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  3. will2k

Posts by will2k

  • WIP in WIP, post your level screenshots!

    • will2k
    • October 10, 2017 at 4:43 PM

    I've been dabbling with Dying Light Developers Tools/SDK for the past couple of days; brilliant tools. Techland have done a commendable job on the game and the SDK altogether ; respect

    I put together a random scene just to test the SDK and I'm loving it. I'm considering expanding this to a full single player mission.

    [Blocked Image: https://i.imgur.com/i1lI0AA.jpg]

  • What have you watched recently?

    • will2k
    • October 5, 2017 at 12:05 PM

    External Content www.youtube.com
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    Average movie

  • What music have you listened to recently?

    • will2k
    • October 1, 2017 at 3:17 PM

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  • What's going on with your life?

    • will2k
    • September 26, 2017 at 11:17 AM
    Quote from El Moroes

    On 9/24/2017 at 11:38 PM, El Moroes said: I just come back from 2 days spent in the mountains ! It was amazing ! Now I'm tired ^^ A video I made on a peak (in french guys :P ).

    c'est où ça? les Alpes ou les Pyrénées?

    The fog always kills the scene; I've lived in a mountainous region for 5 years and God, how I hated the thick fog in the middle of the Summer

  • What music have you listened to recently?

    • will2k
    • September 19, 2017 at 5:18 PM

    Having a Creedence Clearwater Revival 60s rock marathon :D

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    External Content www.youtube.com
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  • [PVKII] Fortwick

    • will2k
    • September 17, 2017 at 11:21 AM

    Minor update today:

    The map is being switched back to bsp instead of being packed inside a VPK.

    The VPK was created to counter an issue where PVKII was not able to handle custom loading screens that are embedded inside the bsp. The only solution to remedy this was to pack the bsp inside a VPK with the custom loading screens packed alongside the bsp in the VPK.

    The map works perfectly fine for clients but server operators were having issues with the map not being a standard bsp.

    The custom loading screen will not work for the time being once the map is switched back to bsp; the developers of PVKII assured me that they will implement custom loading screen support as part of the next PVKII patch.

    If you're subscribed on the workshop, steam will auto-update the map. If you want a manual download (rar archive), head to Gamebanana to grab the updated archive.

  • [PVKII] Fortwick

    • will2k
    • September 11, 2017 at 10:16 AM
    Quote from RA7

    11 hours ago, RA7 said: Great job!! Will pimp it asap!

    Thank you :)

  • [PVKII] Fortwick

    • will2k
    • September 10, 2017 at 10:53 AM

    Fortwick is a PVKII Team Deathmatch map. The visuals and architecture are inspired by several European medieval castles, mainly Warwick and Bodiam castles in England and Carcassonne castle in France. A big and special thanks to the developers and private testers of PVKII: Colonel: for the encouragement, feedback/suggestions, PVKII-related issues help, and playtests/broadcasts organization. Gaz, Schatzmeister, Agsma, Saunachum, Combine: for the quality feedback and helpful suggestions during the several playtests of the map. The rest of the PVKII private beta testers: for making the playtests a success. The map supports up to 16 players per team (16 randomized spawns for each team). Enjoy the map. Will2k September 10, 2017

    http://steamcommunity.com/sharedfiles/fi…/?id=1132101990

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246622456/099E981BBEBDB415E82A26C77644DF479527029F/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246623614/643C470564674BB1E915A26FF9933D9E09AC6580/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246626331/7617C172B535B225535B2BAF9798D4C37F41F200/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246628057/2117444BB6287F41EF97325F7F4199A1BA9FA29A/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246629154/9D43E034DC315FD7B8BF3ECDDB63C4C68D8982B4/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246630535/B56A59EA967B7B9F1AF6D9A4C1227A091A63C4E1/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861733332246631758/60C1A91C0E2EAD828C396D4385D657649CA39A40/]

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  • What have you watched recently?

    • will2k
    • September 5, 2017 at 10:35 AM

    Re-watched The Matrix trilogy over the weekend

    Still good after all these years

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • September 2, 2017 at 1:05 PM
    Quote from Sprony

    5 hours ago, Sprony said: [Blocked Image: https://i.redd.it/bc94an5bmjiz.jpg]

    Quote from FMPONE

    2 hours ago, FMPONE said: Check the timestamp

    https://twitter.com/FMPONE/status/652604889126801408

    Cool, but ".txt" will mostly be barebones in terms of assets compared to the official game with the richer ".docx". Nice try though

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • August 30, 2017 at 9:51 AM

    So, to summarize, this is basically how EP3 ends

    [Blocked Image: https://thechive.files.wordpress.com/2017/08/sxhi4jya8vsfmyyssnstzu84phpgb8aonaprjcrzvxq.png?w=600&h=315]

  • Random Photo Thread

    • will2k
    • August 27, 2017 at 4:15 PM

    more summer fruits

    [Blocked Image: http://i.imgur.com/oJvNnhI.jpg]

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • August 27, 2017 at 3:54 PM
    Quote from text_fish

    On 8/25/2017 at 2:49 PM, text_fish said: This is where I see them coming undone actually. HL2 was pretty much the catalyst to Steam's success and they may come to a point where Blizzard or Bethesda are in a position to release a platform exclusive game big enough to start tempting people away from Steam. Hell, Blizzard have already bitten a chunk out of the CS:GO and TF2 community with Overwatch. With giant IPs like TES, Fallout, DOOM and Quake Bethesda are surely only a few years away from being in a good position to go it alone as well. Valve need AAA games to keep Steam's stranglehold over the PC market and the big producers aren't going to keep sending Valve a healthy chunk of their profits if they don't have to.

