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Posts by will2k

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • February 25, 2018 at 6:31 PM

    Here's the 2nd short gameplay video where I visit mostly new areas not tackled in the 1st video; I also fight and slay some biters and human thugs (as opposed to virals/special infected in the 1st video).

  • What are you playing now?

    • will2k
    • February 25, 2018 at 10:40 AM

    Started playing The Talos Principle

    [Blocked Image: https://www.videogiochi.com/wp-content/uploads/2015/05/1_The-Talos-Principle-600x315.png]

    and Metro 2033

    [Blocked Image: https://lparchive.org/Metro-2033/Images/1-header3s.jpg]

    Going steady through my steam backlog :)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • February 18, 2018 at 3:39 PM

    As promised before, here's the first short gameplay video in a series of videos I am preparing.

    The video (around 2 minutes) showcases myself running around some parts of the map, killing zombies and infected, and doing random things.

    I avoided showing any story quests as to not spoil it for the folks who will play the campaign upon release :)


    Quote from sevin

    On 2/17/2018 at 5:04 PM, sevin said: @will2k Just curious as I have no experience outside of Source myself, how difficult is it to pick up tools for UE or whatever engine DL uses? Did you find any of your skills learned through the Source engine to be useful, or was it completely new and different?

    The general concepts of level design will carry over regardless of engine such as game flow, encounters, chokepoints, pacing, detailing, scene composition. The tools themselves and the technical aspects are totally different and you'll have to learn them from scratch.

    The engine technology can be so different that you'll even have to forget concepts you applied in Source as they become obsolete in the new engine.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • February 12, 2018 at 4:54 PM
    Quote from Zarsky

    3 hours ago, Zarsky said: Looks really cool! Just started playing DL, but sadly on the wrong platform. :/

    Looking forward to see more of your progress none the less.

    Thanks; it's never too late to get it on PC (on sale) ;)

    I have prepared a couple of short videos of me running and fooling around in the map for the folks who won't be able to play the campaign. Will post them soon, stay tuned :)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • February 9, 2018 at 1:18 PM

    Major update today:

    The first part of the campaign (out of 3 major parts) is almost finished where the player has to locate, save, and contact a survivor to gather more info about the whereabouts of the medicinal herb.

    The warehouse where the encounter happens is almost done with a fight sequence and a mini boss; I have also implemented a custom dialog with the human NPC survivor. The implementation of the custom dialog wasn't a smooth sail at first and left me scratching my head for a whole day as the dialog script wasn't properly loading in the editor. After much trial and error, a test map, and half a day of analysis and frustration, I finally got to the bottom of the issue. It was a simple one-letter typo in the script (lower case instead of upper case) that was the root cause of my shenanigans. All is good now :)

    [Blocked Image: https://i.imgur.com/IQifaoe.jpg]

    [Blocked Image: https://i.imgur.com/U6eNjSz.jpg]

    Sample of the custom dialog

    [Blocked Image: https://i.imgur.com/edGcaJL.jpg]

    Bonus pics from new quest parts

    [Blocked Image: https://i.imgur.com/y2m7YgV.jpg]

    [Blocked Image: https://i.imgur.com/2jFg824.jpg]


    On a somewhat related note, developer Techland is celebrating the 3 year anniversary of Dying Light by having the whole month of February for celebratory festivities :)

    They will release a new content drop/free DLC, a new community event with rewards at its end, and weekly giveaways on their website. And to top this up, there is a massive sale on Dying Light up to 67% off. If you are still on the fence about buying it, now is the perfect time :) Full details here

  • Random Photo Thread

    • will2k
    • February 3, 2018 at 5:44 PM

    After over a week of heavy rain and cold winds, we got a break...and a nice sunset :)

    [Blocked Image: https://i.imgur.com/fpM5dHn.jpg]

  • WIP in WIP, post your level screenshots!

    • will2k
    • February 2, 2018 at 7:44 PM
    Quote from Serialmapper

    4 hours ago, Serialmapper said: will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked :D

    I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    This is awesome to hear :D

    I believe CryEngine tools lets you build your own game without being attached to Crysis.

    How about you turn it into a full blown island where you have to raid a terrorist/drug dealer/separatist/etc camp, rescue some hostages, then blow the shit out of the camp before returning to your extraction boat and gloriously sail to the sunset . Profit?

  • What have you watched recently?

