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  3. Yanzl

Posts by Yanzl

  • Mapcore Logo

    • Yanzl
    • March 7, 2018 at 5:13 PM

    Here you can find the new Mapcore logo and its usage guidelines. Download is included in the post and includes both .png and .svg files.

    Mapcore Logo

    [Blocked Image: https://i.imgur.com/u3JN8Hl.png]

    The Mapcore logo includes a two-color logo, full-color logo and a monochrome logo.

    Mapcore Mark

    [Blocked Image: https://i.imgur.com/tSc7qnb.png]

    Mapcore mark includes a single-color version, a full-color version and monochrome versions.

    Colors

    [Blocked Image: https://i.imgur.com/KCAtZtW.png]

    These are the Mapcore colors and the Mapcore gradient. Single color logo can be any of the colors.

    Safe space

    [Blocked Image: https://i.imgur.com/LjIREWU.png][Blocked Image: https://i.imgur.com/Np3eZnk.png]

    The logo needs some breathing space. Use the circle in the Mapcore logo to determine minimum amount of space between the logo and surrounding objects.

    Using the Logo

    [Blocked Image: https://i.imgur.com/AX9PKY4.png]

    The logo can be used on any type of background, however the appropriate version should be chosen.

    Full-color logo can be used on most solid backgrounds, using the light or dark version of the logo depending on the luminosity of the background.

    Use the single-color logo if the full-color logo doesn't have enough contrast with the background.

    Use the monochrome logo on backgrounds with a lot of color information.

    Improper usage

    [Blocked Image: https://i.imgur.com/k7Zaocm.png]

    Don't:

    • Rotate the gradient
    • Make the Mapcore text any other color than almost black or white
    • Use a non Mapcore color
    • Add a drop shadow
    • Change the typeface of the Mapcore text
    • Change the size of individual elements
    • Rotate the Mapcore mark
    • Change the color of individual elements
    • Change the spacing of individual elements
    • Change the gradient
    • Scale the logo non-uniformly
    • Blur the logo

    Stacked Logo

    [Blocked Image: https://i.imgur.com/PP4Tzfu.png]

    Stacked version of the logo can be used on light backgrounds, where the logo is the main focus of the graphic.


    Hope you'll find these guidelines useful. Here is the download for the Logo resources:

    mapcore_logo.zip

    Files

    mapcore_logo.zip 238.81 kB – 266 Downloads
  • [CS:GO] DE_Breach - Released!

    • Yanzl
    • December 23, 2017 at 2:15 PM

    Hey guys, the map pretty much almost done, so here's one last update before release.

    Also to those that have played on the map, don't forget to submit your signatures (send a picture of your signature written with a thicker pen or with a tablet)

    [Blocked Image: https://i.imgur.com/5vNBjnK.jpg]

    [Blocked Image: https://i.imgur.com/SKQnZ9J.jpg]

    [Blocked Image: https://i.imgur.com/cRUsNpo.jpg]

    [Blocked Image: https://i.imgur.com/wT6ql0Y.jpg]

    [Blocked Image: https://i.imgur.com/xlZJ7Xu.jpg]

    [Blocked Image: https://i.imgur.com/AaiyY1G.jpg]

    [Blocked Image: https://i.imgur.com/FTslqFS.jpg]

    [Blocked Image: https://i.imgur.com/cMXdKzT.jpg]

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • November 4, 2017 at 2:58 PM

    Yeah you just download the zip and overwrite the old files with new or just the VMT_Editor.exe. The settings are stored in separate files that are not included in the zip so you don't lose anything (settings.ini and paths.ini).

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • November 3, 2017 at 11:33 PM

    Time to bring this thread up to date!

    VMT Editor 1.3.9 now with an official website.

    https://gira-x.github.io/VMT-Editor/

    Biggest changes since 1.3.5:

    • 4 way blend tool texture creation
    • Glossiness, blend modulate and envmap mask texture previews
    • Ability to convert textures down to half size
    • Paste parameters directly into VMT Editor window

    https://github.com/Gira-X/VMT-Editor/releases

  • The Secret Ingredient to Photorealism

    • Yanzl
    • August 19, 2017 at 4:39 PM

    CS:GO still uses linear tonemapping, same as in Lost Coast or all of Source, though the big difference is CS:GO maps are lit more evenly, with indoor areas being almost as bright as the outdoor areas, while Lost Coast tried to have realistic brightness levels.

    Sadly to get the same results as you see in the video in Source you'd have to rewrite the tonemapper. I believe other big engines already have it built in and it's commonly called filmic tonemapping. You can see the difference here: http://filmicworlds.com/blog/filmic-tonemapping-operators/

  • [CS:GO] DE_Breach - Released!

    • Yanzl
    • August 18, 2017 at 10:07 PM

    Update! Map is now called Breach, and here's the progress we've made so far:

    [Blocked Image: http://i.imgur.com/ZKynL2x.jpg]

    [Blocked Image: http://i.imgur.com/lDBJjJr.jpg]

    [Blocked Image: http://i.imgur.com/8uvOKcL.jpg]

    [Blocked Image: http://i.imgur.com/R2X8ypQ.jpg]

    [Blocked Image: http://i.imgur.com/vyyckjT.jpg]


    [Blocked Image: http://i.imgur.com/EVBCIR2.jpg]

    [Blocked Image: http://i.imgur.com/lOAzdoo.jpg]

    [Blocked Image: http://i.imgur.com/AIlDSTu.jpg]

  • [CS:GO] Thrill Assets

    • Yanzl
    • May 30, 2017 at 11:57 PM

    Here's the stuff I made for Thrill. Includes a zoo map.

    Free to use for non-commercial work, as long as you give me credit.

    https://drive.google.com/open?id=0B2tJp…a3NHVjVSR1BrVVk

    [Blocked Image: http://i.imgur.com/HJLATWa.jpg]

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • April 23, 2017 at 9:38 PM

    @text_fish Here it is!

    VMT Editor 1.3.5

    https://github.com/Gira-X/VMT-Editor/releases

    [*] Added automatic creation of tool textures for blend materials [*] Reversed reflection fresnel slider [*] Minor bug fixes [/list] [Blocked Image: https://cloud.githubusercontent.com/assets/16923579/25317169/94c6ea76-2873-11e7-9fe6-f34f1d465551.png]

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • April 19, 2017 at 3:44 PM

    @Minitiv Sent you a pm

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • April 14, 2017 at 7:40 PM

    @Minitiv Are you using integrated Intel graphics? Found a bug that causes it to fallback to oldest OpenGL version. Can you try this version and see if it's fixed: http://gortnar.com/vmt/VMT_Editor.exe

    @text_fish I think that would be possible to implement, though it'll probably take some time before it's done.

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • April 14, 2017 at 1:57 AM

    @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications.

  • Counter-Strike: Global Offensive

    • Yanzl
    • April 3, 2017 at 9:44 PM

    Valve haven't released any documentation for the new shader stuff, but I found some new parameters in Hammer and -tools material editor.

    In Hammer you can add -staticpropbounce to vrad and there's a new setting in prop_static for bounced lighting, but don't really know if it works or not.

    As far as the new vmt parameters go, you can now have 2 envmapmasks and 2 detail textures for blend materials. There's also a new system for adjusting the blend border. On VertexLit they added a seperate tint mask that can also specular mask in the red channel.

    I already implemented this stuff in VMT Editor https://github.com/Gira-X/VMT-Editor/releases/tag/v1.3.4

  • [CS:GO] DE_Breach - Released!

    • Yanzl
    • March 14, 2017 at 8:21 PM

    Update! Here's how it looks now:

    [Blocked Image: http://i.imgur.com/hZL7o5p.jpg]

    [Blocked Image: http://i.imgur.com/16TZ5ZW.jpg]

    [Blocked Image: http://i.imgur.com/RMYqVBp.jpg]

    [Blocked Image: http://i.imgur.com/dTJXwd1.jpg]

    [Blocked Image: http://i.imgur.com/cA49qLd.jpg]

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • March 13, 2017 at 7:46 PM

    Just released 1.3.3! https://github.com/Gira-X/VMT-Editor/releases

    The big changes since 1.3:

    • Added full size texture preview when you click on the textures
    • Added ability to add custom alpha channels to diffuse and bumpmap
    • Added output folder selection to Convert to VTF dialog
    • Added new texture conversion options: custom suffixes, default filters and auto renaming
    • Added ability to drag and drop textures on VMT Editor window
    • Parameters can now go above the slider limit

    [Blocked Image: https://camo.githubusercontent.com/3c4127c637f182ece5a08f2e466a1ba7319a3f20/687474703a2f2f692e696d6775722e636f6d2f5661384556794b2e706e67]

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • February 21, 2017 at 4:12 PM

    Version 1.3 brings a couple of new things: https://github.com/Gira-X/VMT-Editor/releases

    • Added ability to type directly in the VMT Preview; apply changes by clicking Parse (or F6)
    • Added syntax highlighting to VMT Preview
    • Added quick shader change buttons
    • Added a button to clear Message log

    [Blocked Image: https://camo.githubusercontent.com/7d944b9cd5f09e51447a1a50f97937f042b4b0c0/687474703a2f2f692e696d6775722e636f6d2f527857786944752e706e67]

    [Blocked Image: https://camo.githubusercontent.com/70b95bffd1cc20918caafd317c31a0b26024c57f/687474703a2f2f692e696d6775722e636f6d2f485a65645247362e706e67]

  • totally random texture thread

    • Yanzl
    • February 9, 2017 at 2:14 AM

    @esspho You need to have at least one light enabled, both in 3D view lights and in the shader parameters.

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • February 8, 2017 at 12:04 AM

    Up to 1.2.4 now https://github.com/Gira-X/VMT-Editor/releases

    Last few updates were mostly bug fixes, but there's also new vmt and vtf icons and option to add VMT Editor to context menu.

    Latest version also checks for updates periodically so you're always up to date.

    [Blocked Image: https://camo.githubusercontent.com/eb9df5f5db83b4dd5f4a12ab0bf8e6cefd14b2af/687474703a2f2f692e696d6775722e636f6d2f6548764f757a552e706e67]

  • VMT Editor - fast and simple editor for vmt files

    • Yanzl
    • January 16, 2017 at 10:27 PM

    @WhatGrenadeWhere Well as the name implies it creates and edits .vmt files. https://developer.valvesoftware.com/wiki/Material They're needed so you can use custom textures in game. VMT Editor also converts image files like png, tga and bmp to .vtf, format needed for Source engine textures.

  • [Source] What am I doing wrong with my tree?

    • Yanzl
    • January 13, 2017 at 7:28 PM

    Can you send me the files, I can try looking at it a bit later.

  • [Source] What am I doing wrong with my tree?

    • Yanzl
    • January 13, 2017 at 5:06 PM

    You can try moving the forcetextureshadow line to the end of the file or move it to the end of default lights.rad.

    Put just this in your vmt:

    VertexLitGeneric

    {

    $basetexture "models\de_scepter\scep_tree01branch"


    $alphatest 1

    $nocull 1

    }

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