Quote from Bevielis23 minutes ago, Bevielis said: Lighting and in turn shadows are placed to first of all look aesthetic with the environment they light up. This is the first time I'm hearing of "intentionally placed shadows". Shadows all follow a single angle and so the idea that you would adjust the lighting in your level at a potential detrament to the visual quality to suit one specific spot is weird to say the least. I'm also pretty sure that you determine whether or not you're seen from a certain position by, well... not being able to see that position yourself. No offence, just seems like you made up this entire concept yourself.
I have to disagree. It is not unusual to use light and respectively shadows to emphasize or enhance gameplay. Light is not just an artistic element to make things look nice. There are several spots in maps, that were intentionally lit to guide the player or help them distinguish other players from the environment.
Same goes for shadows. You can guide players very well with shadows. One of the most proving games for this are the original Thief games. To be fair, shadow also has a gameplay impact in this one tho. When it comes to CSGO, I don't believe there is a lot places where shadows were put intentionally, since it is a very competitive environment and shadows can be confused with player characters.
Shadow-spacing is definitely a concept that exists and is not made up by Luis, however, it's use in CSGO barely seems applicable. Could be interesting to investigate tho! I would not count it out that easily.