    I've been a strong advocate of breaking steam's monopoly over the years but, in reality, the more time passes, the harder it becomes to do so.

    The competing platforms should have happened before 2010 when steam was just a DRM content delivery platform; through the years, it has become a social media platform, a workshop, a gambling platform, a game startup incubator, and generally an easy way to make money. Gamers and developers alike are now deeply rooted in steam, and migrating to a new platform might prove cumbersome. People by default do not like change. It's still feasible though but the new platform has to be very lucrative for both gamers and developers to warrant all the hassle of moving.

    If a new platform offers the same services/games as steam in addition to some REAL customer service, then I expect steam to lose at least quarter to half of its market share in a year, and you could see an exodus of gamers and devs. In this case, even a new IP/game from Valve won't save them.

    What Valve might, and probably will do is add new features to steam to prevent further market erosion and lure gamers/devs back. I highly doubt they will think of a new game to save the platform.

    There is always a tried-and-tested way to make them change their minds (and @Sprony will back me up on this one :)): vote/protest with your wallet; let them feel the heat.

    Quote from FMPONE

    On 8/26/2017 at 3:52 AM, FMPONE said: TBH I just think it boils down to Single-Player not being a great investment. As memorable and wonderful experiences as they provide, you just can't keep players there for that long. It's just that we look at Valve and say, "really guys, does every fucking decision have to be processed through monetary investment terms?"

    I'm holding out the slightest hope for the 3 VR titles, but at the same time VR seems to be struggling as a platform. What the fuck is going on, honestly...

    I would have to disagree with you on the single player experience. Some games from the 90s are still being played today; the magic "ingredient": mods.

    You make a great game, make it moddable with a proper SDK, sit back and watch it live long past its expected shelf life.

    Case in point, Half-Life itself:

    Awesome, ground-breaking single player, coupled with a decent multiplayer component and a myriad of free mods is keeping the game alive til now.

    The problem in games started when "the suits" from upstairs started to have the last word in games over the creative people.

    The shitty concepts of paid DLCs, early-access, and micro-transactions started to creep in, and this has become the standard way to keep your players hooked.

    As for VR, it's a nice concept but I don't see it as a crucial necessity in today's gaming. You can well game and live without it, hence the very slow adoption rate.

    I honestly don't see it becoming mainstream in the next 5-10 years; after that, who knows, maybe porn VR will become the norm and force the adoption of VR :P

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • August 25, 2017 at 11:58 AM

    One can sense a hint of frustration and alienation in Marc's letter when reading between the lines (towards Valve or the work environment at Valve). I don't blame him since most of the original HL developers from the 90s have already left the studio.

    No one should really be surprised or sad; unless one has been living in a bubble for the past 7 years, then you should know by now that Valve has already transitioned into a digital distributor of games rather than a game developing studio.

    Sure, they still maintain their cash cows (CSGO, DOTA) and throw in some concepts that they think it is going to be the next wheel invention (VR), but mainly they are all about steam platform now, the goose that lays gold eggs 24/7 (and with a below-par customer service, the icing on the cake)

    Would I have wanted a new HL? Of course

    Was I expecting a new HL? No, and I stopped expecting/hyping about it a long time ago (although I wouldn't mind being proven wrong here :))

    Valve has been out of the game for a long time now, resting on its past laurels, and coming up with a new game with ground-breaking story/gameplay mechanics is probably a big boot to fill. Add to this that the game development scene is rapidly shifting, and we now see many small indie devs producing AAA quality games, further putting the pressure on Valve to deliver.

    I don't expect a new game from Valve, let alone anything related to HL but, again, I would be happy to be proven wrong

    Steam=safe bet, steady cash flow, monopoly

    New HL/game=risky, uncertain return on investment, could be the next DNF

    It's really a no-brainer for them


    the freeman will be missed

  • What have you watched recently?

    • will2k
    • August 24, 2017 at 12:19 PM

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  • Random Photo Thread

    • will2k
    • August 17, 2017 at 4:19 PM
    Quote from Radu

    On 8/15/2017 at 9:38 PM, Radu said:

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    Kenya please not change the lyrics?

    Good laugh :)

  • Random Photo Thread

    • will2k
    • August 15, 2017 at 7:33 PM

    [Blocked Image: http://i.imgur.com/CWar9Eo.jpg]

  • Random Photo Thread

    • will2k
    • August 14, 2017 at 11:09 AM

    [Blocked Image: http://i.imgur.com/PEOspvp.jpg]

    [Blocked Image: http://i.imgur.com/zMUKbXO.jpg]

  • What music have you listened to recently?

    • will2k
    • August 1, 2017 at 7:01 PM

    Having a serious nostalgia trip to my teenage years in the mid 90s

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    Thinking of it, when this song released in 1993, probably half the members here on mapcore were not born yet :|

    feeling old

  • Call of Duty: Infinite Warfare

    • will2k
    • August 1, 2017 at 2:07 PM
    Quote from Sprony

    3 hours ago, Sprony said: I refrain from buying Activision games because they are money hungry wolves. I made an exception for the Crash Bandicoot remake and of course Blizzard games. But other than that, no thank you.

    I like to get kissed before I get fucked.

    and don't forget dinner, very important!

    Most game publishers are getting greedier because gamers are enabling them, "makin' it rain" with puchases of pre-orders, outrageous DLCs, overpriced/broken remakes, and useless season passes; best way to protest and tell them to fuck off is with your wallet. It stings, hurts, and makes your voice heard loud and clear.

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