Quote from Roald4 hours ago, Roald said: Well it was a impulse to make work of the idea I had haha
I have been trying to use it but It takes some time. Also to organise the layers in folders and stuff to make it all work.
It's hard to make a layout out of nothing, because u need to get used to working with this, so it's recommented to draw ur idea first. Because then u can directly draw what's in your head. That´s way easier.
So no, not recommented to advanced mappers, it´s easier to draw and make it work in hammer directly. For beginners it can be usefull because of the sizes of the paths and stuff, but not ideal either I guess.It takes alot of time, it´s not really easy and pretty much static.
What good use has it? Mmm not sure haha. It could have been usefull when something would have been programmed for it to make a 2D overview or maybe even in 3D. But then in a smaller scale, so u get a better overview of the map then u have in hammer. That was kinda the point for me. So there are like standard paths with scuares, traingles, curves and etc in the most used sizes with maybe 2D props you can place and something that can automaticly count the timings of the paths you created, but yeahh it will always stay static while using tools I guess
There is nothing wrong about trying out ideas and sharing it with others to get some feedback. As said before, I appreciate the effort done. The thing is, it restricts mappers to stay on a 90° grid. If you'd advance a little further maybe 45°. To make the pipeline a little more valid to usual processes: scan a hand-drawn layout, put it into Photoshop and try to fit the displayed structures/shapes into the drawn layout. I imagine this might be very useful for some people!