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Posts by will2k

  • CS:GO Workshop: Weapon Finishes

    • will2k
    • February 16, 2014 at 7:41 PM

    Couple of finishes I published months ago


    M4A1S Windmill

    http://steamcommunity.com/sharedfiles/fi…s/?id=190748799

    [Blocked Image: http://cloud-3.steampowered.com/ugc/9212781884…58.resizedimage]


    M4A4 Carbon Metal

    http://steamcommunity.com/sharedfiles/fi…s/?id=195988431

    [Blocked Image: http://cloud-4.steampowered.com/ugc/9021394134…58.resizedimage]


    AK47 Hunting Tech

    http://steamcommunity.com/sharedfiles/fi…s/?id=197885809

    [Blocked Image: http://cloud-4.steampowered.com/ugc/9032656839…58.resizedimage]


    Five Seven Gel Flow

    http://steamcommunity.com/sharedfiles/fi…s/?id=216298762

    [Blocked Image: http://cloud-3.steampowered.com/ugc/8830044229…58.resizedimage]


    Dual Berettas Vintage Design

    http://steamcommunity.com/sharedfiles/fi…s/?id=199109588

    [Blocked Image: http://cloud-4.steampowered.com/ugc/9032662267…58.resizedimage]


    Some of finishes posted in this thread are astounding; extrememly talented artists at work

  • DE_BROOKTOWN

    • will2k
    • February 16, 2014 at 7:00 PM

    @ Dejavo: thanks for your comment.


    I'll requote a post I made 3 days ago on reddit:


    "Dust2 being the most played map and players know its nooks and crannies more than they know their own house, I saw it fit to give everyone a familiar yet different place to wage virtual warfare.


    The overall layout is based on dust2's general layout with many differences that you have noticed by now, however, make no mistake that the map was built 100% from scratch over the span of 6 months on and off, starting in August 2013 after releasing cs_east_borough (which Brooktown is its sequel)."


    Please refer to my earlier post in reply to Puddy.


    @ crepracon: I thought a lot about this issue when designing cs_east_borough (http://steamcommunity.com/sharedfiles/fi…s/?id=151456229), the prequel to brooktown.


    I spent a lot of time researching New York City and decided to go for realism and authenticity. New York power grid is underground so there are no overhead power lines; that's why you don't see power lines across the streets in both cs_east_borough and de_brooktown

  • A CS:GO Editing Thread

    • will2k
    • February 16, 2014 at 12:22 PM
    Quote from SpronyvanJohnson

    Like my previous I decided to collect my questions in this single thread, instead of flooding the forums with separate topics. Hopefully this will not only help me but the community as well.


    I've been playing with Source for a couple of weeks and the question are piling up so here we go:


    • I've been decompiling maps to see how they are made. According to this page I should use GFCScape. If I follow the instructions to the letter I'm not finding a map directory inside pak01_dir.vpk. However, I can browse to the map directory using Windows and simply use BSPSource to decompile what I want. Is it the previous link outdated or am I missing something?
    • I did the above primarily to see how the environments outside the gameplay area are made. For instance the buildings and bridge that FMPONE uses in Museum or the reactor in Cache. Anyway, doesn't matter which map I decompile (vanilla or custom) all of them have this issue: I select a building and immediately most of the map turns red because it selects a whole lot of stuff. What is this? Why can't I select a single building? Are these models? How do I apply these techniques myself? I would love to do a Google but I have no idea what keywords to use. In short, what are we talking about here?
    • Besides being new, I'm used to GTKRadiant. In that editor, you load a map and you can have a nice overview of all the textures it uses. By using the shaderlist I could access each map's textures through the texture window. How does this work in Hammer? I have a hard time finding things. Let's say I would like to use the reflective windows from CS_Office. How would I know which ones are used? Must I decompile each map and look it up in the editor?


    Ok, that's it for now. I would appreciate help even though the above will most likely be very simple. If anyone else has other CSGO specific editing questions feel free to use this thread.

    Display More


    Welcome to the world of Hammer, a cold world with bugs and frustrating moments, but once conquered, the end result will put a nice grin on your face when you see your finished level come to life


    1- As FMPONE said, use bspsrc to decompile bsp maps into vmf files. I bet you are aware of this issue but always keep decompiling others' maps for educational purposes and personal use. If you intend to modify or edit the map, you need to ask the original author's permission first


    2- It is very common in Source to group several detail brushes into one func-detail entity like Spence mentioned. If you come across this scenario and want to select individual brushes then you can always select "ignore groups" (top toolbar) or "select groups/objects" (right tolbar) to temporarily disable grouping thus allowing you to select individual brushes regardless of their initial group and without altering the state of the group.


