from 5 stars to 3... that's ridiculous.

    Workshop terrorists are back...

    I thinks it's Valve's turn now. It should be easy for them to detect those ~100 fake accounts and delete them. And remove the fake ratings. And ban the person who's responsible for this forever. And rework the complete workshop rating system, because it's just bullshit.

  • [CS:GO] de_austria (WIP)

    • Radix
    • July 20, 2016 at 6:10 PM
    Quote from SirK

    22 hours ago, SirK said: I thought about something like that

    Spoiler

    and you could move the ct-spawn a little bit back too

    Could work well, but it would change the way it's played completely. Don't know if this is really necessary. I'll have to think about this.


    p.s. downrating bullshit is back. yay.

  • [CS:GO] Austria

    • Radix
    • July 20, 2016 at 1:48 PM
    Quote from El Moroes

    23 minutes ago, El Moroes said: The link doesn't work and let us go...here ;)

    Naah, you just don't click it correctly. I'm sure it works. :D


    Pretty strange... I could swear it worked yesterday.

    thx

  • [CS:GO] Thrill

    • Radix
    • July 20, 2016 at 11:04 AM

    Well, we've seen a lot of promising maps in the last few days. (Some kind of overkill tbh.)

    But this one is probably the best so far. That's exactly how to make a great map.

  • [CS:GO] de_austria (WIP)

    • Radix
    • July 19, 2016 at 5:56 PM
    Quote from SirK

    3 hours ago, SirK said: Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided

    Currently I give this a try: (extended B site to the front of the house)

    [Blocked Image: http://i.imgur.com/dDfoInH.jpg]

    What do you think?


    Edit: Forget this. Makes it even worse.

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