Heavy WIP stuff. Map is set in the city of Metz. Still unsure about the whole river situation since swimming feels pretty wonky in DoI.
[Blocked Image: http://i.imgur.com/XPqH8il.jpg]
Heavy WIP stuff. Map is set in the city of Metz. Still unsure about the whole river situation since swimming feels pretty wonky in DoI.
[Blocked Image: http://i.imgur.com/XPqH8il.jpg]
This is so inspiring! Thanks for sharing!
Quote from FX19 minutes ago, FX said: When is the stream?
According to the Discord room on Wednesday 2pm or 3pm Eastern US time. No official statement yet tho ...
@Sprony Will the Top10 picks by MapCore announced aswell?
Gonna try to be more active on mine: https://twitter.com/poLemin
Quote from Sprony25 minutes ago, Sprony said: Must...not...spoil...results.....
[Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/11/shhh.gif]
I hope you know that you are an incredibly evil person.
Quote from RZE18 minutes ago, RZE said: I posted this on the official forums as well.
If we can identify that some assets are missing somehow we can release them separately to get this addressed. Again, we're sorry that this issue has occurred.
Do I understand you correctly that we do not need to take immediate steps to fix it since you judge and look at the levels in an older build? I am very limited in time after the crunch time for this contest and do not see myself able to address these issues until next week in order to recook it for the contest.
Quote from TheGlecter16 minutes ago, TheGlecter said: Owch, this does not sound any good... but I haven't updated yet!
Perhaps I can help you guys out... Tell me about the assets that are giving you trouble, and I will try to upload a file with the old versions of them...
I would appreciate if someone checked that my map is alright, though...
Currently downloading your pak, but it takes ages ![]()
Quote from Sprony1 hour ago, Sprony said: It's not an engine update. I've asked Epic and they've tested if the maps work and they still do. Some very minor issues on a couple of maps but nothing major. Maybe we'll ask one to recook to see what causes it, but nobody needs to be worried
I noticed that some of the Titan Pass assets were edited. My level does not look the same in some parts ... It also seems like that they either changed the water material's (from Titan Pass) name or deleted it. Therefore my meshes that are supposed to be water, use the default dev texture. This is ugly and since it was said we could use existing assets not really my fault.
But since I already changed some things on the level after the deadline it would not be fair to recook and resubmit it either. What do we do about that? ![]()
Quote from Radix12 hours ago, Radix said: And how it looks like in the map:
Wow. You really nailed the Austrian architecture with the buildings in the background. And I love the little detail of adding custom decals for Austrian street signs. And the beer bottles in public places! I feel so home when looking at it. Great work!
Quote from NATOJust now, NATO said: Looks like I've managed to get it to cook by restarting cooking a shell map and then cooking the final map. I guess it cashe's stuff on the disk and freeing up ram *shrugs*
Thanks for the offer!
Also I REALLY need to get around to getting more than 8GB ram
Glad you could sort it out! Looking forward to seeing your map!
Quote from NATO2 minutes ago, NATO said: I'm having a major issue, I can't cook my map currently. It runs out of ram. Not sure what to do. Any advice?
I am still not very familiar with UE4, so the only thing I can offer you is cooking the map for you IF there is a way to share your workingfiles and custom assets in a managable way. And of course if you are willing to.
Does building light work without any problems?
Name: Paul Stangl
Nickname: poLemin
Map Name: DM-Thaw
Download link: http://www.paulstangl.com/dm-thaw/DM-Tha…owsNoEditor.pak
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i]
Screenshots:
[Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot1.jpg]
[Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot2.jpg]
More:
Spoiler [Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot4.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot5.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot6.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot7.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot8.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawScreenshot3.jpg][Blocked Image: http://www.paulstangl.com/dm-thaw/dmThawOverview.jpg]
I'd like to thank Epic Games and Mapcore for this contest! I've by far not come as far as I wanted to, but I learned a lot and had plenty of fun!
Since I encountered problems with it and want to avoid bad judgement because of that: What is the correct way to set up the Overcharge entity? In some posts I read one should use "Generic Objective Markers" (which I am not able to find in the content browser. All that although it is possible to choose "Overcharge" in the PowerUp entity. It happened to me tho, that the Overcharge was placed in some random location too. I also read somewhere earlier in this thread that you should not set the map mode to Showdown. Is this still valid? I know there were some updates during the contest.
How did you guys implement the Overcharge?