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Posts by ics

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • ics
    • September 2, 2015 at 10:08 PM
    Quote from esspho

    @ics

    where did you get this kind of information? I've been looking myself but couldn't find anything.

    It's not said anywhere if that is what you are after. It comes from personal experience. I'm not even sure if you can drop under 5 stars once they have been achieved or is the percentage to keep it really 96%, could be very well be even just 90% positive ratings.

    I've done CSGO & TF2 maps and L4D2 campaign and followed their ratings with great interest, just like anyone else would have. I found out that 250 ratings was kind of the limit to get that 5 star rating. Of course my maps have also some negative ratings, so i did the math and followed when they actually get that 5th and that limit was pretty much 250 as long as i had 96% positive votes at that time. My first CSGO map took 250 ratings to get that 5 star rating, so did the L4D2 campaign too. The 2 later CSGO maps and the TF2 maps i submitted seem to have 150 rating limit to gain those 5 stars.

  • What music have you listened to recently?

    • ics
    • September 2, 2015 at 9:44 PM

    Primary - Fragile garden

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • ics
    • September 2, 2015 at 8:11 PM

    Categorizing alone doesn't make any difference. It's already done in L4D2. People who do stuff for L4D2 just tick EVERYTHING available during upload. Nobody cares to moderate and action will be only taken if enough people report the same thing. Single report does nothing, no matter how accurate it is. So if you go browse campaigns on L4D2 workshop, this happens http://steamcommunity.com/workshop/browse/?appid=550&requiredtags[]=Campaigns - good luck finding any to play on.

    They just made the workshop work like it works now and they are now done with it untill they someone invests time to do it better. Players making noise makes them scared but i guess nobody has made enough to make them notice. Though this happened with Skyrim workshop. Players got angry, Valve backed off quickly. They are too scared to change things in their games and in Steam itself.

    I'm not sure why but Valve also lowered the rating of getting 5 stars on a map months ago. It used to be 250 thumbs up, now it's 150 to get 5 stars on map as rating (if you have 0 negative ones). So if you have 300 positive and 50 negative votes, that will be 4 stars (16% negative) but once you exeed 150 votes and are able to keep 96% of votes positive, your map will keep the 5 stars.

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • ics
    • September 2, 2015 at 6:34 PM

    I have to say watching that video on de_sparity where cotton(?), the guy who reviews it talks about the map and 3klikphilip comments about it, is really agonizing to watch. This guy makes some valid points but also a lot of what he says is pure speculation and what he thinks will happen. He hasn't even seen live how the map plays out, how can he comment on balance? Also about textures and props? So what if you saw a cliff on another map? Hell, de_zoo uses the stone walls that are on cs_militia. Should i rate it lower because of that? No and neither should anyone else.

    3klikphilip has his right to opinion and he is also spot on with some things that the reviewer made up. I also played de_sparity ages ago on a server with people and it played ok. Still, i wouldn't put the map in any operation. But philip says it nicely: "What i don't like when someone loathes up a map that i invested 100's of hours into, and within 15 minutes says what has to be done to improve it."

    About workshop. It's pure luck if your map gets a lot of views or not. Basically if it gets a lot of views on the first few days (7) and there are no "really good looking maps or popupar" to compete with. It will get displayed on Steam client on CSGO page (when Steam is in games details list) and a lot, a crapload of views come from that. There is also one week time to have your map visible enough, displayed on the preview reel and after that it gets buried down. There is a 7 day handicap that is given to new maps and after 7 days are over, it's gonna go down real fast even from the most popular today, week, etc lists.

    I just don't get the people who release these maps that i can make 100 within a week alone. Sure, they get happy when they do a map in 2 hours and release it but is the workshop really a proper place for those and maps which have taken months to produce?

  • [WIP] de_meat [Looking for gameplay feedback]

    • ics
    • September 2, 2015 at 6:27 PM

    Theme of this map can be described with one word. Creepy.

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • ics
    • September 2, 2015 at 7:15 AM
    Quote from text_fish

    The vast majority of Counter-Strike players probably don't know what nodraw is, but that doesn't render their opinion on a map's gameplay and aesthetic quality any less valid than somebody who does.

    Being real honest here. Over the past 7 years i've tested my maps on live server with the community i run, for different games and mostly what i get out of them are 3 sentences. 1. Good map. 2. Shit map (and quit). 3, the most common answer: Silence.

