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  3. will2k

Posts by will2k

  • WIP in WIP, post your level screenshots!

    • will2k
    • October 2, 2016 at 11:09 AM
    Quote from Pampers

    On 9/29/2016 at 2:48 AM, Pampers said: your stuff needs some more grounding @will2k

    Sure :)

    These shots are just WIP shots of WIP assets; the support pillars are 2 units above the ground level since I still need to add details to the church and pillars' base where they meet the displacement ground.

  • What's going on with your life?

    • will2k
    • September 27, 2016 at 7:46 PM
    Quote from Corwin

    On 9/26/2016 at 3:26 PM, Corwin said: I just put in my resignation at work and will leave in about a month back to Britanny in France, as while Germany had some perks, my current commute time, work hours, and renovations were creating a whirlwind of stress and lack of energy, and were damaging my relationship with my wife almost beyond the point of no return.

    Vous êtes nombreux sur Mapcore, les Bretons :)

    Good choice you made; the stress and burn-out effects far outweigh any financial gains you might be having in my humble experience. Transition will be a bit rough especially to readjust with family and kids, but you will be opening new horizons and refreshing your mind especially in your native province among family and friends.

    I wish you and your family best of luck; keep up the spirits :)

  • WIP in WIP, post your level screenshots!

    • will2k
    • September 27, 2016 at 7:11 PM

    Eglise Notre Dame de....

    [Blocked Image: http://i.imgur.com/8bzXE9x.jpg]

    [Blocked Image: http://i.imgur.com/QsqqCG2.jpg]

    The local Café for when you exit the church forgetting all about your sins :D

    [Blocked Image: http://i.imgur.com/HheJs4g.jpg]

    Still WIP, preparing assets.

  • What movie is this?

    • will2k
    • September 25, 2016 at 4:59 PM

    Leon The Professional?

  • Foy

    • will2k
    • September 24, 2016 at 8:49 PM

    Being in Belgium, you have access to live reference materials; this is unfair

    But seriously though, even with this early WIP pic, I can foresee the map turning into great shape and atmosphere based on this single house. It just feels right to look at it :)

    Best of luck

  • WIP in WIP, post your level screenshots!

    • will2k
    • September 24, 2016 at 8:44 PM
    Quote from Squad

    4 hours ago, Squad said: That wouldn't look half-bad in Day of Infamy ;)

    I don't have the game

  • Random Photo Thread

    • will2k
    • September 24, 2016 at 10:56 AM
    Quote from rosk

    On 9/7/2016 at 9:01 PM, rosk said: I went to North Wales, it was good. Let me know if I need to edit any of this, not that great at photoshop :/

    [Blocked Image: http://i.imgur.com/NIbPqle.jpg]

    Nice vista :)

    Those 2 cables are ruining/throwing off the photo composition that is otherwise nicely framed between the 2 trees on each side of the panorama.

    Quote from El Moroes

    On 9/22/2016 at 11:37 AM, El Moroes said: Again, an insect (took during my holidays this summer) :

    [Blocked Image: https://static1.squarespace.com/static/57a4ab0…jpg?format=750w]

    Great detail :)

    Maybe you could enhance/boost contrast a bit so some edges of the body don't blur and merge with the white background.

  • What are you playing now?

    • will2k
    • September 24, 2016 at 10:50 AM

    Wolfenstein: The Old blood

  • WIP in WIP, post your level screenshots!

    • will2k
    • September 24, 2016 at 10:45 AM
    Quote from Vorontsov

    On 9/21/2016 at 11:43 PM, Vorontsov said: @will2k How much is models, how much is brushwork? Gib wireframe! :D

    :)

    So far, it is mostly a combination of func_detail and displacements; props will come to play as this WIP evolves.

  • WIP in WIP, post your level screenshots!

    • will2k
    • September 21, 2016 at 9:29 PM
    Quote from blackdog

    2 hours ago, blackdog said: Stop churning awesome :P

    :D

  • WIP in WIP, post your level screenshots!

    • will2k
    • September 21, 2016 at 6:22 PM

    More modular assets and instances (still WIP)

    [Blocked Image: http://i.imgur.com/7oUvPaU.jpg]

  • What have you watched recently?

    • will2k
    • September 21, 2016 at 6:12 PM

    I finally completed the Sergio Leone/Clint Eastwood epic Western trilogy by watching the first 2 movies

    A Fistful of Dollars (1964)

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    For a Few Dollars More (1965)

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    Having watched the 3rd (and most famous The good, the bad, and the ugly) many years ago, I watched the first 2 this past weekend back to back to complete the experience; totally worth it :D

  • What music have you listened to recently?

    • will2k
    • September 12, 2016 at 5:22 PM

    Far Cry 4 Soundtrack - very atmospheric, relaxing and very well executed.

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  • WIP in WIP, post your level screenshots!

    • will2k
    • September 6, 2016 at 6:44 PM

    A WIP and rough port of "Forlorn" into Black Mesa deatmatch to test the waters; so far so good

    I had some issues with CSM, as it is coded in-house for BM and behaves slightly different from the one in CSGO. I had to do some researching and technical reading about it and was able to manually tweak some parameters in VRAD and in the env_cascade_light (lightblend, shadow intensity...) to get the optimal lighting/shadows. All is good now.

    [Blocked Image: http://i.imgur.com/l0ws1Mv.jpg]

  • Random Photo Thread

    • will2k
    • September 6, 2016 at 6:33 PM

    Just a sunny humid Summer day

    [Blocked Image: http://i.imgur.com/DZJwJai.jpg]

  • What have you watched recently?

    • will2k
    • September 6, 2016 at 6:30 PM

    12 Angry Men (1957)

    Highly recommended

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  • What have you watched recently?

    • will2k
    • August 14, 2016 at 1:11 PM

    The Rio Olympics

  • de_havana

    • will2k
    • August 14, 2016 at 1:08 PM
    Quote from tomm

    On 8/13/2016 at 1:42 AM, tomm said: [Blocked Image: https://i.imgur.com/CXkhhJP.jpg]

    The indoor atrium shots are dripping with awesomeness, great job :)

    The outdoors seem open with a lot of props (could be wrong though as I'm just judging from screenshots); occluders might have to come to play to keep things in check. Just keep this in mind ;)

  • de_Forlorn

    • will2k
    • August 10, 2016 at 6:34 PM
    Quote from voodoochopstiks

    5 hours ago, voodoochopstiks said: Having it as a single player BM level like you wrote there sounds even more amazing actually, haha :) I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool :) I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.

    I'm really tempted now to go for SP :P despite knowing it will be very time-consuming compared to a DM map.

    Maybe I'll start prototyping couple of areas and see how it flows.

  • What music have you listened to recently?

    • will2k
    • August 9, 2016 at 5:58 PM

    Came across this Scottish heavy metal band called Alestorm; they are a cross between power metal (power chords riffs) and folk/viking metal (violins/keyboards/banjos...) and they dub their style as "pirate" metal. Why? because all of their songs are themed around pirates :D

    Here's is one of their latest songs called "drink"

    As the song goes: we are here to drink your beer, to steal your rum at the point of a gun...

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