    • will2k
    • February 2, 2018 at 11:13 AM

    Narcos Season 3

    It's different without Pablo Escobar, but still tense nonetheless.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • February 2, 2018 at 11:09 AM
    Quote from blackdog

    11 hours ago, blackdog said: but unless you are very hungry to try different techs or in love with a game, you don't get involved...

    It's a bit of both actually

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • February 1, 2018 at 11:15 AM
    Quote from nikkoship

    15 hours ago, nikkoship said: This looks awesome!

    It's a pretty powerful editor, I was very surprised. I messed around with it like a month back or so but didn't want to commit to anything cause I felt I kinda missed the boat with this game.

    Is it possible to create custom assets/textures for your maps in this?

    Thank you nikko :)

    Yes, absolutely. You can create your custom assets then import them into the editor

    Here's a short video (4 min) from Developer Techland showing the basics of importing custom assets

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 31, 2018 at 12:33 PM
    Quote from blackdog

    4 hours ago, blackdog said: Yeah I’m with you on the Source 2 @will2k, who knows when it and if will come out at all – knowing Valve they could very well change mind. But if it comes out even with no direct modding support, there’s to wonder if they would streamine/make it easier (for adopters) to publish on Steam, that would be an incentive.

    Was more wondering if you had enough with current version or still gonna make maps ;)

    Well, as I said in my original post above, Source is slowly becoming a distant memory.

    I have 2 CSGO WIPs that I haven't worked on for almost 9 months now; they'll continue to be on the back-burner in the foreseeable future as my focus is on Dying Light right now. I also had plans for a 2nd map for PVKII, but that also goes to the backseat now.

    I'll probably go back to these projects somewhere in the future although nothing is certain :)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 29, 2018 at 1:28 PM
    Quote from blackdog

    21 hours ago, blackdog said: You feeling done with Source stuff (until Source 2)?

    I wouldn't hold my breath for Source 2 that much; unless it comes out with a solid game on release, I don't see it getting high adoption rate against already established, and easy-to-use next gen engines.

    If it gets released alongside, say L4D3, or a new IP or God forbid, HL3, then I can see people switching to Source 2 (or if it has a brand new feature that's not existing in other engine); otherwise, it will be just another engine trying to compete for market share, albeit a tad late to the party.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 28, 2018 at 12:42 PM
    Quote from blackdog

    14 hours ago, blackdog said: Awesome, think I had seen something about tools but didn’t think anybody was doing it.

    ill spread the word with friends I know we’re liking the game! (I was interested but never bought it yet)

    Thank you Blackdog :)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 27, 2018 at 8:56 PM
    Quote from FrieChamp

    7 hours ago, FrieChamp said: That's awesome! I didnt know you could map for Dying Light. :)

    Thanks FrieChamp :)

    If you have the game on steam, then the dev tools are in your steam library-->tools; you just install them and you're set.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 27, 2018 at 12:38 PM
    Quote from Radu

    32 minutes ago, Radu said: Btw, how did you find the entire experience of moving from source?

    It's like ditching your 1970 model car and getting a 2018 model

    I've been planning to move to UE4 or Unity 5 for the past 2 years but I needed an established game to make the move; then Dying Light came along with its Chrome Engine and I was hooked.

    Source is simple and easy to use but outdated, archaic, and very limiting; I've been saying this for quite some time now :)

    Dying Light Developer Tools take a bit of time to get into but once you're familiar with them, you can unleash your creativity without worrying about technology limiting you.

    As I said in the previous post, the toughest part was scripting and quest creation but once you get the hang of it, the possibilities are endless and you become like a kid in a candy store.

    As an example of the power of scripting in Dying Light, I will use the 3rd screenshot where the objective I set is to restore power to the warehouse so you can access it and check for survivors.

    This is the script I wrote specific for this part of the quest.

    Quote

    Quote ,BLOCK _ -obj=&ANewHopePart2b_Restore& ,AND _ path ,enable <<Enable the electrical switch box>> PhysicalSwitchDI hangar_electricswitch enabled ,use << Use the switch to restore power>> PhysicalSwitchDI hangar_electricswitch on ,wait << wait 3 seconds>> 3 ,enable << enable guardian goon >> AISpawnBoxNumber mygoon -state=enabled ,enable-multi <<enable goon possey and electricity damage>> ,o AISpawnBoxNumber hangar_viral1 ,o AISpawnBoxNumber hangar_viral2 ,o AISpawnBoxNumber hangar_viral3 ,o AISpawnBoxNumber hangar_biter1 ,o AISpawnBoxNumber hangar_biter2 ,o AISpawnBoxNumber hangar_biter3 ,o ElectricityEmitterDI hangar_electricaldamage ,o FXEmitter hangar_electricemitter

    You can basically do whatever you wish with the scripting; your creativity is the limit.