    I guess what i'm trying to say here is, either people get really good first impression or they get frustrated if the map has more than 2 turns to see the enemy (dust2 for example, hass less than 3.). Most gamers are simple minded and play the same maps over and over. They aren't even interested of trying new maps unless they get some sort of perks or profit from it. Vast majority of CSGO gamers do not ever buy the mission pass or whatever they call that.

    So having a judge that genuinely is interested of testing new things, regardless if he has technical knowledge about maps is perfectly fine but if you throw that task to someone who simply "has to do it", is a bad thing. So i'm hoping these guys who pick the maps (who of course are mapcore staff and do know something about maps), also play the candidates ingame and not simply watch screenshots.

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • ics
    • September 1, 2015 at 9:15 PM

    My bet for the 4 finalists are Kharkov, Empire, Abyss and Cargo.

  • de_victorian

    • ics
    • August 30, 2015 at 10:56 PM

    If your map compiles very long, there's propably something wrong in the map itself that makes it take long time. Something that needs to be func_detail or very open areas that have multiple height differences and such. Especially if vvis part (the first one) takes long, it could be a sign from it.

  • de_vaneri

    • ics
    • August 30, 2015 at 8:57 PM

    It's a wrap on my part. Last day of summer vacation is over, so i'll be heading to work tomorrow and i have no time to do any further changes to this. Good luck to everyone in the contest!

  • [WIP] Codewise

    • ics
    • August 30, 2015 at 12:35 AM

    That coffee maker makes so bad coffee that it kills you, literally.

  • de_vaneri

    • ics
    • August 29, 2015 at 10:00 PM

    New update out. If I or anyone else cannot find any flaws tomorrow, i think this is it for me!

  • de_vaneri

    • ics
    • August 29, 2015 at 1:00 PM
    Quote from Bodd Jonar

    This looks sick! You made a map in 2 months that looks 2x better than my map that I have been working on for 14 months, gj!

    Thats quite a compliment, but thanks! You only get better (and faster) by doing more!

  • de_vaneri

    • ics
    • August 28, 2015 at 6:34 PM

    New update out, updated screenshots too. Thanks.

  • [WIP] Codewise

    • ics
    • August 26, 2015 at 5:29 PM

    I really do hope it plays as good as it looks and will not framerate eater. Looks really georgeous.

  • CS:GO EMPIRE

    • ics
    • August 26, 2015 at 5:28 PM

    I really like the visual look of this map. Not sure about the B bombsite. Felt too cluttered to me to hold on by T's against retake.

  • de_nadir

    • ics
    • August 26, 2015 at 5:20 PM

    I just want to clarify that i'm not here to disqualify this map or give bad reputation for it.

    I'm interested in the end result, because if it is allowed, i will submit 2 more maps that i previously completed along with the one i did just for this competition. They are all from based from CS Source maps partly, but greatly reworked, including the layouts. The reason why i have not submitted them, was this sentence: "their layouts must not have appeared in any prior versions of Counter-Strike."

  • de_nadir

    • ics
    • August 26, 2015 at 4:55 PM
    Quote from SotaPoika

    Old map as in official one or creator's own old creation? Different things. Besides, it seems de_nadir isn't actually remake, but rework on the old map and not started from scratch. I'm not 100% sure though.

    Someone who set the rules needs to reply to this then to make it clear is it or isn't it. Contest rule says that layout should not have appeared in any previous game.

  • WIP - DE Scrapyard - Download it

    • ics
    • August 26, 2015 at 9:50 AM
    Quote from Logic

    Just a heads up that the rules for the cometition states that:

    "Remakes of older maps are NOT allowed."[/b]

    I dont know exactly what you mean by iteration in this case, but you should look into this as it might not be accepted inte the competition, if it is in fact based of off an older map.

    You missed the point whre it says "Older projects are fair game: now’s the perfect time to polish up that map you’ve been working on but never got around to finishing."

    So as long as it has been for CSGO, it's fine unless it's a remake from older game map such as CS Source or CS 1.6. For example if i would enter this map of mine, it would break the rules also, since it is based on CS Source map layout of mine.

    This submissin is allowed as is Bastion2, like austinweiss mentioned.

  • de_nadir

    • ics
    • August 26, 2015 at 9:43 AM

    Sorry to say but your submission breaks the contest rules.

    "Remakes of older maps are NOT allowed. All works must be original to you and their layouts must not have appeared in any prior versions of Counter-Strike."

    I remember this map being in CS Source.

  • de_vaneri

    • ics
    • August 23, 2015 at 5:55 PM

    I have been working crazy on this, doing 3 updates in 2 days whenever i have had something out to test for. Week to go!

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