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  3. will2k

Posts by will2k

  • de_Forlorn

    • will2k
    • August 9, 2016 at 5:34 PM
    Quote from voodoochopstiks

    5 hours ago, voodoochopstiks said: Hey, this looks really really sweet! Can't wait to play it. Also, this is probably not what you want to hear, but I can't help but think of HLDM while looking at it(especially with some of the verticality going on), maybe you should consider porting it to Black Mesa DM too? :D The layout looks like it'd be good for a higher player count FFA or TDM!

    Hey thanks :)

    I actually thought about this around Christmas 2015 and was seriously considering switching the project to Black Mesa deathmatch but in the end I stuck with CSGO

    here's a reply of mine to a fellow mapcorian on the map's WIP thread detailing this issue :)


    I have started planning a new map for BM deathmatch from scratch but I'm keeping the idea of remaking de_forlorn into dm_forlorn on the plan B back-burner in case the new map development stalls :D

  • What have you watched recently?

    • will2k
    • August 7, 2016 at 4:43 PM

    Sergio Leone's epic western from 1968, Once Upon a Time in the West with Charles Bronson and Henri Fonda.

    If you liked his other epic western movie, The good, the Bad and the Ugly with Clint Eastwood, you'll like this one.

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  • de_Forlorn

    • will2k
    • August 7, 2016 at 4:30 PM
    Quote from Bodd Jonar

    23 hours ago, Bodd Jonar said: Congrats on the release!

    Thank you :)

  • de_Forlorn

    • will2k
    • July 26, 2016 at 5:00 PM

    3kilksphilip has joined the "fight" against the workshop voting manipulation and massive automated downvotes that plagued most of the maps released last week.

    https://www.reddit.com/r/GlobalOffens…n_3kliksphilip/

    10 maps that were the most hit by the vote manipulation will be featured and playtested on his servers during this week for better exposure and to let new players be aware of these maps.

    Big shout-out to @El_Exodus and @Vaya for representing in that thread :D

    I thank Philip for this initiative while waiting for Valve to ban these bot-accounts and cancel their downvotes...in 2020

  • WIP in WIP, post your level screenshots!

    • will2k
    • July 26, 2016 at 4:51 PM

    Making some modular assets for my new map

    [Blocked Image: http://i.imgur.com/cBQGUoK.jpg]

  • What movie is this?

    • will2k
    • July 25, 2016 at 9:10 PM

    I'm gonna give it another shot :D

    Enter the dragon (Bruce Lee)

  • Counter-Strike: Global Offensive

    • will2k
    • July 25, 2016 at 9:06 PM
    Quote from Squad

    2 hours ago, Squad said: The workshop manipulation issue is now on Reddit too.

    And 3kliksphilip made a video about it as well.

    This is good but I doubt Valve will do anything about it. If they were serious or cared about the workshop, they would have immediately acted upon this issue on day one.

    As I mentioned on my map's page, I also posted in the official CSGO group to draw the attention of Matt, Magnar and the other Valve guys but so far nothing.

    It's really sad and frustrating to see your hard work getting massively downvoted in 100+ downvotes within a matter of minutes, and the map sliding into the back of the workshop, denying new people from even discovering the map and playing it. My map "Forlorn" was literally forlorn in less than 24 hrs on the workshop.

    The hard truth is that as long Valve/steam are a monopoly, they can get away with anything without any real consequence on their bottom line

  • What music have you listened to recently?

    • will2k
    • July 25, 2016 at 3:13 PM

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  • What movie is this?

    • will2k
    • July 24, 2016 at 9:10 PM

    I'm gonna take a wild guess :D

    Blood sport - (Van Damme)?

  • ITT: Post maps/scenes that never saw the light of the day.

    • will2k
    • July 22, 2016 at 4:23 PM
    Quote from VIOLATION

    18 hours ago, VIOLATION said: continuing off of this theme of never completing or really accomplishing anything past a scene here's some more things I never did anything with...

    Should I state the obvious? :D

    you are now in "violation" of the laws of level design, you should complete at least one map (my opinion is either the industrial facility I quoted you on last year or the new artic base in this recent post of yours).

