Looks promising!
Spawns mixed up on the layout?
Looks promising!
Spawns mixed up on the layout?
Yeah, finally! ("Next Operation" felt like some kind of running gag already ...)
Congrats to the others!
A bit sad that concert and waterfall didn't make it, but I'm still happy with the operation maps overall. Especially for me it's a nice reward, because I failed at pretty much everything in the last couple of years. ![]()
Quote from Serialmapper1 hour ago, Serialmapper said: After the last update when trying to run buildcubemaps i get this message: "Can't load vtex_dll.dll" and no cubemaps are build. I checked the game files integrity and the problem remains. Does anybody else has this problem?
Just tried it and it doesn't work for me, too.
Different error though. ("Engine Error: SSE and SSE2 are required.)
Quote from FMPONE1 minute ago, FMPONE said: You could tweak the RGB values on those models to get them looking roughly the same as before (since it appears that all you really want to do is darken them)
Yeah, I guess I will have to do this. But as soon as I'm done with this, they will probably publish a hotfix. ![]()
Just asking because I wanted to be sure that it's a feature (maybe faster calculation for more fps or something?) and not just a bug...
Concerning the 'shader rework to provide better lighting' - did they give out any documentation meanwhile?
Because I'm still having lighting problems. Wanted to update my austria map (some minor fixes/optimization), but (as already mentioned above) it looks 'different' after compiling now, and I won't publish like this.
example:
before:
[Blocked Image: http://i.imgur.com/k95vk57.jpg]
after:
[Blocked Image: http://i.imgur.com/w1a8lYz.jpg]
Some prop lighting changes obviously. Static lighting (per 'light', or 'light_spot' entity) has a different impact on world brushes/displacements in contrast to models. (Look at the curbs or the restaurant window for example.) -> props are much brighter now
Looks pretty inhomogenous now.
Any ideas? Maybe my fault?
Quote from Radix13 hours ago, Radix said: [ MAPS ]
– Shader rework to provide better lighting and support various features.
Found out a few things:
- Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria)
- on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake on my part).
"[ MAPS ]
– Shader rework to provide better lighting and support various features."
Does anyone know what they have changed exactly?
Because I noticed some lighting changes on skybox props in my austria map. And I liked it better as it was before.
Re-compile didn't fix it (added even more unwanted lighting changes)
Example: Roof of the church tower is much darker now:
Before:
[Blocked Image: http://i.imgur.com/LwYEJNN.jpg]
After:
[Blocked Image: http://i.imgur.com/H5FmFaL.jpg]
edit:
sexy new water in de_shipped
[Blocked Image: http://i.imgur.com/kE9w7HE.jpg]
Seems like they just want to provoke Valve. ![]()
Make them think: "People say we are not relevant? Just buy other people's ideas an sell their games? Can't make video games at all?"
"Ok, let's make HL3, Portal3, L4D3 and TF3. Just to prove them wrong"
Well, I'm afraid they won't fall for it. But it's worth a try. ![]()
Looks pretty nice already.
Gameplay is pretty simple - because it's 1v1 - so no complaints about that.
You could tweak the visuals a little to make it look more exciting.
- maybe add some reflectivity to the floor texture
- what about some volumetric light at the windows?
- I think the stairs texture (from de_dust) doesn't fit perfectly. Maybe replace it/make a better one. Also you should modify the horizontal alignment of the texture on every stair so that the stairs don't look exactly the same.
According to the following reddit post, there is currently a security issue on Steam. You can get malware by opening profiles or your activity feed.
I thought I should warn you guys, since some of you are on Steam... So better be careful.
Looks really nice, very promising! Lighting/architecture/skybox look excellent already. ![]()
Quote from OrnateBaboon
Yeah, trees are too dark. Also take care that you modify the distances of the trees (maybe build some clusters), vary the height and perhaps angulate them a little (2-3 degrees), so that it doesn't look too artificial. ![]()
- Forget about 2016
Some little things I found: http://imgur.com/a/Uk8Ez
Some little issues: http://imgur.com/a/SdUsv
Also looks buggy when you die from falling into the ocean...
Some little things I found when checking out the last changes: