1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. poLemin

Posts by poLemin

  • What's going on with your life?

    • poLemin
    • April 28, 2015 at 3:55 PM

    Together with the company I am working for, I just released my first game on Steam ever! I'm so excited!

  • Games W.I.P Thread

    • poLemin
    • April 22, 2015 at 7:25 PM
    Quote from Hipshot

    [Blocked Image: http://zfight.com/misc/images/ssbd/2015/apr/talos.png]


    Random art.

    Talos Principle?

  • MapCore Job Census

    • poLemin
    • February 25, 2015 at 10:17 PM

    Wow! Congrats Ted!

  • de_havana

    • poLemin
    • January 19, 2015 at 10:54 AM

    i've never been sexually attracted by a map before. now i am ._.

  • Models vs Brushes

    • poLemin
    • October 15, 2014 at 2:25 PM

    Thanks for the quick answers guys!

  • Models vs Brushes

    • poLemin
    • October 15, 2014 at 1:20 PM

    Hey guys!


    Today I had a little discussion with a colleague of mine. He wants to create a CSGO map in order to be successful with it in one of the upcoming Operation packages. He asked me to show him some of the maps that were accepted before (he is NOT a CSGO mapper, but a very experienced Level Designer with Unity/3DSMax). He pointed out that most of them are very blocky and you can see brushes used instantly. His approach would be to create the whole level as a mix of numerous models instead of using brushes. Just like we do here at work with Unity. My question now, would that be a viable approach for the Source Engine? I never thought of NOT using brushes in CSGO maps.


    Thx in advance

    Cheers

  • WIP in WIP, post your level screenshots!

    • poLemin
    • August 25, 2014 at 9:27 PM

    Sewers seem a bit dark, but BOY is that stuff sexy! Good job so far!

  • Mapcore Introductions Thread

    • poLemin
    • August 20, 2014 at 12:01 AM

    I'm lurking in this forum for quite a while now. Posted just a few comments yet. It's time to step out of the shadows!


    My name is Paul, I am from Austria and I studied "Mediatechnology and Design". I currently work at "Cliffhanger Productions" in Vienna as a Level Designer. There I am working on the title "Shadowrun Online" which is made with the Unity Engine. In my leisure time I prefer to use the Hammer Editor though. Before starting working at the company I created mainly Counter-Strike:Global Offensive maps. My most successful one might be de_shift, which is based on de_concrete for CS 1.6. CEVO liked the map so much that they added it into the official maprotation for 2 pre-seasons. Other than that, nothing that I made had any impact in the scene. So there is a lot to come :>

  • LEVEL-DESIGN.org Knowledge Base is available!

    • poLemin
    • August 10, 2014 at 8:12 PM

    as a "beginner" myself im very hyped for this! thanks a lot!

  • WIP in WIP, post your level screenshots!

    • poLemin
    • August 6, 2014 at 9:04 AM
    Quote from cashed

    Some fiddling around with ideas


    http://imgur.com/a/kYsIw

    yay! de_lite!

  • [CS:GO] Rails

    • poLemin
    • May 16, 2014 at 6:30 PM
    Quote from Deh0lise

    You probably already know it, but is a motive to be proud of, so I'm spreading the word. Vakarm.net published an an article with the best april maps, and de_rails is in it!


    Link: http://www.vakarm.net/news/read/Maps…th-Avril/5723/2

    well deserved!

  • [CS:GO] Rails

    • poLemin
    • April 27, 2014 at 12:58 PM

    Finally got some time to further investigate the map. It looks really cool and I love it! Great work!


    Here is the promised album with detailed feedback and things I encountered on the map. Some things are marked dkii (don't know if intended).


    http://imgur.com/a/KlFZ9


    Have fun fixing! ;D

  • [CS:GO] Rails

    • poLemin
    • April 22, 2014 at 8:52 AM

    This is a really good approach and definetly an improvement compared to the earlier versions!


    I just had a quick look, but I will take some time off this weekend to give you more detailed feedback. I will probably create an imgur-album similar to those I did for rust


    Still, awesome stuff here! Very impressive

  • [L4D2] RedemptionII

    • poLemin
    • January 31, 2014 at 10:42 AM

    impressive work there! looks awesome!

  • [CS:GO] Southern France

    • poLemin
    • January 17, 2014 at 9:03 AM

    looks cool! looking forward to seeing more progress


    the last screenshot looks very similar to cs_italy (layoutwise) - not a bad thing, just something i noticed

  • [CS:GO] De_marquis

    • poLemin
    • January 13, 2014 at 7:45 AM

    Cool stuff there! Reminds me of a Modern Warfare 3 map which plays in France iirc. Would love to have an download any time soon :>

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™