    3- As Spence said, you can open the texture browser and select "only used" to filter textures that were only used in the map currently loaded. You can also use keywords to filter textures: typing "office" or door" in the texture browser will filter textures from cs_office (or city 17 office) and doors respectively.


    Hope this helps and good luck in your exciting endeavor.

  • WIP in WIP, post your level screenshots!

    • will2k
    • February 15, 2014 at 10:23 AM

    For a second, before watching the video, I thought this was Duke Nukem forever


    Impressive work there; the 1960-1980s era of Portal 2 is one of my favorite parts of the game and I'll be definitely looking forward to play this level when it's finished.


    Good luck

  • DE_BROOKTOWN

    • will2k
    • February 15, 2014 at 9:59 AM
    Quote from FMPONE

    Welcome to Mapcore Will


    Thanks for all the help and for being a true and awesome buddy


    Glad to be here


    Quote from generalvivi

    Howdy Will! Welcome to teh core! Please enjoy your stay bro.

    Also, I'll have to add you on steam


    Hey thanks . Fan of the rose pattern finish of yours btw


    Sure, it's also "will2k" on steam.

  • DE_BROOKTOWN

    • will2k
    • February 14, 2014 at 10:11 PM

    Thanks everyone for the warm welcome


    Quote from Squad

    Welcome to Mapcore, will2k!


    I agree the lighting is a tad yellowish. The map could benefit with a subtle fog (can't tell for sure if it's there, but if it is then it's not really noticable).


    Overall, great work!


    I chose this lighting since I wanted this map to be a logical sequel to the events and time frame of my previous map cs_east_borough that took place during mid-day. I wanted brooktown to be in late afternoon between bright mid-day light and soft sunset orange light.


    As for fog, since I worked with Volcano on one of my previous maps, he made it clear that fog is a NO-NO for competitive. I came up with a compromise in brooktown by using a very low density fog (0.2 both in map and 3D sky) with a light blue tint to allow light to have some subtle diffuse.


    Thanks again and good look for Ali

  • DE_BROOKTOWN

    • will2k
    • February 14, 2014 at 8:20 PM
    Quote from Puddy

    Looks cool. A bit flat and yellow lighting though.


    Layoutwise... were you inspired by Dust2?


    EDIT: I ran around the map. Your Workshop description "The layout is a variation of the standard dust2 figure of 8 layout." is really misleading. A figure of 8 layout is a very general concept. The words you are looking for is "this is a variation of the dust 2 layout". Don't want to sound too harsh but there's just no escaping it. But a reimaging of Dust2 is fine if that was your goal and you perhaps wanted to focus more on the art etc.


    Puddy, I never want to mislead anyone and I'm certainly not masking the fact that I based the layout on dust2.


    What I wrote is the layout is a variation of the standard dust2 layout which is a figure of 8 layout


    hope this clear things up and thanks for your concern

  • DE_BROOKTOWN

    • will2k
    • February 14, 2014 at 8:12 PM

    Thanks for welcome guys


    @ Puddy: yes


    4th line of the map's description on the workshop


    The layout is a variation of the standard dust2 figure of 8 layout.

  • DE_BROOKTOWN

    • will2k
    • February 14, 2014 at 7:41 PM

    Greetings everyone


    I was directed today by my good friend FMPONE to open an account and post my latest map for CSGO on Mapcore. His words were "it's an awesome community, you'll like it there" . I spent a good part of this afternoon reading and educating myself on this community and I was litteraly blown to find out that the "best of the best" hang out in one place


    It turned out that I also know a good deal of fine folks here: I'm already friends with FMPONE, Volcano, Catfood, Mr. P, RZL and Squad and I know many others from different places such as Steam groups and gamebanana forums. I sure hope to become friends with all of you good and talented folks here


    I released yesterday my latest map for CSGO - de_brooktown


    http://steamcommunity.com/sharedfiles/fi…s/?id=227332722


    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…3C12EF71170942/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…1279D2F8CC2048/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…888E6742646131/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…4AA9A7559579A9/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/4506615308…4EDDAA914EE197/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/4506615308…DE1063C4047A45/]

    [Blocked Image: http://cloud-3.steampowered.com/ugc/4506615308…FB8FE898C74D94/]

    [Blocked Image: http://cloud-3.steampowered.com/ugc/4506615308…93ECA64503EF14/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/4506615308…917DB9F38B39CF/]


    I hope you enjoy the map


    Thanks again for having me in this community and I sure hope you accept my humble contribution and addition to an already brilliant community.


    Regards


    Will2k

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