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  3. poLemin

Posts by poLemin

  • Day of Infamy Mapping Contest WIP Thread

    • poLemin
    • September 28, 2016 at 7:38 PM

    Heavy WIP stuff. Map is set in the city of Metz. Still unsure about the whole river situation since swimming feels pretty wonky in DoI.

    [Blocked Image: http://i.imgur.com/XPqH8il.jpg]

  • Day of Infamy Mapping Contest Discussion

    • poLemin
    • September 21, 2016 at 11:09 PM
    Quote from Vilham

    4 minutes ago, Vilham said: What SDK do I need for this?

    I don't know if the Source SDK is still necessary for it, but I just downloaded it too.

    The Hammer Editor configured for DoI comes with the game in the "steamapps\common\dayofinfamy\bin" directory.

  • My new Website (2d-chris.net)

    • poLemin
    • September 4, 2016 at 10:53 AM

    This is so inspiring! Thanks for sharing!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 28, 2016 at 12:32 AM

    I am glad that the Top 5 are of really good quality! Congratulations to all of the winners, but also to everyone who managed to finish their map within those 3 months! Good job everyone. This is quite an accomplishment!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 26, 2016 at 3:28 PM

    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 25, 2016 at 8:15 PM
    Quote from FX

    19 minutes ago, FX said: When is the stream?

    According to the Discord room on Wednesday 2pm or 3pm Eastern US time. No official statement yet tho ...

    @Sprony Will the Top10 picks by MapCore announced aswell?

  • MapCore on social networks (LinkedIn, Twitter)

    • poLemin
    • July 21, 2016 at 2:32 PM

    Gonna try to be more active on mine: https://twitter.com/poLemin

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 20, 2016 at 9:54 PM
    Quote from Sprony

    25 minutes ago, Sprony said: Must...not...spoil...results.....

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/11/shhh.gif]

    I hope you know that you are an incredibly evil person.

  • [CS:GO] de_austria (WIP)

    • poLemin
    • July 19, 2016 at 2:01 PM
    Quote from Radix

    32 minutes ago, Radix said: Feel free to support this, if you like it. But take into account that you won't get 'free skins' from me ;)

    Subscribed, rated and faved. Where are my skins?!

    Great work! Hope you succeed!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 16, 2016 at 6:59 PM

    I am wondering, will there be a short feedback for every level or will only the winners be announced?

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 13, 2016 at 11:17 PM
    Quote from RZE

    18 minutes ago, RZE said: I posted this on the official forums as well.

    If we can identify that some assets are missing somehow we can release them separately to get this addressed. Again, we're sorry that this issue has occurred.

    Do I understand you correctly that we do not need to take immediate steps to fix it since you judge and look at the levels in an older build? I am very limited in time after the crunch time for this contest and do not see myself able to address these issues until next week in order to recook it for the contest.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 13, 2016 at 10:16 PM
    Quote from TheGlecter

    19 minutes ago, TheGlecter said: You can try these other 2 links, then:

    MPF Link

    Redirect Link

    Thanks.

    I just ran around the level and took a few screenshots. Yes, there is stuff broken unfortunately ... I will send you a PM with the screenshots. I don't feel comfortable with making stuff of your map public.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 13, 2016 at 9:52 PM
    Quote from TheGlecter

    16 minutes ago, TheGlecter said: Owch, this does not sound any good... but I haven't updated yet!

    Perhaps I can help you guys out... Tell me about the assets that are giving you trouble, and I will try to upload a file with the old versions of them...

    I would appreciate if someone checked that my map is alright, though... :P

    Currently downloading your pak, but it takes ages

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 13, 2016 at 9:34 PM
    Quote from MauL

    15 minutes ago, MauL said: Welp, Maelstrom suffered heavy damage with this update. Had quite a few TitanPass assets. So sad... looks like tons of work to fix. Missing materials, messed up UV mapping on TitanPass meshes etc.

    I feel your pain ... that is really shitty.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 13, 2016 at 7:18 PM
    Quote from Sprony

    1 hour ago, Sprony said: It's not an engine update. I've asked Epic and they've tested if the maps work and they still do. Some very minor issues on a couple of maps but nothing major. Maybe we'll ask one to recook to see what causes it, but nobody needs to be worried :)

    I noticed that some of the Titan Pass assets were edited. My level does not look the same in some parts ... It also seems like that they either changed the water material's (from Titan Pass) name or deleted it. Therefore my meshes that are supposed to be water, use the default dev texture. This is ugly and since it was said we could use existing assets not really my fault.

    But since I already changed some things on the level after the deadline it would not be fair to recook and resubmit it either. What do we do about that? :/

  • [CS:GO] de_austria (WIP)

    • poLemin
    • July 7, 2016 at 12:04 PM
    Quote from Radix

    12 hours ago, Radix said: And how it looks like in the map:

    [Blocked Image: http://i.imgur.com/MJz9NBM.jpg]

    Wow. You really nailed the Austrian architecture with the buildings in the background. And I love the little detail of adding custom decals for Austrian street signs. And the beer bottles in public places! I feel so home when looking at it. Great work!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 4, 2016 at 2:56 PM
    Quote from NATO

    Just now, NATO said: Looks like I've managed to get it to cook by restarting cooking a shell map and then cooking the final map. I guess it cashe's stuff on the disk and freeing up ram *shrugs*

    Thanks for the offer! :)

    Also I REALLY need to get around to getting more than 8GB ram

    Glad you could sort it out! Looking forward to seeing your map!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 4, 2016 at 1:49 PM
    Quote from NATO

    2 minutes ago, NATO said: I'm having a major issue, I can't cook my map currently. It runs out of ram. Not sure what to do. Any advice?

    I am still not very familiar with UE4, so the only thing I can offer you is cooking the map for you IF there is a way to share your workingfiles and custom assets in a managable way. And of course if you are willing to.

    Does building light work without any problems?

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • poLemin
    • July 4, 2016 at 6:18 AM

    Name: Paul Stangl

    Nickname: poLemin

    Map Name: DM-Thaw

    Download link: http://www.paulstangl.com/dm-thaw/DM-Tha…owsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]

    Screenshots:

    [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot1.jpg]

    [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot2.jpg]

    More:

    Spoiler [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot4.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot5.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot6.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot7.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot8.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot3.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawOverview.jpg]

    I'd like to thank Epic Games and Mapcore for this contest! I've by far not come as far as I wanted to, but I learned a lot and had plenty of fun!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • poLemin
    • July 3, 2016 at 12:42 AM

    Since I encountered problems with it and want to avoid bad judgement because of that: What is the correct way to set up the Overcharge entity? In some posts I read one should use "Generic Objective Markers" (which I am not able to find in the content browser. All that although it is possible to choose "Overcharge" in the PowerUp entity. It happened to me tho, that the Overcharge was placed in some random location too. I also read somewhere earlier in this thread that you should not set the map mode to Showdown. Is this still valid? I know there were some updates during the contest.

    How did you guys implement the Overcharge?

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