    Do a simple whitebox, for example a variation of dust2 or inferno layout, then let the talented folks here at mapcore playtest it and you'd be amazed by the amount of feedback you'd get of layout and gameplay. Once satisfied, you can unleash you artistic warrior to detail and "artify" the hell of the map :P

    Best of luck

  • de_Forlorn

    • will2k
    • July 21, 2016 at 9:33 PM
    Quote from Vaya

    8 hours ago, Vaya said: yes. No point anyway as it'll just happen again...It really sucks but we'll just have to have faith valve will spend time looking through the workshop for the best content and not discrediting based on 'stars'

    I posted in the official CSGO workshop group about this issue (mass automated downvotes) but I highly doubt that any of the Valve guys will take a look or do something

    http://steamcommunity.com/groups/CSGOMapsWorkshop

    As @catfood and @Radix mentioned in an earlier post of theirs, the sad thing about this issue is not just the operation, but the exposure of the map for a wider group of people visiting the workshop. It's always nice to interact with different people who tried the map telling you what they liked and what they didn't, giving you feedback, suggestions, praise, criticism, etc

    By quickly, massively, and automatically downvoting the map after less than 24 hrs (by bots I presume), it quickly slid into oblivion to the n-th page of the workshop not to be seen by folks visiting the front page or even the first couple of pages of the maps workshop. The number of visitors even stopped shy of 1k viewers (not increasing anymore since no new visitors know about the map).

    As I said, I highly doubt Valve will do anything; the workshop has been a highly unmoderated mess since a long time (btw my map Cortona is still stolen for the past 7 months on the workshop and nothing has been done about it despite numerous flags, formal complaints, emails, private messages, etc) and nothing will change in the foreseeable future. Valve only seem to respond to either a major public outcry or a lawsuit.

  • de_Forlorn

    • will2k
    • July 21, 2016 at 12:23 PM

    Thanks everyone for the support, really overwhelming :)

    @Squad and @Bevielis mentioned, It seems the automatic downvoting on the workshop is really getting out of hand.

    I was away yesterday and didn't check the map but Tuesday late at night, it was at 4 stars, all positive ratings.

    Now I'm checking, it's down to 2 stars.

    I checked the ratings and until Wednesday mid-day, it was all positive ratings, then all of a sudden, a flow of 116 negative ratings flooded the map bringing it down to 2 stars and into oblivion.

    If I delete the map and reupload it now, it would show as it missed the deadline of July 20, right?

  • de_Forlorn

    • will2k
    • July 19, 2016 at 9:48 PM
    Quote from El Moroes

    7 minutes ago, El Moroes said: Ahahah I saw him /emoticons/[email protected] 2x" width="15" /> (with some other easter eggs aha ^^).

    we shall not speak of him :D

    I will keep updating the map in the near future with some changes planned for more outdoor areas and less corridors.

    The wall you mentioned in mid might also be gone and merged with the garage area behind it.

    Thanks for dropping by and really appreciate your constant support back in the WIP thread :)

  • De_forlorn WIP

    • will2k
    • July 19, 2016 at 8:56 PM

    The map is live


    Thanks to everyone who posted feedback, suggestions, uplifting cheers during the 2+ years life span of this WIP thread; much appreciated :)

  • Counter-Strike: Global Offensive

    • will2k
    • July 19, 2016 at 8:49 PM
    Quote

    On 7/18/2016 at 8:41 PM, 'RZL said: Yepp, I like this idea, but i guess they will never resort to a solution like this.

    you could always concert with them

    Quote from cashed

    23 hours ago, cashed said: :P

    you should've continued the banter and puns :D

  • de_Forlorn

    • will2k
    • July 19, 2016 at 6:52 PM

    Forlorn - Bomb/Defuse by Will2k Forlorn is a bomb defuse map heavily inspired by old-school Half-Life and Opposing Force, a sort of homage to the Black Mesa Research Facility. The theme is a freshly evacuated and dismantled military research facility that is mostly emptied by now but still in rather pristine condition. An anarchist group is preparing to raid the recently abandoned base to blast open some secure doors and loot available chemical and hazardous content. Several Half-Life Easter eggs (visuals and sounds) are scattered around the map :) The map supports 64 players (32 vs 32) and features FBI vs Anarchists . A manually-tuned nav file with place names is included for bot play. Special thanks to Squad, RZL, Vaya, jackophant, Puddy, Bevielis, Terri, Andre Valera, Logic, General Vivi, Fnugz, tomm, and MaanMan for their feedback and playtesting, and a big shout-out to the mapcore community. Enjoy the map.

