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  3. Radix

Posts by Radix

  • What I'm Working On

    • Radix
    • October 4, 2014 at 12:15 PM

    Don't care about those who don't like the new style. These guys play only dust2 since 2002 (the year they were born) and get angry when a crate gets moved by 1 inch...


    The map looks so damn sexy now, I'm sure it will hit as hard as a wrecking ball (with a Miley Cyrus sitting on it)

    Really can't wait to play this...

    But could you please delay the release for a while? As soon as this is online, no one would ever download my crappy map anymore.

  • [CS:GO] Arcade

    • Radix
    • October 2, 2014 at 5:30 PM

    Thanks!

    I know that it's a bit generic, but that's how it looks like when skills and time are very limited.

    I should pay you for making some props and textures so that it looks as awesome as your maps do. lol

  • [CS:GO] Arcade

    • Radix
    • September 30, 2014 at 9:19 PM

    Finally (...) found some time to make a couple of changes.

    New version of the map can be found here

    Mostly gameplay changes and a couple of tweaks (fps, readability, bots, clipping, ...), visuals are pretty much the same, just some polishing, lighting changes etc.
    Feel free to give it a try.


  • De_tuscan beta discussion

    • Radix
    • September 11, 2014 at 9:12 PM

    Well, the map isn't that bad, but really not impressive, especially not after almost 3 years.

    But he seems to be right when he says:


    Quote from SirK

    "Im Brute, I know what Im doing, it will be played not matter how it looks".


    He got tons of subscribers and obviously good raitings (currently #6 top rated all time).

    Sometimes I don't understand the community...

  • [CS:GO] de_piazza (WIP)

    • Radix
    • July 31, 2014 at 10:04 PM

    Really looking forward to see this finished.

    This map is probably one of the most underrated gems you can find in the workshop.

    You should consider relaunching it, when it's done...

  • cs_workout

    • Radix
    • July 31, 2014 at 9:55 PM

    Great work! Looks really cool and layout is simple but still interesting. Exactly what we need.

    Should be added to next operation - especially since they didn't add Pakistan the last time (for reasons unknown)

  • [CS:GO] Arcade

    • Radix
    • March 18, 2014 at 9:11 PM
    Quote from 3Dnj

    I can see it with a snow theme


    Somehow funny, because when I made the base layout of the map (Over ten years ago... Wanted to make this for CS:S, but didn't like CS:S, so I finally made it for CS:GO ) it actually had a snow theme - wanted it to be an european winter village. But I didn't have enough time/skills to make custom textures/models so I decided to use the stuff from inferno/italy...

  • DE_CROWN

    • Radix
    • March 18, 2014 at 8:57 PM

    Gratz on the release (and to penE for his new job at Crytek! )!

    Didn't play it yet, just walked around and watched the pretty architecture.


    Found 2 bugs (?)


    1.) Broken/missing textures here?


    2.) Tree in the background suddenly disappears


  • [CS:GO] Arcade

    • Radix
    • March 17, 2014 at 9:42 PM

    Thanks a lot! This is really helpful.


    1. I will keep the red route - For the same reason you have mentioned (and as an additional option for CTs when Ts camp at TSpawn with snipers etc.)


    2. Cover at 'A long' will be added, maybe where you have painted it.


    3. I will think about changing the middle. There are too many options there and players just camp there instead of using the other routes to the bombsites (which are actually much better imo)


    4. Wine cellar doesn't get used, maybe because it's too dangerous to get in there and there isn't a real benefit from using it.

    Maybe I will move the entrance a little to the T side so that it's easier to get in there (aso there would be more space in the upper center) (-> see picture below)

    Also thought about making a connection from the corridors at the left to the wine cellar (blue), while removing the other connection to the middle (green).

    But this would probably be too complicated (?)


    I'm still not sure if I really need the wine cellar at all anymore.


    5. All indoor routes actually don't look good, I will have to rework them all. Maybe I looked to much at inferno/italy while making the map...


    6. Your changes (orange) are interesting, I will think about these.

  • [CS:GO] Arcade

    • Radix
    • March 16, 2014 at 2:17 PM

    Thanks, that's really helpful.

    My settings were based on de_inferno, but with increased brightness (light_environment) and reduced AutoExposureMax.

    Shadows seem to be too dark on the screenshots, that's true. Didn't notice this while testing. Will take a look at the settings again.


    Maybe there are too many routes in the map, but actually there are not really more than in dust2 or inferno. The overview looks more complicated than it actually is, particularly because the map is compact, especially the central area.

    Still thought about removing the indoor route which starts at TSpawn and/or the wine cellar route. (The latter would cause a dead end in the center -> I would probably have to change this as well)

  • [CS:GO] Arcade

    • Radix
    • March 15, 2014 at 2:00 PM

    Thanks for your comments, guys!


    If someone of you really played my map, I would be grateful for some feedback / ideas how to improve it, since a lot of you are some kind of (semi) professionals and I'm a real amateur at making maps.

    That's actually why I posted this here, because those "Valve add this plx", "Please rate my weapon skin" or "плохой" comments on the workshop don't really help me.

  • [CS:GO] Arcade

    • Radix
    • March 2, 2014 at 7:02 PM

    Hi everybody

    My very first comment here and my first CS:GO map as well...


    I've been making maps for a while now. Started with CS 1.0, but somehow didn't continue this for a couple of years. Finally I took it up again with Portal 2 and released 5 maps called "Gelocity".


    Well, here is my first attempt to make a map for CS:GO:


    de_arcade

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