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Posts by will2k

  • What movie is this?

    • will2k
    • June 28, 2017 at 1:03 PM
    Quote from FrieChamp

    On 6/26/2017 at 1:22 PM, FrieChamp said: hehe it is just a very small part of the movie where he appears like this. I will give you guys a 2nd hint:

    [Blocked Image: https://i.imgur.com/t6RMvWL.jpg]

    I think this hint made it easy :)

    Is it "The Quest"? if so, @Sprony, you were so close (mid 90s') :D

  • [CS:GO] DE_Stream (WIP)

    • will2k
    • June 25, 2017 at 5:44 PM

    I hope you win 3rd place too, good luck.

  • WIP in WIP, post your level screenshots!

    • will2k
    • June 24, 2017 at 12:03 PM

    Back to my CSGO map while my PVKII map gets playtested

    Some more assets WIP (part of an abbey)

    [Blocked Image: http://i.imgur.com/Vnlv9Ko.jpg]

    [Blocked Image: http://i.imgur.com/xRPYG9f.jpg]

  • Games W.I.P Thread

    • will2k
    • June 23, 2017 at 12:11 PM
    Quote from Castle

    15 hours ago, Castle said: My UE4 game is getting closer and closer to being a full game demo.

    Best of luck, Castle :)

  • The Steam Sale Thread

    • will2k
    • June 23, 2017 at 12:10 PM
    Quote from grapen

    16 hours ago, grapen said: 34% off SD6 is a great deal, if anyone's on the fence, just get it now ( @will2k? :) )

    *temptation intensifies*

  • [CS:GO] surf_galaxy (Surf Galaxy)

    • will2k
    • June 21, 2017 at 12:24 PM

    Great work Joris

    Shawn must be really proud of his "ambassador" right now :D

  • Source Engine Optimization roadmap

    • will2k
    • June 21, 2017 at 12:14 PM
    Quote from blackdog

    14 hours ago, blackdog said: Is there more that can be written?

    yes

    Quote from grapen

    2 hours ago, grapen said: For sure, there's so much that's still undocumented. I had to ask @will2k about some stuff in a private convo recently, because Google came up empty :)

    anytime :)

    For anyone who wants to ask specific questions about optimization or have good ideas for future optimization articles, feel free to post in this thread

  • Source Engine Optimization roadmap

    • will2k
    • June 20, 2017 at 7:02 PM

    Just realized that I haven't released any new articles in 8 months

    I think I'll push for a new optimization article that deals with practical examples of Source engine optimization (it's like a journey inside my head to see how I deal with optimization situations from my perspective)

  • [CS:GO][WIP] de_yacht (demolition mode)

    • will2k
    • June 19, 2017 at 4:22 PM
    Quote from tchick

    On 6/18/2017 at 1:04 AM, tchick said: The map still need some heavy optimisation, there are some huge fps drops (at T spawn the whole map is in line of sight and I didn't find a way to fix that for the moment)

    I called a guy who knows a guy who knows another guy and he said there might be a solution to your problem

    I had a real quick run in your map and both CT and T spawns are greatly dropping in fps; the map is mostly prop-based, something that could be turned to your advantage instead of being an overhead burden.

    The magic word here is occluders.

    Use them in both CT and T spawns to cull as much props as possible and try to maximize their area for the maximum effect.

    Another thing to do is double down on areaportals; you added couple of areaportals around the map but many doorways and room entrances are still without ones.

    A third thing you could do is have a big outdoor areaportal from one edge of the skybox to the other while neatly tracing the contour of the ship in the middle; this way the view frustum culling effect should kick in when the player is at either spawn sites (the system should be tested to see if the gains in fps are important, otherwise abandon it)

    Lastly, make sure to have aggressive props fade distance for all small and trivial props; it helps a lot with fps issues.

    The theme and art are really nice and the overall atmosphere is relaxing :)

    I liked the easter eggs in the form of art/paintings on the wall and the "shameless plug" in the magazines and the small blue cube :D

    Good luck

  • Wolfenstein 2: The New Colossus

    • will2k
    • June 12, 2017 at 4:33 PM

    Saw the trailer this morning on PCGamer, totally hyped

    The change in settings is a nice refresher for the series, I like it

  • Random Photo Thread

    • will2k
    • June 11, 2017 at 12:06 PM

    A sunset shot I took last weekend

    [Blocked Image: http://i.imgur.com/wBSh4wU.jpg]

  • What have you watched recently?

    • will2k
    • June 9, 2017 at 4:44 PM

    Hacksaw Ridge

    A damn fine movie

    External Content www.youtube.com
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  • totally random texture thread

    • will2k
    • June 8, 2017 at 4:04 PM

    Having a bit of fun creating new textures for my new map in CSGO

    Diffuse and normal maps are photo source-based, all (painfully) created and edited in Photoshop :D; I'm really tempted to start using Substance Designer after seeing the smooth workflow and all the awesome textures created with it in this thread.

    [Blocked Image: http://i.imgur.com/NQsU17d.jpg]

    In-game

    [Blocked Image: http://i.imgur.com/yGpy9ad.jpg]

  • Random Photo Thread

    • will2k
    • June 4, 2017 at 10:24 AM

    A game of light and shadows

    [Blocked Image: http://i.imgur.com/xBXoEEO.jpg]

    [Blocked Image: http://i.imgur.com/jDSruq3.jpg]

  • WIP in WIP, post your level screenshots!

    • will2k
    • June 4, 2017 at 10:19 AM

    Some more progress in PVKII

    [Blocked Image: http://i.imgur.com/iBFIiiV.jpg]

    [Blocked Image: http://i.imgur.com/6JxeaHs.jpg]

  • [CS:GO][WIP] Trailerpark

    • will2k
    • June 2, 2017 at 10:04 AM
    Quote from OrnateBaboon

    15 hours ago, OrnateBaboon said:

    Gives me vibes of GTA5, love it :)

  • What music have you listened to recently?

    • will2k
    • May 29, 2017 at 7:41 PM

    RIP "The Dubliners", they were pure talent and musicianship

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  • carry - wip (csgo, bomb/defuse)

    • will2k
    • May 26, 2017 at 1:57 PM
    Quote from mr.P

    3 hours ago, mr.P said: started working on this a long long time ago

    Can confirm :D; subscribed and tested alpha 1 way back in late June 2014.

    I'm glad you're not abandoning ship (pun intended ) and continuing with this project; it's coming along nicely

  • What have you watched recently?

    • will2k
    • May 25, 2017 at 6:17 PM

    Patriots Day

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  • WIP in WIP, post your level screenshots!

    • will2k
    • May 25, 2017 at 10:56 AM

    Testing the waters in Pirates, Vikings, & Knights II

    [Blocked Image: http://i.imgur.com/oJVE6pV.jpg]

    [Blocked Image: http://i.imgur.com/SKePIFM.jpg]

    [Blocked Image: http://i.imgur.com/p6Rm9rg.jpg]

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