    http://steamcommunity.com/sharedfiles/fi…s/?id=727634334

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…B756A634933331/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…1AEC699FCA59C8/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…A6D9AB87F487E5/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…C13EB57B125AFB/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…405FA7DA193C6E/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…BB0735AAABC669/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…8D7440A391CA8B/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…9E3FB5C56EEBDF/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…CBBA820583E3F8/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…2151402DEEEB52/]

  • What music have you listened to recently?

    • will2k
    • July 15, 2016 at 8:50 PM

    80s Rock :)

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  • De_forlorn WIP

    • will2k
    • July 10, 2016 at 9:06 AM
    Quote from blackdog

    10 hours ago, blackdog said: Love it <3

    You getting into Black Mesa mapping afterwards.

    Grazie Flavio :)

    Indeed, and as I told you earlier, I am in the planning and preparation phase for a new map for Black Mesa :D

    I'm still however deciding whether to go for a multiplayer deathmatch or a small single player map

  • What have you purchased recently?

    • will2k
    • July 9, 2016 at 10:21 AM
    Quote from Izuno

    1 hour ago, Izuno said: [Blocked Image: http://cache.bmwusa.com/cosy.arox?pov=frontside&brand=WBBM&vehicle=163O&client=byo&paint=P0B39&fabric=FKCL3&sa=S02A6,S0302,S03AG,S03DZ,S0403,S0415,S0417,S0465,S0508,S0521,S05A1,S06WA,S0775,S07AC&date=20160629&bkgnd=grayroom]

    [Blocked Image: http://cache.bmwusa.com/cosy.arox?pov=dashboard&brand=WBBM&vehicle=163O&client=byo&paint=P0B39&fabric=FLCL3&sa=S0255,S0302,S03AG,S0415,S0417,S0423,S0430,S0431,S0481,S0493,S04GA,S0521,S0534,S0544,S0563,S0609,S0676,S06AC,S06AK,S06NH,S06WA,S0775,S07AC&date=20160629]

    congrats man :)

    Bimmer owner and fan myself :D

    I see you got the stick version! fan of manual gearbox or overall cost issue? don't get me wrong, I'm a big fan of manual gearbox, just curious to see why you went with this choice

  • De_forlorn WIP

    • will2k
    • July 9, 2016 at 10:06 AM
    Quote from Motanum

    14 hours ago, Motanum said: Looks great

    Some issues I have are the follwoing:

    The cliff texture looks odd. Very noisy and the colors I don't buy. Reduce the blacks I suggest and change the whites for a more orange color maybe.

    Second, this texture here:

    [Blocked Image: http://puu.sh/pURiB/211fce191a.jpg]

    It looks a bit low ress compared to the rest. The shadows of it are also wrong. Notice how the sun cast a shadow from left to right, yet the line is lighted first, then the shadow, this gives the illusion of it being coming out, rather than being pushed in. I am guessing it's intended to be pushed in. I suggest that you flip the texture on the horizontal axis, or just have the normal map capture that light info.

    Overall, looks sweet. Can;t wait to play on it!

    Display More

    Thanks Motanum :)

    The cliff texture is already being reconsidered as a friend of mine earlier pointed this issue too.

    For the concrete texture, this is a stock CSGO texture from de_train (hr)


    Quote from Tynnyrimpi

    14 hours ago, Tynnyrimpi said: How everyone tests your map?

    The map will be publicly released very soon so you could play it and test it yourself. Stay tuned.

    Quote from Goatacus

    12 hours ago, Goatacus said: [Blocked Image: http://i.imgur.com/66OfKFx.jpg]

    Thanks for the pic, more Half-Life never hurts :)

    For CT spawn, it was loosely inspired by the first chapter of Opposing Force like in the below pic

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