    The tools are also real time and you are basically in-engine (if you worked with Crysis Dev Tools, this is basically the same). The editor is dynamic and real-time and everything you do gets updated on the spot.

    I might write an article on this experience when everything is done and the campaign is released.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 27, 2018 at 11:32 AM
    Quote from gav

    9 hours ago, gav said: Looks like fun Will . great job

    Thanks gav :)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 26, 2018 at 3:46 PM
    Quote from FMPONE

    2 minutes ago, FMPONE said: Never played this game, so can't comment too much, but the screenshots look nice and seem to convey a nice open-ended adventure :D Promoted for others to see.

    Thank you Shawn

    You should totally play it; can't recommend the game enough :D It's a labor of love from the developers who are still actively supporting the game 3 years after its initial release

    (fun fact: Dying Light was released exactly 3 years ago on January 26, 2015)

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • January 26, 2018 at 2:15 PM

    Greetings :)

    I've been away for quite some time (October 2017) and my last post then was about me tinkering with Dying Light Developer Tools. This "tinkering" went from 0 to 100 real quick as I'm now developing a full fledged single player campaign titled " A New Hope".

    I spent around 5 days watching short tutorials videos (around 20, 3-5 min each) from Developer Techland to cover the tools/sdk basics and get me up and running. I then delved into making small test maps for a trial and error approach since I was a fresh newbie with the tools.

    The tools are a blast to use and I can't commend Techland enough for the work they did with the game and the tools.

    Since this is a relatively big campaign, I had to plan and write down the story, map objectives, events, and NPCs on paper as well as lay down the layout and how and where I want the encounters and sequence/fights to happen. The most difficult, yet the most fun and rewarding part was the scripting/programming and quest creation process.

    The map as it is now is about 25-30% complete but perfectly playable and bug-free with 1 full sequential quest in place (I could upload it to the workshop now but I'm not gonna do it :)

    The final map will hopefully be 3-4 times larger than the current area (which is rather large) and will feature approximately 20-25 minutes of gameplay (numbers not final) in addition to 1 hour+ of world exploration, scavenging, and random events/encounters (the current finished part of the map has around 7-8 minutes of quest gameplay and 30+ minutes of exploration depending on playing style and skills).

    The map features unlockable safehouses with player stash and sleeping/time-forwarding ability as well as day/night cycle adaptation. It also features traders/shops, random events, fights with special infected and humans, ziplines, environmental traps, and plenty of scavenging, looting, and exploration.

    Story-wise, it will see the main protagonist, Kyle Crane, leaving the City for the countryside to search for a specific elusive medicinal herb and bring it back to Dr. Camden who believes it could be the cure to the Harran Virus.

    I don't have a set date yet for the release but I'm working tirelessly on the campaign while in parallel, still learning new things in the tools (still have a lot to cover and learn but the focus now is on cutscenes, animation, interactive dialog among others)

    The tools are awesome to work with; I've put in a little north of 150 hrs so far and only started to scratch below the surface. On a side note, Source engine is slowly becoming a distant memory.

    Now onto the screenshots :)

    [Blocked Image: https://i.imgur.com/uF5YGI4.jpg]

    [Blocked Image: https://i.imgur.com/usnQ62j.jpg]

    [Blocked Image: https://i.imgur.com/IzJHCz2.jpg]

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    [Blocked Image: https://i.imgur.com/nXHjKAh.jpg]

  • What are you playing now?

    • will2k
    • October 23, 2017 at 11:23 AM

    Currently playing with these fine gentlemen :D

    [Blocked Image: https://i.imgur.com/qk9FEZx.jpg]

    [Blocked Image: https://i.imgur.com/D1pqyC5.jpg]

  • [CS:GO] Voodoo (alpha)

    • will2k
    • October 13, 2017 at 10:26 AM

    the map base is already there, go for it :).

    You can get some inspiration from Mafia III's French Quarter rendition, they did a nice job on the theme

    Good luck

    [Blocked Image: http://www.tomsilkstone.com/wp-content/uploads/2016/12/Mafia-III-6.jpg]

    [Blocked Image: http://static1.gamespot.com/uploads/original/1547/15470456/3050107-mafia3_enviro_bourbonst_03.png]

    [Blocked Image: https://www.pcinvasion.com/wp-content/uploads/2016/06/french-ward1.jpg]

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