You can find them under "venice" in both texture browser and model viewer since the map is basically St Marc's cathedral/square and Doge's palace with their surroundings in Venice, Italy.
Just search for venice and they should be all listed.
You can find them under "venice" in both texture browser and model viewer since the map is basically St Marc's cathedral/square and Doge's palace with their surroundings in Venice, Italy.
Just search for venice and they should be all listed.
Quote from El MoroesOn 3/17/2017 at 10:37 PM, El Moroes said: Some of my last one
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The insects close-ups are masterful as usual but I really like that you went for natural landscapes this time.
This shot is going to my desktop wallpaper btw ![]()
Quote from 3Dnj6 hours ago, 3Dnj said: Where is the rain ??
In Normandy ![]()
Quote from Jiro3 hours ago, Jiro said: @will2k et les nantais ça compte? :D. Ca rend bien en tout cas!
Historically, Nantes was part of Brittany, so... you're good ![]()
@laminutederire: you're right about the roof being a bit over-reflective; this is a stock Valve texture, I'll probably replace it with a custom texture that is slightly darker to better represent "l'ardoise Bretonne" ![]()
Keywords for this WIP: Moncontour, Locronan, Saint-Suliac ![]()
Un grand salut à tous les amis Bretons de mapcore @leplubodeslapin, @3Dnj, @laminutederire, @Corwin ![]()
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Spring is almost here ![]()
Took these shots last weekend on a very sunny Sunday.
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Narcos
I was impressed by the performance of "Wagner Moura" portraying Pablo Escobar.
I searched for his other works, found out he's an established actor in Brazil, watched 2 of his recent movies (Elite Squad and its sequel); ended up even more impressed with his performance and commanding presence on screen ![]()
Quote from El Moroes
The framing and lighting are awesome.
I take it this was shot at sunset judging from the "derniers rayons" hint? ![]()
Westworld...not bad
Quote from text_fish22 hours ago, text_fish said: It took me pretty much a whole morning and afternoon with tutorials/documentation open on one screen and SD open in the other to make the green brick texture three posts up. I've tinkered in node-based programs before but never to this extent, so I think the basics are pretty intuitive. Most importantly it seems to be the way everything's going, so if you want to keep up with everyone else it's worth putting the hours in to get to grips with it sooner rather than later I think!
Quote from Steppenwolf21 hours ago, Steppenwolf said: It can be intimidating at first but with the right tutorials (i used Rogelio Olguin's Gnomon tutorial) it "clicks" quickly. You build up the materials layer by layer just like you would in PS and many of the filters and blend nodes are similar so PS skills translate well in some respect.
Thanks gentlemen ![]()
I'm seeing some pretty impressive stuff coming out of SD in this thread ![]()
So my question is how hard is it for someone who is "intermediate to advanced" in PS to make the jump to SD? steep learning curve? too similar? very different?
Quote from VorontsovOn 1/18/2017 at 0:37 AM, Vorontsov said: http://# Hide contents
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We are hard at work to make Transit great
again
Very nice prop collection
Keep up the good work, nimble navigator ![]()
Quote from Radu13 hours ago, Radu said: Anybody down for Burger World?
You go ahead on your own, I'm gonna drop by the Italian Deli to get some pasta ![]()
Quote from spa12 hours ago, spa said: Yeah its always a super fine line when its playable, I think part of it is maybe that the skybox is very saturated blue and none of that really kicks in on the map, except the 3dskybox buildings. I can recommend checking out de_lite and de_coredump as two nightmaps that i think sell that night time mood a little better, while being playable - and i think its only a matter of slight tweaking here - could also be a postfx fix. Anyway its a great looking map overall, just wanted to throw my 2 cents
good luck with it!
Thank you ![]()
Quote from FMPONE11 hours ago, FMPONE said: I think it's really neat
One thing I'd love to see with this map, that I think would help a lot, is converting many of these buildings into off-angle instances. Or having instance-details such as over-pass bridges or railway lines going above the streets.
Hey Shawn, thanks. The layout remained the same as the original map but it could be altered in future updates to incorporate what you are suggesting ![]()
Quote from spa10 hours ago, spa said: Cool and well executed concept!
Try and experiment with a more blue ambient and have the orange light in concentrated spots where there's a "physical" source of light. hopefully there's a balance where it doesn't make it too difficult to play.
Hey Spa
If you check the map in-game, you would notice that this is exactly how the lighting setup in the map is.
The env/ambient lighting is a very dim dark blue/greyish tone with street lights having light orange-ish light_spots. No yellow/orange in ambient light and no "artificial"/additional lights where no physical street light exists. you can see this setup in screenshot 5 for example.
I experimented with a lot of lighting setup until I struck a sweet balance between a nice night atmosphere/ambience and visibility/gameplay. With street lighting being any dimmer or sparser, player readability/visibility will take a nosedive, and the map will be bordering on Dying Light/Left 4 dead territory which is cool but not in CSGO ![]()
Quote from RA78 hours ago, RA7 said: Very very nice, pimped it
Thanks
Night Borough - Hostage Rescue
by Will2k
cs_night_borough, a hostage rescue map, is the night version of my own map cs_east_borough (2012-2013) with updated/upgraded visuals and hostage location. It is based on neighborhoods from The Bronx borough and Harlem neighborhood in New York City. The map incorporates most of the details that make New York so unique for the authentic experience.
Funny billboard, building, and bus stop ads are scattered throughout the map. Some are brands that I modified and parodied (Grey Van shades, Lesswiser beer, Redbook footwear,...) while others are my original idea/work that I designed and created from scratch (Crook law firm, LOL insurance, Family jewels,...). Many others will be discovered while roaming the streets.
The map supports 64 players (32 vs 32) and features SWAT vs Professionals. A manually-tuned nav file with place names is included for bot play.
Enjoy the map.
Quote from El MoroesOn 1/16/2017 at 11:58 AM, El Moroes said: What is your lens to have this size for your sun ?
No DSLR/special lens were used for this shot ![]()
I used a Canon compact but...with a wide angle retractable lens 14X optical zoom ![]()
I used a fast shutter speed (1/125) since I did not have my tripod with me and did not want a blurry shot.
After almost a week of heavy rain, strong wind, freezing temperature, and thunderstorms, a sunny day finally emerges, which means...dramatic sunsets ![]()
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